fixed typo

syntax error in wgsl code
pull/394/head
mckahz 2 years ago
parent 58944cb8ca
commit 7179c4a613

@ -229,10 +229,10 @@ We need to reference the parts of our new matrix in `shader.wgsl` so that we can
```wgsl
struct InstanceInput {
@location(5) model_matrix_0: vec4<f32>;
@location(6) model_matrix_1: vec4<f32>;
@location(7) model_matrix_2: vec4<f32>;
@location(8) model_matrix_3: vec4<f32>;
@location(5) model_matrix_0: vec4<f32>,
@location(6) model_matrix_1: vec4<f32>,
@location(7) model_matrix_2: vec4<f32>,
@location(8) model_matrix_3: vec4<f32>,
};
```

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