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OpenTTD-patches/src
miham f8c6872d45 (svn r13400) -Update: WebTranslator2 update to 2008-06-07 18:14:28
korean     - 8 fixed, 16 changed by leejaeuk5 (24)
romanian   - 5 fixed, 185 changed by CrystyB (190)
russian    - 1 changed by Smoky555 (1)
17 years ago
..
ai (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
blitter (svn r13354) -Codechange: make 8bpp_optimized blitter ~25% faster in encoding and ~15% faster in drawing (depends on architecture) 17 years ago
core (svn r13273) -Fix [FS#2042]: MSVC warnings (again) 17 years ago
lang (svn r13400) -Update: WebTranslator2 update to 2008-06-07 18:14:28 17 years ago
misc (svn r13342) -Fix: smallvec.h/sortlist_type.h didn't include everything they needed. 17 years ago
music (svn r13127) -Fix (r13122): of course WIN32_LEAN_AND_MEAN excludes too much stuff 17 years ago
network (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 17 years ago
os/macosx
sound (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 17 years ago
spriteloader (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 17 years ago
strgen
table (svn r13388) -Codechange: Remove "my invented flag for something that is a wagon" 17 years ago
video (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 17 years ago
widgets (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 17 years ago
yapf (svn r13357) -Codechange: add constness to YAPF. 17 years ago
aircraft.h
aircraft_cmd.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
aircraft_gui.cpp (svn r13140) -Codechange: move the gui-list-sorting out of window_gui.h so window_gui.h only needs to be included in *_gui.cpp. 17 years ago
airport.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
airport.h (svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is. 17 years ago
airport_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
airport_movement.h
animated_tile.cpp (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 17 years ago
animated_tile_func.h
articulated_vehicles.cpp (svn r13385) -Fix (r12137): In the purchase list, CB36 for capacity was not called for the first part of rail and road vehicles. 17 years ago
articulated_vehicles.h
autoreplace_base.h
autoreplace_cmd.cpp (svn r13146) -Codechange: vehicle_base.h doesn't need to be included in vehicle_gui.h. 17 years ago
autoreplace_func.h
autoreplace_gui.cpp (svn r13314) -Codechange: Switch EngineList from std::vector to GUIList 17 years ago
autoreplace_gui.h
autoreplace_type.h
autoslope.h (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
aystar.cpp
aystar.h
bmp.cpp
bmp.h
bridge.h
bridge_gui.cpp (svn r13280) -Fix (r13276): MSVC compilation was broken 17 years ago
bridge_map.cpp
bridge_map.h
build_vehicle_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
callback_table.cpp
callback_table.h
cargo_type.h
cargopacket.cpp
cargopacket.h
cargotype.cpp
cargotype.h
cheat.cpp (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 17 years ago
cheat_func.h
cheat_gui.cpp (svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details 17 years ago
cheat_type.h
clear_cmd.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
clear_map.h
cmd_helper.h
command.cpp (svn r13256) -Codechange: merge the OPTS and PATS chuncks. 17 years ago
command_func.h
command_type.h (svn r13256) -Codechange: merge the OPTS and PATS chuncks. 17 years ago
console.cpp (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 17 years ago
console_cmds.cpp (svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details 17 years ago
console_func.h (svn r13341) -Codechange: make most of the network settings configurable via the patch command. 17 years ago
console_gui.cpp (svn r13231) -Codechange: split the core console code and the console GUI. 17 years ago
console_gui.h (svn r13228) -Codechange: split console.h. 17 years ago
console_internal.h (svn r13341) -Codechange: make most of the network settings configurable via the patch command. 17 years ago
console_type.h (svn r13229) -Codechange: replace some global variables that are only initialised once and always with the same value with enums. 17 years ago
currency.cpp (svn r13386) -Fix: global currency/units setting being overriden when loading a savegame. 17 years ago
currency.h (svn r13386) -Fix: global currency/units setting being overriden when loading a savegame. 17 years ago
date.cpp (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 17 years ago
date_func.h
date_type.h
debug.cpp (svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details 17 years ago
