Ben Hansen
c770e1860f
fixed code for #116
2020-11-18 10:48:28 -07:00
Ben Hansen
0620f0b05d
migrated ModelVertex to use bytemuck derive
2020-11-14 14:57:39 -07:00
Ben Hansen
9a221fb2c4
migrated Light struct to use bytemuck derive
2020-11-14 14:43:29 -07:00
Ben Hansen
0ccb80e7e3
updated Uniforms struct to use bytemuck derive
2020-11-12 19:28:53 -07:00
Ben Hansen
8ad575f750
finished #121
2020-11-11 15:41:06 -07:00
sotrh
3e83cf5a17
Merge pull request #112 from pudnax/winit_0.23
...
Migration to winit 0.23
2020-10-21 17:08:44 -06:00
Alex Komissarov
ae3f7e8e95
Wrong light_bind_group_layout
2020-10-21 02:01:47 +05:00
Alex Komissarov
d38731e472
Migration to winit 0.23
2020-10-21 01:10:16 +05:00
Ben Hansen
786ce2410c
fixed config and readded missing tutorial11
2020-09-27 23:12:21 -06:00
Ben Hansen
ad5cd8e12f
fixed #93
2020-09-27 22:52:35 -06:00
Ben Hansen
9b02850917
started threading
2020-09-25 21:27:38 -06:00
Ben Hansen
cb5cfd074f
fixed #86
2020-09-19 15:49:05 -06:00
Ben Hansen
8d5de2d87c
migrated tutorial11
2020-09-14 12:53:22 -06:00
Ben Hansen
03b1b64e55
migrated tutorial10
2020-09-11 16:19:26 -06:00
Alex Butler
a03a57bb60
Fix some easy-win lints
2020-08-03 11:44:46 +01:00
Ben Hansen
252ca8b909
forgot github link, etc
2020-07-24 15:47:04 -06:00
Ben Hansen
0ae192f440
fixed missing screenshot
2020-07-24 15:36:50 -06:00
Ben Hansen
d6d6995066
finished camera changes
2020-07-24 13:24:45 -06:00
Hiroaki Yutani
c80c674dd5
Move the comment
2020-06-16 09:26:27 +09:00
Hiroaki Yutani
3d9edd9b3a
Add some explanations on tutorial11
2020-06-14 17:19:32 +09:00
Ben Hansen
4063cc49de
fixed #46
2020-06-09 21:18:45 -06:00
Hiroaki Yutani
5e0ecd91cf
Improve tutorial 10
2020-06-08 00:15:30 +09:00
Ebrahim Byagowi
3555c713cb
Use shaderc instead the deprecated glsl-to-spirv
...
I was getting lots of these errors,
glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/../Include/Common.h:99:
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:314:54: error: 'operator=' is a private member of 'glslang::TPoolAllocator'
void setAllocator(TPoolAllocator* a) { allocator = *a; }
~~~~~~~~~ ^ ~~
.../registry/src/github.com-1ecc6299db9ec823/glsl-to-spirv-0.1.7/glslang/hlsl/../glslang/MachineIndependent/../Public/../Include/PoolAlloc.h:244:21: note: declared private here
TPoolAllocator& operator=(const TPoolAllocator&); // don't allow assignment operator
^
And had to replace the apparently now deprecated glsl-to-spirv with shaderc-rs in order to
see the tutorial and thought would be useful for others also.
2020-05-27 00:05:41 +04:30
Ben Hansen
752533a706
finish normal mapping
2020-05-04 13:03:39 -06:00
Ben Hansen
387e17ba5f
finished normal mapping tutorial
2020-05-03 22:45:42 -06:00
Ben Hansen
ec5339bd3b
started normals tutorial
2020-04-29 12:31:35 -06:00
Ben Hansen
107d64a70e
preparing for 0.5 deploy
2020-04-25 18:49:59 -06:00
Ben Hansen
032253fea9
cleaning up for 0.5
2020-04-25 16:32:17 -06:00
downtime
6d2d839411
Updated dependencies
2020-04-22 12:12:29 +08:00
Ben Hansen
ab0513146d
cleanup for lighting deploy
2020-04-17 21:26:17 -06:00
Ben Hansen
3b22ab9da9
finished lighting rewrite
2020-04-17 21:23:19 -06:00
Ben Hansen
be23faee06
finished gif showcase
2020-03-29 19:51:50 -06:00
Ben Hansen
e0d88871a5
finished lighting
2020-03-17 20:20:05 -06:00
Ben Hansen
a805bd8fa3
updated lighting tutorial to use model.rs
2020-03-12 16:57:09 -06:00
Ben Hansen
9e30f8bc99
added "spheres"
2020-02-21 15:12:43 -07:00
Ben Hansen
da4c268fbc
updated winit to 0.20
2020-01-11 15:55:08 -07:00
Ben Hansen
df7840a3ca
added AutoGithubLink and fixed uniforms challenge
2019-11-26 15:46:46 -07:00
Ben Hansen
58fa5be6d2
finished uniforms tutorial
2019-11-22 16:09:38 -07:00
Ben Hansen
348a06ee0f
reorganized project, added challenge impls
2019-11-12 23:52:09 -07:00
Ben Hansen
045b960bee
finished windowless
2019-11-01 01:10:33 -06:00
Ben Hansen
8ecb859b9f
tutorial 1 finished
2019-10-16 17:35:58 -06:00