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ai_rail.h
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(svn r1589) Adapt the AI to a slight behavior change of CmdBuildSignals() introduced in r1585
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2005-01-22 18:46:30 +00:00 |
animcursors.h
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(svn r2420) - Codechange: magic number elminitation of cursorsprites.
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2005-06-06 13:47:06 +00:00 |
autorail.h
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(svn r1571) Feature: Visually enhanced autorail placing
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2005-01-19 20:55:23 +00:00 |
bridge_land.h
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(svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing.
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2005-03-25 17:30:54 +00:00 |
build_industry.h
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(svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :)
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2005-05-11 00:00:27 +00:00 |
clear_land.h
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currency.h
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(svn r1233) Fixed several currency issues. Now currencies should work correctly again.
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2004-12-22 19:48:27 +00:00 |
engines.h
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(svn r2428) - Feature: [newgrf] Implement shorter train vehicles (Therax), and the callback that goes with it.
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2005-06-06 22:44:11 +00:00 |
files.h
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(svn r2229) - Fix: [ 1188777 ] Non-existing sprite #5125 (presignal). The DOS grf file trgi.grf has 6 less sprites than the windows one. This results in some segfaults for certain sprites. Fixed it by added a dummy grf file consisting ofr 6 sprites and loaded when using DOS gfx at the appropiate place.
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2005-04-24 21:44:45 +00:00 |
genland.h
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(svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff
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2005-01-06 11:39:00 +00:00 |
industry_land.h
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landscape_const.h
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(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
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2004-09-12 21:49:38 +00:00 |
landscape_sprite.h
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(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
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2004-09-12 21:49:38 +00:00 |
namegen.h
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(svn r2397) - CodeChange: rename all "ttd" files to "openttd" files.
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2005-06-02 19:30:21 +00:00 |
palettes.h
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(svn r1038) Feature: OpenTTD runs with the grf files of the DOS version
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2004-12-12 20:36:24 +00:00 |
road_land.h
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(svn r1902) Replace some casts with proper typing
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2005-02-22 15:39:45 +00:00 |
roadveh.h
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sprites.h
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(svn r2424) - Fix: backport the smallmap_gui.c changes from the map/ branch into trunk. This also implicitely fixes the bug where the game would crash in certain resolutions with certain minimap masks when dragged partly outside the game-area.
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2005-06-06 15:58:58 +00:00 |
station_land.h
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(svn r1402) Trim trailing whitespace
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2005-01-06 18:45:28 +00:00 |
town_land.h
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(svn r800) Check if the data tables for houses have the correct number of elements via compile time asserts
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2004-11-24 17:19:26 +00:00 |
track_land.h
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(svn r2048) -Fix: deleted a word somehow :s (Tnx Tron!)
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2005-03-24 17:33:27 +00:00 |
train_cmd.h
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(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
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2004-09-12 21:49:38 +00:00 |
tree_land.h
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(svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115).
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2005-05-09 22:33:00 +00:00 |
tunnel_land.h
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(svn r826) Seperate all bridge related tables from tunnel_land.h into their own file
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2004-11-26 20:29:05 +00:00 |
unmovable_land.h
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(svn r907) Sprinkle holy ANSI water:
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2004-12-03 07:43:00 +00:00 |
water_land.h
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(svn r1903) Replace some casts and macro magic with proper typing, similar to r1902
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2005-02-22 18:27:57 +00:00 |