OpenTTD - http://www.openttd.org/ - with additional patches
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2006-10-16 10:29:29 +00:00
ai (svn r6780) -Codechange: Remove GPMI leftovers (-b impersonisation of AI in MP). 2006-10-15 17:01:19 +00:00
data (svn r6593) -Fix: [depot window] added sprites to the buttons, that lacked one 2006-09-30 21:23:34 +00:00
docs (svn r6443) -Fix (r6001): Please update the documentation if you mess with the _m[] bits! 2006-09-12 10:42:04 +00:00
lang (svn r6778) WebTranslator2 update to 2006-10-15 15:27:37 2006-10-15 13:28:20 +00:00
makefiledir (svn r6491) Remove the SDL_CONFIG=sdl11-config special case for FreeBSD, it's not needed any longer 2006-09-21 06:25:13 +00:00
media (svn r5872) - Feature: Add an icon to the SDL openttd executable. 2006-08-13 08:18:11 +00:00
music
openttd.xcode
os (svn r6432) -Fix r4987: [OSX] added CCFLAGS to OSX targets as well 2006-09-08 20:00:19 +00:00
scenario
scripts
sound
strgen (svn r6247) -Fix(r6244): invalid arguments caused infinite loop 2006-08-30 22:32:25 +00:00
table (svn r6781) - Fix (r5926): Some house introduction dates were incorrectly adjusted in the move to 32bit dates. 2006-10-15 19:01:40 +00:00
video (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and 2006-10-14 15:49:43 +00:00
yapf (svn r6411) -Fix(r6410): forgot to update openttd*.sln (thx Darkvater and michi_cc :) ) 2006-09-06 14:24:43 +00:00
aircraft_cmd.c (svn r6771) -Codechange: Replace two macros with functions. IS_HUMAN_PLAYER and 2006-10-14 15:15:56 +00:00
aircraft_gui.c (svn r6722) -Codechange: [aircraft build window] moved aircraft build window to a file of it's own 2006-10-10 15:02:38 +00:00
aircraft.h (svn r6644) -Fix(r6637): remove inline to allow MSVC compilation 2006-10-05 02:26:27 +00:00
airport_gui.c (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and 2006-10-14 15:49:43 +00:00
airport_movement.h (svn r6770) -Codechange: Make the airport checking a bit stricter...fix unnoticed errors: 2006-10-14 10:26:13 +00:00
airport.c (svn r6770) -Codechange: Make the airport checking a bit stricter...fix unnoticed errors: 2006-10-14 10:26:13 +00:00
airport.h (svn r6768) -Cleanup: For airports change *Airport to *apc (variable naming coding style 2006-10-13 23:08:55 +00:00
aystar.c (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
aystar.h (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
bmp.c (svn r5974) -Codechange: added casts all around the place to make Windows 64bit happy (michi_cc) 2006-08-20 12:09:32 +00:00
bmp.h (svn r5946) -Add: merged the TGP branch to mainline. TGP adds: 2006-08-19 10:00:30 +00:00
bridge_gui.c (svn r6499) -Codechange: Finally, got "byte event" outside of the union WindowEvent, which is now a struct 2006-09-23 02:39:24 +00:00
bridge_map.c (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts 2006-09-05 23:21:41 +00:00
bridge_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
bridge.h (svn r5926) -Codechange: make _cur_year contain the full year, instead of the offset since 1920 2006-08-16 11:39:55 +00:00
BUGS (svn r6465) -Fix: change some instances of '/* $Id */' to '/* $Id$ */', so SVN can do what is was supposed to do.. 2006-09-16 21:07:38 +00:00
build_vehicle_gui.c (svn r6729) -Fix r6707: [build aircraft window] solved a crash when using a grf set with a buildable helicopter with a lower EngineID than the first buildable plane 2006-10-10 20:11:48 +00:00
callback_table.c (svn r6594) - Fix (r6513): When adding command callbacks, add the callback to the list... 2006-09-30 21:36:00 +00:00
callback_table.h (svn r6752) -Codechange: Move command functions from messy functions.h into command.h 2006-10-12 14:42:00 +00:00
changelog.txt (svn r5866) - Forward-port the release-changes from the 0.4 branch back to trunk. This ensures an updated changelog, known-bugs, etc. 2006-08-12 17:33:05 +00:00
clear_cmd.c (svn r6739) -Fix (r6001): Crash on removing farmland belonging to a farm. The search would loop 2006-10-11 21:20:53 +00:00
clear_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
command.c (svn r6776) -Codechange: Use IsValidPlayer() function to determine of a PlayerID is an 2006-10-14 22:31:18 +00:00
