pull/42/head
rexim 5 years ago
parent 4131e33f37
commit 3e2aa973d3

@ -33,7 +33,7 @@ proc newShader(shader: string, kind: GLenum, filePath: string): GLuint =
proc newShaderProgram(vertex, fragment: string): GLuint = proc newShaderProgram(vertex, fragment: string): GLuint =
result = glCreateProgram() result = glCreateProgram()
# TODO: filename for shader compilation error reporting are hardcoded # TODO(#41): filename for shader compilation error reporting are hardcoded
var var
vertexShader = newShader(vertex, GL_VERTEX_SHADER, "boomer.vs") vertexShader = newShader(vertex, GL_VERTEX_SHADER, "boomer.vs")
fragmentShader = newShader(fragment, GL_FRAGMENT_SHADER, "boomer.fs") fragmentShader = newShader(fragment, GL_FRAGMENT_SHADER, "boomer.fs")

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