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koreader/inputbox.lua

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require "rendertext"
require "keys"
require "graphics"
InputBox = {
-- Class vars:
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h = 100,
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input_slot_w = nil,
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input_start_x = 145,
input_start_y = nil,
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input_cur_x = nil, -- points to the start of next input pos
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input_bg = 0,
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input_string = "",
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shiftmode = false,
altmode = false,
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cursor = nil,
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-- font for displaying input content
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-- we have to use mono here for better distance controlling
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face = freetype.newBuiltinFace("mono", 25),
fhash = "m25",
fheight = 25,
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fwidth = 15,
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commands = nil,
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}
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function InputBox:refreshText()
-- clear previous painted text
fb.bb:paintRect(140, self.input_start_y-19,
self.input_slot_w, self.fheight, self.input_bg)
-- paint new text
renderUtf8Text(fb.bb, self.input_start_x, self.input_start_y,
self.face, self.fhash,
self.input_string, 0)
end
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function InputBox:addChar(char)
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self.cursor:clear()
-- draw new text
local cur_index = (self.cursor.x_pos + 3 - self.input_start_x)
/ self.fwidth
self.input_string = self.input_string:sub(1,cur_index)..char..
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self.input_string:sub(cur_index+1)
self:refreshText()
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self.input_cur_x = self.input_cur_x + self.fwidth
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-- draw new cursor
self.cursor:moveHorizontal(self.fwidth)
self.cursor:draw()
fb:refresh(1, self.input_start_x-5, self.input_start_y-25,
self.input_slot_w, self.h-25)
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end
function InputBox:delChar()
if self.input_start_x == self.input_cur_x then
return
end
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local cur_index = (self.cursor.x_pos + 3 - self.input_start_x)
/ self.fwidth
if cur_index == 0 then return end
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self.cursor:clear()
-- draw new text
self.input_string = self.input_string:sub(0,cur_index-1)..
self.input_string:sub(cur_index+1, -1)
self:refreshText()
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self.input_cur_x = self.input_cur_x - self.fwidth
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-- draw new cursor
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self.cursor:moveHorizontal(-self.fwidth)
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self.cursor:draw()
fb:refresh(1, self.input_start_x-5, self.input_start_y-25,
self.input_slot_w, self.h-25)
end
function InputBox:clearText()
self.cursor:clear()
self.input_string = ""
self:refreshText()
self.cursor.x_pos = self.input_start_x - 3
self.cursor:draw()
fb:refresh(1, self.input_start_x-5, self.input_start_y-25,
self.input_slot_w, self.h-25)
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end
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function InputBox:drawBox(ypos, w, h, title)
-- draw input border
fb.bb:paintRect(20, ypos, w, h, 5)
-- draw input slot
fb.bb:paintRect(140, ypos + 10, w - 130, h - 20, self.input_bg)
-- draw input title
renderUtf8Text(fb.bb, 35, self.input_start_y, self.face, self.fhash,
title, true)
end
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----------------------------------------------------------------------
-- InputBox:input()
--
-- @title: input prompt for the box
-- @d_text: default to nil (used to set default text in input slot)
----------------------------------------------------------------------
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function InputBox:input(ypos, height, title, d_text)
-- do some initilization
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self:addAllCommands()
self.ypos = ypos
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self.h = height
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self.input_start_y = ypos + 35
self.input_cur_x = self.input_start_x
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self.input_slot_w = fb.bb:getWidth() - 170
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self.cursor = Cursor:new {
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x_pos = self.input_start_x - 3,
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y_pos = ypos + 13,
h = 30,
}
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-- draw box and content
w = fb.bb:getWidth() - 40
h = height - 45
self:drawBox(ypos, w, h, title)
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if d_text then
self.input_string = d_text
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self.input_cur_x = self.input_cur_x + (self.fwidth * d_text:len())
self.cursor.x_pos = self.cursor.x_pos + (self.fwidth * d_text:len())
self:refreshText()
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end
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self.cursor:draw()
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fb:refresh(1, 20, ypos, w, h)
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while true do
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local ev = input.waitForEvent()
ev.code = adjustKeyEvents(ev)
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if ev.type == EV_KEY and ev.value == EVENT_VALUE_KEY_PRESS then
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keydef = Keydef:new(ev.code, getKeyModifier())
print("key pressed: "..tostring(keydef))
command = self.commands:getByKeydef(keydef)
if command ~= nil then
print("command to execute: "..tostring(command))
ret_code = command.func(self, keydef)
else
print("command not found: "..tostring(command))
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end
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if ret_code == "break" then
break
end
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end -- if
end -- while
local return_str = self.input_string
self.input_string = ""
return return_str
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end
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function InputBox:addAllCommands()
if self.commands then
-- we only initialize once
return
end
self.commands = Commands:new{}
INPUT_KEYS = {
{KEY_Q, "q"}, {KEY_W, "w"}, {KEY_E, "e"}, {KEY_R, "r"}, {KEY_T, "t"},
{KEY_Y, "y"}, {KEY_U, "u"}, {KEY_I, "i"}, {KEY_O, "o"}, {KEY_P, "p"},
{KEY_A, "a"}, {KEY_S, "s"}, {KEY_D, "d"}, {KEY_F, "f"}, {KEY_G, "g"},
{KEY_H, "h"}, {KEY_J, "j"}, {KEY_K, "k"}, {KEY_L, "l"},
{KEY_Z, "z"}, {KEY_X, "x"}, {KEY_C, "c"}, {KEY_V, "v"}, {KEY_B, "b"},
{KEY_N, "n"}, {KEY_M, "m"},
{KEY_1, "1"}, {KEY_2, "2"}, {KEY_3, "3"}, {KEY_4, "4"}, {KEY_5, "5"},
{KEY_6, "6"}, {KEY_7, "7"}, {KEY_8, "8"}, {KEY_9, "9"}, {KEY_0, "0"},
}
for k,v in ipairs(INPUT_KEYS) do
self.commands:add(v[1], nil, "",
"input "..v[2],
function(self)
self:addChar(v[2])
end
)
end
self.commands:add(KEY_FW_LEFT, nil, "",
"move cursor left",
function(self)
if (self.cursor.x_pos + 3) > self.input_start_x then
self.cursor:moveHorizontalAndDraw(-self.fwidth)
fb:refresh(1, self.input_start_x-5, self.ypos,
self.input_slot_w, self.h)
end
end
)
self.commands:add(KEY_FW_RIGHT, nil, "",
"move cursor right",
function(self)
if (self.cursor.x_pos + 3) < self.input_cur_x then
self.cursor:moveHorizontalAndDraw(self.fwidth)
fb:refresh(1,self.input_start_x-5, self.ypos,
self.input_slot_w, self.h)
end
end
)
self.commands:add({KEY_ENTER, KEY_FW_PRESS}, nil, "",
"submit input content",
function(self)
if self.input_string == "" then
self.input_string = nil
end
return "break"
end
)
self.commands:add(KEY_DEL, nil, "",
"delete one character",
function(self)
self:delChar()
end
)
self.commands:add(KEY_DEL, MOD_SHIFT, "",
"empty inputbox",
function(self)
self:clearText()
end
)
self.commands:add({KEY_BACK, KEY_HOME}, nil, "",
"cancel inputbox",
function(self)
self.input_string = nil
return "break"
end
)
end