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@ -4,6 +4,7 @@ require "graphics"
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InputBox = {
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-- Class vars:
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h = 100,
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input_start_x = 145,
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input_start_y = nil,
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input_cur_x = nil, -- points to the start of next input pos
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@ -15,6 +16,8 @@ InputBox = {
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shiftmode = false,
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altmode = false,
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cursor = nil,
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-- font for displaying input content
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face = freetype.newBuiltinFace("mono", 25),
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fhash = "m25",
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@ -22,13 +25,6 @@ InputBox = {
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fwidth = 16,
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}
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function InputBox:setDefaultInput(text)
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self.input_string = ""
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self:addString(text)
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--self.input_cur_x = self.input_start_x + (string.len(text) * self.fwidth)
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--self.input_string = text
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end
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function InputBox:addString(str)
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for i = 1, #str do
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self:addChar(str:sub(i,i))
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@ -36,9 +32,13 @@ function InputBox:addString(str)
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end
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function InputBox:addChar(char)
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renderUtf8Text(fb.bb, self.input_cur_x, self.input_start_y, self.face, self.fhash,
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char, true)
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fb:refresh(1, self.input_cur_x, self.input_start_y-19, self.fwidth, self.fheight)
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self.cursor:moveHorizontal(self.fwidth)
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renderUtf8Text(fb.bb, self.input_cur_x, self.input_start_y,
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self.face, self.fhash,
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char, true)
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fb:refresh(1, self.input_cur_x - self.cursor.w - self.fwidth,
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self.input_start_y-25,
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self.fwidth*2 + self.cursor.w*2, self.h-25)
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self.input_cur_x = self.input_cur_x + self.fwidth
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self.input_string = self.input_string .. char
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end
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@ -50,8 +50,10 @@ function InputBox:delChar()
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self.input_cur_x = self.input_cur_x - self.fwidth
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--fill last character with blank rectangle
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fb.bb:paintRect(self.input_cur_x, self.input_start_y-19,
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self.fwidth, self.fheight, self.input_bg)
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fb:refresh(1, self.input_cur_x, self.input_start_y-19, self.fwidth, self.fheight)
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self.fwidth, self.fheight, self.input_bg)
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self.cursor:moveHorizontal(-self.fwidth)
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fb:refresh(1, self.input_cur_x, self.input_start_y-25,
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self.fwidth + self.cursor.w, self.h-25)
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self.input_string = self.input_string:sub(0,-2)
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end
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@ -66,35 +68,36 @@ function InputBox:drawBox(ypos, w, h, title)
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end
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--[[
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|| d_text default to nil (used to set default text in input slot)
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--]]
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----------------------------------------------------------------------
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-- InputBox:input()
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--
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-- @title: input prompt for the box
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-- @d_text: default to nil (used to set default text in input slot)
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----------------------------------------------------------------------
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function InputBox:input(ypos, height, title, d_text)
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local pagedirty = true
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-- do some initilization
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self.h = height
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self.input_start_y = ypos + 35
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self.input_cur_x = self.input_start_x
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if d_text then -- if specified default text, draw it
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w = fb.bb:getWidth() - 40
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h = height - 45
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self:drawBox(ypos, w, h, title)
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self:setDefaultInput(d_text)
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fb:refresh(1, 20, ypos, w, h)
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pagedirty = false
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else -- otherwise, leave the draw task to the main loop
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self.input_string = ""
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self.cursor = Cursor:new {
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x_pos = 140,
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y_pos = ypos + 13,
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h = 30,
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}
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if d_text then
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self.input_string = d_text
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end
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while true do
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if pagedirty then
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w = fb.bb:getWidth() - 40
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h = height - 45
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self:drawBox(ypos, w, h, title)
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fb:refresh(1, 20, ypos, w, h)
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pagedirty = false
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end
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-- draw box and content
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w = fb.bb:getWidth() - 40
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h = height - 45
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self:drawBox(ypos, w, h, title)
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self.cursor:draw()
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self:addString(self.input_string)
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fb:refresh(1, 20, ypos, w, h)
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while true do
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local ev = input.waitForEvent()
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ev.code = adjustKeyEvents(ev)
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if ev.type == EV_KEY and ev.value == EVENT_VALUE_KEY_PRESS then
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