Commit Graph

18 Commits (012dff0de0ba7a4f11840385ccba99642bd72445)

Author SHA1 Message Date
Ben Hansen 822f2d6191 started 0.10 3 years ago
Martino Fontana 463b6117eb Renamed "light" to "light_uniform" 3 years ago
Martino Fontana b2b77294f6 Change "uniform" naming to "camera" 3 years ago
Martino Fontana c80b5a9ae2 Collapsed event_loop match 3 years ago
Ben Hansen f46b2f6d74 fixed #142 3 years ago
Joshua Barretto 12ba9bed0c Switched to pollster 3 years ago
sotrh d8a861b515
Merge branch 'master' into cgmath-0.18 4 years ago
Hiroaki Yutani 24f565ee58 Update winit to 0.24 4 years ago
Hiroaki Yutani 1bb374c89e docs 4 years ago
Elijah C. Voigt bcc79b5e41 Misc typo and code fixes.
009: impl Vertex for ModelVertex was using the vertex_attr_array! macro.
009: RenderPipelineDescriptor has a `vertex` member not  `vertex_state`.
009: to_rgba() should be to_rgba8(), to_rgba is set to be deprecated.

010: BindGroupDescriptor has a `entries` member not `bindings`.
010: Remove re-declaration of mat4 model_matrix;
010: Prefer hard-coded [#.#; #] instead of `Foo::fn().into()`.
010: Clarify which shader frag/vert file changes are in.

011: Change Model::load return type to Result<Self>.
011: TextureDescriptor does not have a array_layer_count member.

012: Add .into() to calls in Uniforms::update_view_proj().
012: Dereference delta variable in State::input().

013: Add more changed lines to Model::load to avoid compiler yelling.
4 years ago
Ben Hansen c92d2a528e modified camera tutorial to use `DeviceEvent` 4 years ago
Ben Hansen 8ad575f750 finished #121 4 years ago
Alex Komissarov d38731e472
Migration to winit 0.23 4 years ago
Ben Hansen ad5cd8e12f fixed #93 4 years ago
Alex Butler a03a57bb60
Fix some easy-win lints 4 years ago
Ben Hansen 252ca8b909 forgot github link, etc 4 years ago
Ben Hansen 0ae192f440 fixed missing screenshot 4 years ago
Ben Hansen d6d6995066 finished camera changes 4 years ago