SCJMapper-V2/actions/ActionTreeNode.cs

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5.4 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace SCJMapper_V2
{
/// <summary>
/// Our TreeNode - inherits a regular one and adds some functionality
/// </summary>
class ActionTreeNode : TreeNode
{
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#region Static items
public const char REG_MOD = '-';
public const char INV_MOD = '!';
// Handle all text label composition and extraction here
public static String ComposeNodeText( String action, char mod, String cmd )
{
if ( String.IsNullOrEmpty( cmd ) ) {
return action;
}
else {
return action + " " + mod + " " + cmd;
}
}
public static void DecompNodeText( String nodeText, out String action, out char mod, out String cmd )
{
action = ""; cmd = ""; mod = ( nodeText.Contains( INV_MOD ) ) ? INV_MOD : REG_MOD;
String[] e = nodeText.Split( new char[] { REG_MOD, INV_MOD }, StringSplitOptions.RemoveEmptyEntries );
if ( e.Length > 1 ) {
action = e[0].TrimEnd( );
if ( e[1] == " " + DeviceCls.BlendedInput ) {
cmd = e[1];
}
else {
cmd = e[1].Trim( );
}
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}
else if ( e.Length > 0 ) {
action = e[0].TrimEnd( );
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cmd = "";
}
}
/// <summary>
/// Returns the action part from a node text
/// i.e. v_pitch - js1_x returns v_pitch
/// </summary>
/// <param name="nodeText">The node text in 'action - command' notation</param>
/// <returns>the action part or an empty string</returns>
public static String ActionFromNodeText( String nodeText )
{
String action, cmd; char mod;
DecompNodeText( nodeText, out action, out mod, out cmd );
return action;
}
/// <summary>
/// Returns the command part from a node text
/// i.e. v_pitch - js1_x returns js1_x
/// </summary>
/// <param name="nodeText">The node text in 'action - command' notation</param>
/// <returns>the command part or an empty string</returns>
public static String CommandFromNodeText( String nodeText )
{
String action, cmd; char mod;
DecompNodeText( nodeText, out action, out mod, out cmd );
return cmd;
}
/// <summary>
/// Returns the invert modifier of the command part from a node text
/// i.e. v_pitch - js1_x returns false v_pitch ! js1_x returns true
/// </summary>
/// <param name="nodeText">The node text in 'action - command' notation</param>
/// <returns>True if there is a command and if it contains an inverter else false</returns>
public static Boolean CommandInvertFromNodeText( String nodeText )
{
String action, cmd; char mod;
DecompNodeText( nodeText, out action, out mod, out cmd );
return ( mod == INV_MOD );
}
#endregion
// Object defs
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// ctor
public ActionTreeNode( )
: base( )
{
}
// ctor
public ActionTreeNode( ActionTreeNode srcNode )
: base( )
{
if ( srcNode == null ) return;
this.Name = srcNode.Name;
this.Text = srcNode.Text;
this.BackColor = srcNode.BackColor;
this.ForeColor = srcNode.ForeColor;
this.NodeFont = srcNode.NodeFont;
this.ImageKey = srcNode.ImageKey;
this.Tag = srcNode.Tag;
this.m_action = srcNode.m_action;
this.m_actionDevice = srcNode.m_actionDevice;
this.m_command = srcNode.m_command;
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this.m_modifier = srcNode.m_modifier;
}
// ctor
public ActionTreeNode( string text )
{
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this.Text = text;
}
// ctor
public ActionTreeNode( string text, ActionTreeNode[] children )
: base( text, children )
{
}
private String m_action = "";
private String m_command ="";
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private char m_modifier = REG_MOD;
private ActionCls.ActionDevice m_actionDevice = ActionCls.ActionDevice.AD_Unknown;
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public new String Text
{
get { return base.Text; }
set
{
DecompNodeText( value, out m_action, out m_modifier, out m_command );
base.Text = ComposeNodeText( m_action, m_modifier, m_command );
}
}
public String Action
{
get { return m_action; }
set
{
m_action = value;
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base.Text = ComposeNodeText( m_action, m_modifier, m_command );
}
}
public String Command
{
get { return m_command; }
set
{
m_command = value;
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base.Text = ComposeNodeText( m_action, m_modifier, m_command );
}
}
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public Boolean InvertCommand
{
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get { return ( m_modifier == INV_MOD ); }
set
{
m_modifier = ( value ) ? INV_MOD : REG_MOD;
base.Text = ComposeNodeText( m_action, m_modifier, m_command );
}
}
public ActionCls.ActionDevice ActionDevice
{
get { return m_actionDevice; }
set
{
m_actionDevice = value;
}
}
public Boolean IsJoystickAction
{
get { return ( m_actionDevice == ActionCls.ActionDevice.AD_Joystick ); }
}
public Boolean IsGamepadAction
{
get { return ( m_actionDevice == ActionCls.ActionDevice.AD_Gamepad ); }
}
public Boolean IsKeyboardAction
{
get { return ( m_actionDevice == ActionCls.ActionDevice.AD_Keyboard ); }
}
public Boolean IsMappedAction
{
get { return !( String.IsNullOrEmpty(m_command)
|| ( m_command == JoystickCls.BlendedInput )
|| ( m_command == GamepadCls.BlendedInput ) );
}
}
}
}