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Merge pull request #412 from Baguettifer/master
changed hexagon to pentagon
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commit
b15873c392
@ -407,7 +407,7 @@ The variables `t_diffuse` and `s_diffuse` are what's known as uniforms. We'll go
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If we run our program now we should get the following result:
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If we run our program now we should get the following result:
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![an upside down tree on a hexagon](./upside-down.png)
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![an upside down tree on a pentagon](./upside-down.png)
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That's weird, our tree is upside down! This is because wgpu's world coordinates have the y-axis pointing up, while texture coordinates have the y-axis pointing down. In other words, (0, 0) in texture coordinates corresponds to the top-left of the image, while (1, 1) is the bottom right.
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That's weird, our tree is upside down! This is because wgpu's world coordinates have the y-axis pointing up, while texture coordinates have the y-axis pointing down. In other words, (0, 0) in texture coordinates corresponds to the top-left of the image, while (1, 1) is the bottom right.
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@ -426,7 +426,7 @@ const VERTICES: &[Vertex] = &[
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];
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];
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```
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```
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With that in place, we now have our tree right-side up on our hexagon:
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With that in place, we now have our tree right-side up on our pentagon:
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![our happy tree as it should be](./rightside-up.png)
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![our happy tree as it should be](./rightside-up.png)
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