command.h (svn r6752) -Codechange: Move command functions from messy functions.h into command.h 2006-10-12 14:42:00 +00:00
configure (svn r6751) -Fix: Add option to enable/disable network support. Default is on 2006-10-12 14:31:42 +00:00
console_cmds.c (svn r6787) -Codechange: Use PLAYER_NEW_COMPANY as a player identifier wishing to become a 2006-10-15 23:48:34 +00:00
console.c (svn r6499) -Codechange: Finally, got "byte event" outside of the union WindowEvent, which is now a struct 2006-09-23 02:39:24 +00:00
console.h (svn r6195) -Codechange: do not use '//' in '/* ... */' style comments and '/*' or '*/' in '//' style comments. 2006-08-28 10:14:37 +00:00
COPYING
currency.c (svn r6486) -Fix (r6485): wrong variable name used in GetNewgrfCurrencyIdConverted() 2006-09-20 01:08:50 +00:00
currency.h (svn r6485) -NewGRF Feature: Match the order of TTDPatch's currencies with those used in OTTD. 2006-09-20 00:34:06 +00:00
date.c (svn r6754) -Codechange: Remove some #idef ENABLE_NETWORK specific defines. With networking 2006-10-12 14:59:27 +00:00
date.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
debug.c
debug.h
dedicated.c
depot_gui.c (svn r6722) -Codechange: [aircraft build window] moved aircraft build window to a file of it's own 2006-10-10 15:02:38 +00:00
depot.c (svn r6353) -Codechange: Make DestinationID a typedef of uin16, which is as large as any type of destinataion (StationID, DepotID, WaypointID) it can hold 2006-09-03 08:25:27 +00:00
depot.h (svn r6513) -Codechange: unified the code to draw depot windows 2006-09-26 16:47:51 +00:00
direction.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
disaster_cmd.c (svn r6771) -Codechange: Replace two macros with functions. IS_HUMAN_PLAYER and 2006-10-14 15:15:56 +00:00
dock_gui.c (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and 2006-10-14 15:49:43 +00:00
Doxyfile
driver.c
driver.h
dummy_land.c (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
economy.c (svn r6780) -Codechange: Remove GPMI leftovers (-b impersonisation of AI in MP). 2006-10-15 17:01:19 +00:00
economy.h
elrail.c (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts 2006-09-05 23:21:41 +00:00
endian_check.c
engine_gui.c (svn r6499) -Codechange: Finally, got "byte event" outside of the union WindowEvent, which is now a struct 2006-09-23 02:39:24 +00:00
engine.c (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and 2006-10-14 15:49:43 +00:00
engine.h (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform. 2006-09-04 20:40:33 +00:00
fileio.c
fileio.h
fios.c (svn r5946) -Add: merged the TGP branch to mainline. TGP adds: 2006-08-19 10:00:30 +00:00
fios.h (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
functions.h (svn r6788) - Codechange: Add and use a function to test if a string ID is a custom name. 2006-10-16 10:26:22 +00:00
genworld_gui.c (svn r6663) -Codechange: Remove the 32 widgets limit on landscape generator. 2006-10-06 02:30:50 +00:00
genworld.c (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and 2006-10-14 15:49:43 +00:00
genworld.h (svn r5946) -Add: merged the TGP branch to mainline. TGP adds: 2006-08-19 10:00:30 +00:00
gfx.c (svn r6743) -Fix (r6462): When determining string length for GetStringBoundingBox SETX and 2006-10-12 10:14:45 +00:00
gfx.h (svn r6462) -Codechange: Have GetStringWidth() return width as well as the height bounding 2006-09-16 13:20:14 +00:00
gfxinit.c (svn r6717) -Codechange: move OPENTTD_SPRITES_COUNT into table/sprites.h to use it from there. 2006-10-10 09:40:12 +00:00
gfxinit.h
graph_gui.c (svn r6777) -GuiChange: When painting a lowered button on CargoPaymentsRates, displace the content of one pixel to the right and to the bottom. This will make it look like a normal button 2006-10-15 03:40:53 +00:00
gui.h (svn r6754) -Codechange: Remove some #idef ENABLE_NETWORK specific defines. With networking 2006-10-12 14:59:27 +00:00
hal.h
heightmap.c (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform. 2006-09-04 20:40:33 +00:00
heightmap.h (svn r5946) -Add: merged the TGP branch to mainline. TGP adds: 2006-08-19 10:00:30 +00:00