debug.h (svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details 17 years ago
dedicated.cpp
depot.cpp
depot_base.h
depot_func.h
depot_gui.cpp (svn r13307) -Codechange: Separate VehicleList and its two functions so only the 3 users include it, reducing dependencies on misc/smallvec.h 17 years ago
depot_map.h
depot_type.h
direction_func.h
direction_type.h
disaster_cmd.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
dock_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
driver.cpp (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 17 years ago
driver.h (svn r13126) -Fix (r13022) [FS#2009, FS#2010]: driver list should be dynamically allocated as static uninitialistion order is undetermined. The list is freed when the latest driver is removed. 17 years ago
dummy_land.cpp (svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window. 17 years ago
economy.cpp (svn r13356) -Codechange: Incorrect documentation and variable type for inflation rates 17 years ago
economy_func.h
economy_type.h (svn r13356) -Codechange: Incorrect documentation and variable type for inflation rates 17 years ago
effectvehicle.cpp (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 17 years ago
effectvehicle_base.h
effectvehicle_func.h
elrail.cpp (svn r13090) -Codechange: add functions for direct conversion from DiagDirection to Track and Trackbits 17 years ago
elrail_func.h (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
endian_check.cpp
engine.cpp (svn r13388) -Codechange: Remove "my invented flag for something that is a wagon" 17 years ago
engine_base.h
engine_func.h (svn r13287) -Codechange: move engine list gui code away from engine.cpp (and its headers) to engine_gui.cpp 17 years ago
engine_gui.cpp (svn r13315) -Fix (r13314): Assert if no engines or wagons available 17 years ago
engine_gui.h (svn r13314) -Codechange: Switch EngineList from std::vector to GUIList 17 years ago
engine_type.h (svn r13388) -Codechange: Remove "my invented flag for something that is a wagon" 17 years ago
fiber.hpp
fiber_thread.cpp
fiber_win32.cpp
fileio.cpp (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 17 years ago
fileio.h (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 17 years ago
fios.cpp (svn r13359) -Codechange: convert _fios_items to a SmallVector 17 years ago
fios.h (svn r13360) -Fix (r13359): Forgot to remove some instances of FiosAlloc() 17 years ago
fontcache.cpp
fontcache.h
functions.h
gamelog.cpp (svn r13396) -Fix (r13375): assertion failing when changing grfs in game (compatible grfs) 17 years ago
gamelog.h (svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details 17 years ago
genworld.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
genworld.h (svn r13320) -Codechange: move some enums from openttd.h to more logical locations. 17 years ago
genworld_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
gfx.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
gfx_func.h
gfx_type.h
gfxinit.cpp (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 17 years ago
gfxinit.h
graph_gui.cpp (svn r13225) -Fix (r13041): Missing calls to FindWindowPlacementAndResize() from lots 17 years ago
group.h
group_cmd.cpp
group_gui.cpp (svn r13319) -Codechange: Remove use of imaginary horizontal scrollbar in the group vehicle list 17 years ago
group_gui.h
group_type.h
gui.h (svn r13318) -Codechange: move some functions from gui.h/misc_gui.cpp to window_gui.h/window.cpp because they belong there. 17 years ago
heightmap.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
heightmap.h
industry.h (svn r13174) -Codechange: make a class of the IndustryDirectoryWindow. 17 years ago
industry_cmd.cpp (svn r13367) -Codechange: Allow CircularTileSearch function to return the tile where search has been successful, or INVALID_TILE if it has not 17 years ago
industry_gui.cpp (svn r13387) -Fix: industry directory sorting not working correctly (= != ==) 17 years ago
industry_map.h
industry_type.h
intro_gui.cpp (svn r13255) -Codechange: move _opt to _settings. 17 years ago
landscape.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
landscape.h
landscape_type.h
livery.h
lzoconf.h
main_gui.cpp (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 17 years ago
map.cpp (svn r13367) -Codechange: Allow CircularTileSearch function to return the tile where search has been successful, or INVALID_TILE if it has not 17 years ago
map_func.h (svn r13367) -Codechange: Allow CircularTileSearch function to return the tile where search has been successful, or INVALID_TILE if it has not 17 years ago
