mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-16 00:12:51 +00:00
95 lines
4.3 KiB
C++
95 lines
4.3 KiB
C++
/*
|
|
* This file is part of OpenTTD.
|
|
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
|
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/** @file network_func.h Network functions used by other parts of OpenTTD. */
|
|
|
|
#ifndef NETWORK_FUNC_H
|
|
#define NETWORK_FUNC_H
|
|
|
|
/**
|
|
* Uncomment the following define to enable command replaying.
|
|
* See docs/desync.txt for details.
|
|
*/
|
|
// #define DEBUG_DUMP_COMMANDS
|
|
// #define DEBUG_FAILED_DUMP_COMMANDS
|
|
|
|
#include "network_type.h"
|
|
#include "../console_type.h"
|
|
#include "../gfx_type.h"
|
|
#include "../openttd.h"
|
|
#include "../company_type.h"
|
|
#include "../string_type.h"
|
|
|
|
extern NetworkCompanyState *_network_company_states;
|
|
|
|
extern ClientID _network_own_client_id;
|
|
extern ClientID _redirect_console_to_client;
|
|
extern bool _network_need_advertise;
|
|
extern uint8 _network_reconnect;
|
|
extern StringList _network_bind_list;
|
|
extern StringList _network_host_list;
|
|
extern StringList _network_ban_list;
|
|
|
|
byte NetworkSpectatorCount();
|
|
bool NetworkIsValidClientName(const std::string_view client_name);
|
|
bool NetworkValidateClientName();
|
|
bool NetworkValidateClientName(std::string &client_name);
|
|
bool NetworkValidateServerName(std::string &server_name);
|
|
void NetworkUpdateClientName(const std::string &client_name);
|
|
bool NetworkCompanyHasClients(CompanyID company);
|
|
std::string NetworkChangeCompanyPassword(CompanyID company_id, std::string password);
|
|
void NetworkReboot();
|
|
void NetworkDisconnect(bool blocking = false, bool close_admins = true);
|
|
void NetworkGameLoop();
|
|
void NetworkBackgroundLoop();
|
|
std::string_view ParseFullConnectionString(const std::string &connection_string, uint16 &port, CompanyID *company_id = nullptr);
|
|
void NetworkStartDebugLog(const std::string &connection_string);
|
|
void NetworkPopulateCompanyStats(NetworkCompanyStats *stats);
|
|
|
|
void NetworkUpdateClientInfo(ClientID client_id);
|
|
void NetworkClientsToSpectators(CompanyID cid);
|
|
bool NetworkClientConnectGame(const std::string &connection_string, CompanyID default_company, const std::string &join_server_password = "", const std::string &join_company_password = "");
|
|
void NetworkClientJoinGame();
|
|
void NetworkClientRequestMove(CompanyID company, const std::string &pass = "");
|
|
void NetworkClientSendRcon(const std::string &password, const char *command);
|
|
void NetworkClientSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, int64 data = 0);
|
|
bool NetworkClientPreferTeamChat(const NetworkClientInfo *cio);
|
|
bool NetworkCompanyIsPassworded(CompanyID company_id);
|
|
bool NetworkMaxCompaniesReached();
|
|
bool NetworkMaxSpectatorsReached();
|
|
void NetworkPrintClients();
|
|
void NetworkHandlePauseChange(PauseMode prev_mode, PauseMode changed_mode);
|
|
|
|
/*** Commands ran by the server ***/
|
|
void NetworkServerDailyLoop();
|
|
void NetworkServerMonthlyLoop();
|
|
void NetworkServerYearlyLoop();
|
|
void NetworkServerSendConfigUpdate();
|
|
void NetworkServerUpdateGameInfo();
|
|
void NetworkServerShowStatusToConsole();
|
|
bool NetworkServerStart();
|
|
void NetworkServerNewCompany(const Company *company, NetworkClientInfo *ci);
|
|
bool NetworkServerChangeClientName(ClientID client_id, const std::string &new_name);
|
|
|
|
|
|
void NetworkServerDoMove(ClientID client_id, CompanyID company_id);
|
|
void NetworkServerSendRcon(ClientID client_id, TextColour colour_code, const std::string &string);
|
|
void NetworkServerSendChat(NetworkAction action, DestType type, int dest, const std::string &msg, ClientID from_id, int64 data = 0, bool from_admin = false);
|
|
|
|
void NetworkServerKickClient(ClientID client_id, const std::string &reason);
|
|
uint NetworkServerKickOrBanIP(ClientID client_id, bool ban, const std::string &reason);
|
|
uint NetworkServerKickOrBanIP(const std::string &ip, bool ban, const std::string &reason);
|
|
|
|
void NetworkInitChatMessage();
|
|
void CDECL NetworkAddChatMessage(TextColour colour, uint duration, const std::string &message);
|
|
void NetworkUndrawChatMessage();
|
|
void NetworkChatMessageLoop();
|
|
|
|
void NetworkAfterNewGRFScan();
|
|
|
|
#endif /* NETWORK_FUNC_H */
|