industry_cmd.c (svn r6739) -Fix (r6001): Crash on removing farmland belonging to a farm. The search would loop 2006-10-11 21:20:53 +00:00
industry_gui.c (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and 2006-10-14 15:49:43 +00:00
industry_map.h (svn r6433) -Codechange: replace some magic numbers (industry gfx indices) by enums. 2006-09-08 22:12:57 +00:00
industry.h (svn r6156) -Codechange: DeleteIndustry removes an industry from the pool 2006-08-26 19:51:49 +00:00
intro_gui.c (svn r6754) -Codechange: Remove some #idef ENABLE_NETWORK specific defines. With networking 2006-10-12 14:59:27 +00:00
known-bugs.txt (svn r5866) - Forward-port the release-changes from the 0.4 branch back to trunk. This ensures an updated changelog, known-bugs, etc. 2006-08-12 17:33:05 +00:00
landscape.c (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
langs_vs80.vcproj (svn r6089) -Backport r6088: added -s (source) and -d (destination) to strgen (Darkvater) 2006-08-24 12:08:25 +00:00
langs.vcproj (svn r6089) -Backport r6088: added -s (source) and -d (destination) to strgen (Darkvater) 2006-08-24 12:08:25 +00:00
livery.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
lzoconf.h (svn r6195) -Codechange: do not use '//' in '/* ... */' style comments and '/*' or '*/' in '//' style comments. 2006-08-28 10:14:37 +00:00
macros.h (svn r6758) -Feature: Add a measurement tool that will show dimensions and height 2006-10-12 15:13:40 +00:00
main_gui.c (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and 2006-10-14 15:49:43 +00:00
mainicon.ico
Makefile (svn r6722) -Codechange: [aircraft build window] moved aircraft build window to a file of it's own 2006-10-10 15:02:38 +00:00
map.c (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts 2006-09-05 23:21:41 +00:00
map.h (svn r6775) -Codechange: Use some more proper types, especially Owner and PlayerID as 2006-10-14 22:22:48 +00:00
masm64.rules (svn r5813) Add x64 target to VS2005 project files (michi_cc) 2006-08-09 08:48:33 +00:00
md5.c (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
md5.h (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
mersenne.c
minilzo.c
minilzo.h (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
misc_cmd.c (svn r6776) -Codechange: Use IsValidPlayer() function to determine of a PlayerID is an 2006-10-14 22:31:18 +00:00
misc_gui.c (svn r6776) -Codechange: Use IsValidPlayer() function to determine of a PlayerID is an 2006-10-14 22:31:18 +00:00
misc.c (svn r6788) - Codechange: Add and use a function to test if a string ID is a custom name. 2006-10-16 10:26:22 +00:00
mixer.c
mixer.h
music_gui.c (svn r6631) -Codechange: Use accessors for click_state. 2006-10-03 20:16:20 +00:00
music.c
music.h
namegen.c (svn r6213) -Fix: Calatan town names was only prefix OR the rest of the string, never both (nars) 2006-08-29 14:45:39 +00:00
namegen.h
network_client.c (svn r6787) -Codechange: Use PLAYER_NEW_COMPANY as a player identifier wishing to become a 2006-10-15 23:48:34 +00:00
network_client.h
network_core.h
network_data.c (svn r6750) -Codechange: Juggle around some header includes as they're only used when 2006-10-12 14:13:39 +00:00
network_data.h (svn r5999) -Feature: change the original date format to a 32 bits format based at the year 0. 2006-08-20 18:40:57 +00:00
network_gamelist.c (svn r6750) -Codechange: Juggle around some header includes as they're only used when 2006-10-12 14:13:39 +00:00
network_gamelist.h
network_gui.c (svn r6787) -Codechange: Use PLAYER_NEW_COMPANY as a player identifier wishing to become a 2006-10-15 23:48:34 +00:00
network_gui.h (svn r6754) -Codechange: Remove some #idef ENABLE_NETWORK specific defines. With networking 2006-10-12 14:59:27 +00:00
network_server.c (svn r6787) -Codechange: Use PLAYER_NEW_COMPANY as a player identifier wishing to become a 2006-10-15 23:48:34 +00:00
network_server.h (svn r6754) -Codechange: Remove some #idef ENABLE_NETWORK specific defines. With networking 2006-10-12 14:59:27 +00:00
network_udp.c (svn r6750) -Codechange: Juggle around some header includes as they're only used when 2006-10-12 14:13:39 +00:00