map_type.h
masm64.rules
md5.cpp
md5.h
minilzo.cpp (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 17 years ago
minilzo.h
misc.cpp (svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details 17 years ago
misc_cmd.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
misc_gui.cpp (svn r13359) -Codechange: convert _fios_items to a SmallVector 17 years ago
mixer.cpp (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 17 years ago
mixer.h (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 17 years ago
music.cpp
music.h
music_gui.cpp (svn r13185) -Codechange: remove everything related to the WindowProc callbacks. 17 years ago
namegen.cpp
namegen_func.h
newgrf.cpp (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 17 years ago
newgrf.h (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 17 years ago
newgrf_callbacks.h
newgrf_canal.cpp
newgrf_canal.h
newgrf_cargo.cpp
newgrf_cargo.h
newgrf_commons.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
newgrf_commons.h
newgrf_config.cpp (svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details 17 years ago
newgrf_config.h
newgrf_engine.cpp (svn r13397) -Fix: Do not crash when resolving vehicle sprite groups with zero sprites. 17 years ago
newgrf_engine.h
newgrf_generic.cpp
newgrf_generic.h
newgrf_gui.cpp (svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details 17 years ago
newgrf_house.cpp
newgrf_house.h
newgrf_industries.cpp
newgrf_industries.h
newgrf_industrytiles.cpp
newgrf_industrytiles.h
newgrf_sound.cpp
newgrf_sound.h
newgrf_spritegroup.cpp
newgrf_spritegroup.h
newgrf_station.cpp
newgrf_station.h
newgrf_storage.cpp
newgrf_storage.h
newgrf_text.cpp
newgrf_text.h
newgrf_town.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
newgrf_town.h
newgrf_townname.cpp
newgrf_townname.h
news_func.h (svn r13102) -Codechange: make a class of the NewsWindow. 17 years ago
news_gui.cpp (svn r13389) -Codechange: remove NM_CALLBACK because that information could be gathered from the fact that a callback has been specified. Patch by Cirdan. 17 years ago
news_gui.h
news_type.h (svn r13389) -Codechange: remove NM_CALLBACK because that information could be gathered from the fact that a callback has been specified. Patch by Cirdan. 17 years ago
npf.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
npf.h
oldloader.cpp (svn r13386) -Fix: global currency/units setting being overriden when loading a savegame. 17 years ago
oldpool.cpp
oldpool.h
oldpool_func.h
openttd.cpp (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 17 years ago
openttd.h (svn r13370) -Codechange: move the VARDEF stuff from openttd.h to variables.h so one doesn't need to include openttd.h before variables.h. 17 years ago
order_base.h
order_cmd.cpp (svn r13358) -Codechange: split next order determination and conditional order processing functionality from the order handling. Patch based on work by michi_cc. 17 years ago
order_func.h
order_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
order_type.h
os2.cpp (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 17 years ago
os_timer.cpp
osk_gui.cpp (svn r13310) -Fix: invalidate OSK when parent editbox changes (from keyboard) 17 years ago
ottdres.rc.in (svn r13347) -Fix (r12396): ottdres.rc.in was forgotten 17 years ago
pathfind.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
pathfind.h
player_base.h
player_face.h (svn r13101) -Codechange: remove a unused global function. 17 years ago
player_func.h
player_gui.cpp (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 17 years ago
player_gui.h
player_type.h
players.cpp (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 17 years ago
querystring_gui.h (svn r13151) -Codechange: use an enum instead of bool as return type of OnKeyPress/OnCTRLStateChange to make it obvious what the return values mean. 17 years ago
queue.cpp
queue.h
rail.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
rail.h
rail_cmd.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
rail_gui.cpp (svn r13350) -Fix: wrong tooltip for waypoint picker scrollbar 17 years ago
rail_gui.h
rail_map.h (svn r13090) -Codechange: add functions for direct conversion from DiagDirection to Track and Trackbits 17 years ago
rail_type.h
rev.cpp.in (svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details 17 years ago
rev.h (svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details 17 years ago
road.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
road_cmd.cpp (svn r13379) -Fix (r13255): drive side can't be changed in intro 17 years ago
road_cmd.h
