diff --git a/docs/beginner/tutorial5-textures/README.md b/docs/beginner/tutorial5-textures/README.md index b56c14b4..891d3618 100644 --- a/docs/beginner/tutorial5-textures/README.md +++ b/docs/beginner/tutorial5-textures/README.md @@ -407,7 +407,7 @@ The variables `t_diffuse` and `s_diffuse` are what's known as uniforms. We'll go If we run our program now we should get the following result: -![an upside down tree on a hexagon](./upside-down.png) +![an upside down tree on a pentagon](./upside-down.png) That's weird, our tree is upside down! This is because wgpu's world coordinates have the y-axis pointing up, while texture coordinates have the y-axis pointing down. In other words, (0, 0) in texture coordinates corresponds to the top-left of the image, while (1, 1) is the bottom right. @@ -426,7 +426,7 @@ const VERTICES: &[Vertex] = &[ ]; ``` -With that in place, we now have our tree right-side up on our hexagon: +With that in place, we now have our tree right-side up on our pentagon: ![our happy tree as it should be](./rightside-up.png)