network_udp.h (svn r6754) -Codechange: Remove some #idef ENABLE_NETWORK specific defines. With networking 2006-10-12 14:59:27 +00:00
network.c (svn r6785) -Cleanup: Remove unused _network_playas from NetworkAddServer. This function 2006-10-15 23:37:15 +00:00
network.h (svn r6754) -Codechange: Remove some #idef ENABLE_NETWORK specific defines. With networking 2006-10-12 14:59:27 +00:00
newgrf_callbacks.h (svn r6601) - Codechange: Support cargo subtypes in the refit window. The refit window has been altered to support resizing and scrolling. Note that the cargo subtype isn't yet passed for actual refitting yet. (Based on mart3p's patch) 2006-10-01 12:00:32 +00:00
newgrf_cargo.c (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
newgrf_cargo.h (svn r6082) -CodeChange : Remove the unneeded table/sprites.h include in newgrf_cargo.h. 2006-08-24 01:25:00 +00:00
newgrf_engine.c (svn r6756) - Fix: When resolving vehicle groups, only fall back to the default group if the group chosen is undefined, not if it returns a bad result. This fixes some issues with UKRS. 2006-10-12 15:05:25 +00:00
newgrf_engine.h (svn r6736) - Add a function to get the list position of an engine ID, for use with sorting. This is basically a reversed version of GetRailVehAtPosition() 2006-10-11 18:35:40 +00:00
newgrf_sound.c (svn r6611) - Newsounds: 2006-10-01 17:56:38 +00:00
newgrf_sound.h (svn r6532) - Feature: Add support for NewGRF sound effects. Currently sound priority isn't supported. 2006-09-27 18:17:01 +00:00
newgrf_spritegroup.c (svn r6155) -Codechange: split Destroy routine from SpriteGroupPoolCleanBlock 2006-08-26 19:47:13 +00:00
newgrf_spritegroup.h (svn r6741) - Codechange: Simplify and unify resolving of station groups, and use the first available cargo type instead of only the default. 2006-10-11 22:05:59 +00:00
newgrf_station.c (svn r6741) - Codechange: Simplify and unify resolving of station groups, and use the first available cargo type instead of only the default. 2006-10-11 22:05:59 +00:00
newgrf_station.h (svn r6741) - Codechange: Simplify and unify resolving of station groups, and use the first available cargo type instead of only the default. 2006-10-11 22:05:59 +00:00
newgrf_text.c (svn r6623) - Codechange: When adding a NewGRF string, check to see if it can replace an existing string. Also remove string length check on load which was a quickfix for some grfs. 2006-10-03 14:04:43 +00:00
newgrf_text.h (svn r5952) - struct GRFText{Entry,} are private to newgrf_text.c 2006-08-19 16:30:05 +00:00
newgrf.c (svn r6742) - Newsounds: Add support for importing sounds from previously loaded GRF files. 2006-10-12 07:42:37 +00:00
newgrf.h (svn r6654) - Codechange: If no 2cc vehicles are available, hide the secondary colour choice. 2006-10-05 15:07:34 +00:00
news_gui.c (svn r6631) -Codechange: Use accessors for click_state. 2006-10-03 20:16:20 +00:00
news.h (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
npf.c (svn r6408) -Fix(r6406): compilation was broken 2006-09-06 01:56:01 +00:00
npf.h
oldloader.c (svn r6771) -Codechange: Replace two macros with functions. IS_HUMAN_PLAYER and 2006-10-14 15:15:56 +00:00
openttd_vs80.sln (svn r6412) -Fix(r6411): forgot to remove some lines in openttd*.sln (thx michi_cc) 2006-09-06 14:32:14 +00:00
openttd_vs80.vcproj (svn r6722) -Codechange: [aircraft build window] moved aircraft build window to a file of it's own 2006-10-10 15:02:38 +00:00
openttd.c (svn r6787) -Codechange: Use PLAYER_NEW_COMPANY as a player identifier wishing to become a 2006-10-15 23:48:34 +00:00
openttd.h (svn r6775) -Codechange: Use some more proper types, especially Owner and PlayerID as 2006-10-14 22:22:48 +00:00
openttd.ico
openttd.sln (svn r6412) -Fix(r6411): forgot to remove some lines in openttd*.sln (thx michi_cc) 2006-09-06 14:32:14 +00:00
openttd.tgt
openttd.vcproj (svn r6724) -Fix r6723: respect alphabetical order 2006-10-10 15:09:28 +00:00
order_cmd.c (svn r6788) - Codechange: Add and use a function to test if a string ID is a custom name. 2006-10-16 10:26:22 +00:00