road_func.h
road_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
road_gui.h
road_internal.h (svn r13234) -Fix: Check/affect town rating when removing/bulldozing town-owned road under drivethrough stops. 17 years ago
road_map.cpp
road_map.h (svn r13233) -Fix: Replace some (incorrect) evaluations of TileOwner by RoadOwner. 17 years ago
road_type.h
roadveh.h
roadveh_cmd.cpp (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 17 years ago
roadveh_gui.cpp
saveload.cpp (svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details 17 years ago
saveload.h (svn r13375) -Add: logging of actions that could possibly cause desyncs and crashes to simplify debugging. See readme.txt for details 17 years ago
screenshot.cpp
screenshot.h
sdl.cpp
sdl.h
settings.cpp (svn r13386) -Fix: global currency/units setting being overriden when loading a savegame. 17 years ago
settings_func.h (svn r13341) -Codechange: make most of the network settings configurable via the patch command. 17 years ago
settings_gui.cpp (svn r13386) -Fix: global currency/units setting being overriden when loading a savegame. 17 years ago
settings_internal.h (svn r13341) -Codechange: make most of the network settings configurable via the patch command. 17 years ago
settings_type.h (svn r13386) -Fix: global currency/units setting being overriden when loading a savegame. 17 years ago
ship.h
ship_cmd.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
ship_gui.cpp
signal.cpp (svn r13207) -Fix: misleading comments (michi_cc) 17 years ago
signal_func.h (svn r13088) -Codechange: use SigSegState enum instead of bool variable (michi_cc) 17 years ago
signal_type.h
signs.cpp (svn r13298) -Codechange: remove unused _total_signs 17 years ago
signs_base.h (svn r13298) -Codechange: remove unused _total_signs 17 years ago
signs_func.h
signs_gui.cpp (svn r13185) -Codechange: remove everything related to the WindowProc callbacks. 17 years ago
signs_type.h
slope_func.h
slope_type.h
smallmap_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
sortlist_type.h (svn r13342) -Fix: smallvec.h/sortlist_type.h didn't include everything they needed. 17 years ago
sound.cpp (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 17 years ago
sound_func.h
sound_type.h (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 17 years ago
sprite.h
spritecache.cpp (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 17 years ago
spritecache.h
station.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
station_base.h
station_cmd.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
station_func.h (svn r13226) -Feature: Allow to have more than only two airports per town. The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is. 17 years ago
station_gui.cpp (svn r13302) -Fix (r13301): GCC doesn't necessarily like what MSVC likes... 17 years ago
station_gui.h (svn r13165) -Codechange: replace some RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData. 17 years ago
station_map.h (svn r13234) -Fix: Check/affect town rating when removing/bulldozing town-owned road under drivethrough stops. 17 years ago
station_type.h (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
statusbar_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
statusbar_gui.h (svn r13114) -Codechange: use InvalidateData instead of direct window access to modify the state of the statusbar from outside the statusbar. 17 years ago
stdafx.h (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 17 years ago
string.cpp
string_func.h (svn r13301) -Fix [FS#1997]: resolve more MSVC 9 x64 warnings. 17 years ago
string_type.h
strings.cpp (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 17 years ago
strings_func.h
strings_type.h
subsidy_gui.cpp (svn r13373) -Fix (r10210): loading of very old savegames was broken 17 years ago
terraform_cmd.cpp (svn r13177) -Fix[FS#2002]: Using level tool in scenario editor makes tiles brown. That is the only tool that does so in Scenario Editor (apart dynamite, of course).Report and Fix by Roujin 17 years ago
terraform_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
terraform_gui.h
textbuf_gui.h (svn r13191) -Fix: segfault after confirming query subwindow in the Generate New World window 17 years ago
texteff.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
texteff.hpp
tgp.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
tgp.h
thread.h
thread_morphos.cpp
thread_none.cpp
thread_os2.cpp
thread_pthread.cpp
thread_win32.cpp
tile_cmd.h (svn r13206) -Feature(ette): Display all owners of a tile in the tile-info-window. 17 years ago
