diff --git a/docs/beginner/tutorial7-instancing/README.md b/docs/beginner/tutorial7-instancing/README.md index 6f444ce5..94d2ff5e 100644 --- a/docs/beginner/tutorial7-instancing/README.md +++ b/docs/beginner/tutorial7-instancing/README.md @@ -229,10 +229,10 @@ We need to reference the parts of our new matrix in `shader.wgsl` so that we can ```wgsl struct InstanceInput { - @location(5) model_matrix_0: vec4; - @location(6) model_matrix_1: vec4; - @location(7) model_matrix_2: vec4; - @location(8) model_matrix_3: vec4; + @location(5) model_matrix_0: vec4, + @location(6) model_matrix_1: vec4, + @location(7) model_matrix_2: vec4, + @location(8) model_matrix_3: vec4, }; ```