mirror of https://github.com/BrianLima/UWPHook
Base implemented
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
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</startup>
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</configuration>
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<Application x:Class="UWPHook.App"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:local="clr-namespace:UWPHook"
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StartupUri="MainWindow.xaml">
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<Application.Resources>
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</Application.Resources>
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</Application>
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<UserControl x:Class="UWPHook.Game"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:local="clr-namespace:UWPHook"
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mc:Ignorable="d" d:DesignWidth="300" Height="100">
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<Grid>
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<TextBlock x:Name="textBlock" Margin="10,10,10,0" TextWrapping="Wrap" Text="{Binding game_full_name}" VerticalAlignment="Top" FontWeight="Bold" FontSize="24"/>
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<TextBlock x:Name="textBlock1" Margin="10,74,10,-6" TextWrapping="Wrap" Text="{Binding game_path}" VerticalAlignment="Top"/>
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<TextBlock x:Name="textBlock2" HorizontalAlignment="Left" Margin="10,53,0,0" TextWrapping="Wrap" Text="{Binding game_alias}" VerticalAlignment="Top"/>
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</Grid>
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</UserControl>
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<Window x:Class="UWPHook.MainWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:local="clr-namespace:UWPHook"
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mc:Ignorable="d"
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Title="UWPHook" Height="350" Width="525" Loaded="Window_Loaded">
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<Grid>
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<Grid.RowDefinitions>
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<RowDefinition Height="20*"/>
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<RowDefinition Height="9*"/>
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</Grid.RowDefinitions>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="10*"/>
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<ColumnDefinition Width="497*"/>
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<ColumnDefinition Width="11*"/>
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</Grid.ColumnDefinitions>
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<Grid Margin="0,10,9,0" Grid.Column="1" Grid.ColumnSpan="2">
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<ListView x:Name="listView" RenderTransformOrigin="0.496,0.409">
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<ListView.View>
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<GridView>
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<GridViewColumn Width="75" Header="alias" DisplayMemberBinding="{Binding game_alias}"/>
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<GridViewColumn Width="300" Header="Name" DisplayMemberBinding="{Binding game_path}"/>
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</GridView>
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</ListView.View>
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</ListView>
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</Grid>
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<Grid Grid.Column="1" Margin="2,0,9,17" Grid.ColumnSpan="2" Grid.Row="1" Height="68" VerticalAlignment="Bottom">
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="185*"/>
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<ColumnDefinition Width="220*"/>
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<ColumnDefinition Width="91*"/>
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</Grid.ColumnDefinitions>
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<Button x:Name="addButton" Content="Add Game" Margin="8,10,8,0" VerticalAlignment="Top" Grid.Column="2" Height="20" Click="addButton_Click"/>
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<TextBox x:Name="alias_textBox" Height="23" Margin="10,36,10,0" TextWrapping="Wrap" VerticalAlignment="Top"/>
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<Label x:Name="label" Content="Alias" HorizontalAlignment="Left" Margin="10,10,0,0" VerticalAlignment="Top" Height="26" Width="35"/>
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<TextBox x:Name="path_textBox" Height="23" Margin="10,36,10,0" TextWrapping="Wrap" VerticalAlignment="Top" Grid.Column="1"/>
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<Label x:Name="label_Copy" Content="Path" HorizontalAlignment="Left" Margin="10,10,0,0" VerticalAlignment="Top" Grid.Column="1" Height="26" Width="33"/>
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<Button x:Name="helpButton" Content="Help" Grid.Column="2" Margin="8,35,8,0" VerticalAlignment="Top" Height="20"/>
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</Grid>
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</Grid>
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</Window>
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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||||||
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<resheader name="version">
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||||||
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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<?xml version='1.0' encoding='utf-8'?>
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<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)">
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<Profiles>
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<Profile Name="(Default)" />
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</Profiles>
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<Settings />
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</SettingsFile>
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
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<StartArguments>forza</StartArguments>
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</PropertyGroup>
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</Project>
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
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</startup>
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</configuration>
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1" />
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</startup>
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</configuration>
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c:\users\brian\documents\visual studio 2015\Projects\UWPHook\UWPHook\bin\Debug\UWPHook.exe.config
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c:\users\brian\documents\visual studio 2015\Projects\UWPHook\UWPHook\bin\Debug\UWPHook.exe
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c:\users\brian\documents\visual studio 2015\Projects\UWPHook\UWPHook\bin\Debug\UWPHook.pdb
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c:\users\brian\documents\visual studio 2015\Projects\UWPHook\UWPHook\obj\Debug\UWPHook.csprojResolveAssemblyReference.cache
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c:\users\brian\documents\visual studio 2015\Projects\UWPHook\UWPHook\obj\Debug\MainWindow.g.cs
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c:\users\brian\documents\visual studio 2015\Projects\UWPHook\UWPHook\obj\Debug\App.g.cs
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c:\users\brian\documents\visual studio 2015\Projects\UWPHook\UWPHook\obj\Debug\UWPHook_MarkupCompile.cache
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c:\users\brian\documents\visual studio 2015\Projects\UWPHook\UWPHook\obj\Debug\UWPHook_MarkupCompile.lref
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c:\users\brian\documents\visual studio 2015\Projects\UWPHook\UWPHook\obj\Debug\MainWindow.baml
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c:\users\brian\documents\visual studio 2015\Projects\UWPHook\UWPHook\obj\Debug\UWPHook.g.resources
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c:\users\brian\documents\visual studio 2015\Projects\UWPHook\UWPHook\obj\Debug\UWPHook.Properties.Resources.resources
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c:\users\brian\documents\visual studio 2015\Projects\UWPHook\UWPHook\obj\Debug\UWPHook.csproj.GenerateResource.Cache
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c:\users\brian\documents\visual studio 2015\Projects\UWPHook\UWPHook\obj\Debug\UWPHook.exe
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c:\users\brian\documents\visual studio 2015\Projects\UWPHook\UWPHook\obj\Debug\UWPHook.pdb
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c:\users\brian\documents\visual studio 2015\Projects\UWPHook\UWPHook\obj\Debug\GameControl.g.cs
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c:\users\brian\documents\visual studio 2015\Projects\UWPHook\UWPHook\obj\Debug\GameControl.baml
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UWPHook
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winexe
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C#
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.cs
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c:\users\brian\documents\visual studio 2015\Projects\UWPHook\UWPHook\obj\Debug\
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UWPHook
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none
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false
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DEBUG;TRACE
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c:\users\brian\documents\visual studio 2015\Projects\UWPHook\UWPHook\App.xaml
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2-1868972323
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7740677473
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131569487696
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GameControl.xaml;MainWindow.xaml;
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False
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UWPHook
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winexe
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C#
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.cs
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c:\users\brian\documents\visual studio 2015\Projects\UWPHook\UWPHook\obj\Debug\
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UWPHook
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none
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false
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DEBUG;TRACE
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c:\users\brian\documents\visual studio 2015\Projects\UWPHook\UWPHook\App.xaml
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2-1868972323
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11-644645457
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131569487696
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GameControl.xaml;MainWindow.xaml;
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True
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|
Loading…
Reference in New Issue