tile_map.cpp
tile_map.h
tile_type.h
tilehighlight_func.h (svn r13160) -Codechange: prepare GUIPlaceProcDragXY for the removal of WindowEvent. 17 years ago
tilehighlight_type.h
timetable.h
timetable_cmd.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
timetable_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
toolbar_gui.cpp (svn r13339) -Feature: splitting of the main toolbar when the resolution becomes very low so the buttons are still visible and useable. Patch by Dominik. 17 years ago
toolbar_gui.h (svn r13106) -Codechange: rework the toolbar code a little so functions do not have to return the Window they just created. 17 years ago
town.h (svn r13383) -Codechange: Put the cost of house removal in a class member 17 years ago
town_cmd.cpp (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 17 years ago
town_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
town_map.h
town_type.h (svn r13234) -Fix: Check/affect town rating when removing/bulldozing town-owned road under drivethrough stops. 17 years ago
track_func.h (svn r13090) -Codechange: add functions for direct conversion from DiagDirection to Track and Trackbits 17 years ago
track_type.h
train.h
train_cmd.cpp (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 17 years ago
train_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
transparency.h
transparency_gui.cpp (svn r13185) -Codechange: remove everything related to the WindowProc callbacks. 17 years ago
transparency_gui.h
transport_type.h
tree_cmd.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
tree_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
tree_map.h
tunnel_map.cpp
tunnel_map.h
tunnelbridge.h
tunnelbridge_cmd.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
tunnelbridge_map.h
unix.cpp (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 17 years ago
unmovable.h
unmovable_cmd.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
unmovable_map.h
variables.h (svn r13370) -Codechange: move the VARDEF stuff from openttd.h to variables.h so one doesn't need to include openttd.h before variables.h. 17 years ago
vehicle.cpp (svn r13343) -Codechange: reorder/move variable/functions in the network headers so that nothing from the network directory needs to include basically all network headers. 17 years ago
vehicle_base.h (svn r13205) -Codechange: Remove unnecessary code-style-buggering-up macro. 17 years ago
vehicle_func.h (svn r13307) -Codechange: Separate VehicleList and its two functions so only the 3 users include it, reducing dependencies on misc/smallvec.h 17 years ago
vehicle_gui.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
vehicle_gui.h (svn r13165) -Codechange: replace some RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData. 17 years ago
vehicle_type.h (svn r13307) -Codechange: Separate VehicleList and its two functions so only the 3 users include it, reducing dependencies on misc/smallvec.h 17 years ago
vehiclelist.cpp (svn r13307) -Codechange: Separate VehicleList and its two functions so only the 3 users include it, reducing dependencies on misc/smallvec.h 17 years ago
vehiclelist.h (svn r13307) -Codechange: Separate VehicleList and its two functions so only the 3 users include it, reducing dependencies on misc/smallvec.h 17 years ago
viewport.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
viewport_func.h
viewport_type.h
void_map.h
water.h
water_cmd.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
water_map.h
waypoint.cpp (svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games. 17 years ago
waypoint.h
waypoint_type.h
widget.cpp (svn r13139) -Codechange: move DrawWindowWidgets and DrawWindowViewport to the Window class and remove Window from their naming. 17 years ago
win32.cpp (svn r13390) -Codechange: introduce usererror() for fatal but not openttd related errors. Now all error() will 'crash' openttd after showing the message in win32 releases (MSVC), creating a crash.log and crash.dmp (like the '!' hack used before). On the other hand, usererror() will just close the game. So use error() only when it can be helpful to debugging, else use usererror(). 17 years ago
win32.h
win64.asm
window.cpp (svn r13346) -Fix (r13322): scrolling the main viewport with keyboard when having a build tool selected failed. 17 years ago
window_func.h
window_gui.h (svn r13322) -Codechange: _no_scroll belongs more with the window code. 17 years ago
window_type.h (svn r13160) -Codechange: prepare GUIPlaceProcDragXY for the removal of WindowEvent. 17 years ago
zoom_func.h
zoom_type.h