order_gui.c (svn r6696) -Codechange: changed all comparision for refit cargo in orders against CT_NO_REFIT to checks for valid cargo IDs 2006-10-08 21:10:00 +00:00
order.h (svn r6694) -Fix: FS#361 Refit-to Order bug (only one of the two bugs mentioned there) 2006-10-08 20:54:27 +00:00
os2.c (svn r6086) -Fix: InteractiveRandom was not seeded properly resulting in the dedicated server always generating the same map. Thanks to the #openttdcoop team for detecting. 2006-08-24 10:19:59 +00:00
os_timer.c
ottdres.rc (svn r6358) -Codechange: update resource file to reflect development tree (0.5.0.0) as file 2006-09-03 16:02:15 +00:00
pathfind.c (svn r6495) -Codechange: removed direct map access in pathfind.c 2006-09-22 21:52:31 +00:00
pathfind.h (svn r6159) -Fix: FindClosestTrainDepot hardly ever found a depot with NPF off due to absence of distance-normalization (Rojer) 2006-08-26 21:54:04 +00:00
player_gui.c (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and 2006-10-14 15:49:43 +00:00
player.h (svn r6787) -Codechange: Use PLAYER_NEW_COMPANY as a player identifier wishing to become a 2006-10-15 23:48:34 +00:00
players.c (svn r6784) -Codechange: Change invalid PlayerID type into ClientID which it is in CmdPlayerCtrl 2006-10-15 23:35:26 +00:00
pool.c
pool.h
queue.c
queue.h
rail_cmd.c (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and 2006-10-14 15:49:43 +00:00
rail_gui.c (svn r6779) -Fix r6631: waypoint selector now correctly shows the current selected waypoint type (thx Maedhros) 2006-10-15 16:56:58 +00:00
rail_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
rail.c
rail.h (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform. 2006-09-04 20:40:33 +00:00
railtypes.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
readme.txt (svn r6699) -Fixed translator link in readme 2006-10-09 14:28:35 +00:00
resize_window_widgets.h (svn r6569) -Fix r6562: fixed incorrect drawing of road vehicle depot 2006-09-29 10:54:59 +00:00
resource.h
road_cmd.c (svn r6776) -Codechange: Use IsValidPlayer() function to determine of a PlayerID is an 2006-10-14 22:31:18 +00:00
road_cmd.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
road_gui.c (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and 2006-10-14 15:49:43 +00:00
road_map.c (svn r6691) -Fix r3907: check the transport type under the bridge when you want to get the road bits under a bridge (thanx hylje) 2006-10-08 19:31:01 +00:00
road_map.h (svn r6775) -Codechange: Use some more proper types, especially Owner and PlayerID as 2006-10-14 22:22:48 +00:00
road.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
roadveh_cmd.c (svn r6771) -Codechange: Replace two macros with functions. IS_HUMAN_PLAYER and 2006-10-14 15:15:56 +00:00
roadveh_gui.c (svn r6715) -Fix r6714: roadvehicle and ship building windows are now also marked dirty when getting a WE_INVALIDATE_DATA event 2006-10-10 08:24:29 +00:00
roadveh.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
saveload.c (svn r6624) -Feature: added ability to add refit commands to vehicle orders (can only be done in goto depot orders) 2006-10-03 14:52:39 +00:00
saveload.h (svn r6380) -Codechange: unify all ways to quit OTTD. 2006-09-04 17:30:30 +00:00
screenshot.c (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and 2006-10-14 15:49:43 +00:00
screenshot.h
sdl.c (svn r5872) - Feature: Add an icon to the SDL openttd executable. 2006-08-13 08:18:11 +00:00
sdl.h (svn r5872) - Feature: Add an icon to the SDL openttd executable. 2006-08-13 08:18:11 +00:00
settings_gui.c (svn r6758) -Feature: Add a measurement tool that will show dimensions and height 2006-10-12 15:13:40 +00:00
settings.c (svn r6758) -Feature: Add a measurement tool that will show dimensions and height 2006-10-12 15:13:40 +00:00
settings.h (svn r6450) -Feature: Make the 'patch' console command available for offline use and for 2006-09-14 23:26:58 +00:00
ship_cmd.c (svn r6771) -Codechange: Replace two macros with functions. IS_HUMAN_PLAYER and 2006-10-14 15:15:56 +00:00
ship_gui.c (svn r6715) -Fix r6714: roadvehicle and ship building windows are now also marked dirty when getting a WE_INVALIDATE_DATA event 2006-10-10 08:24:29 +00:00
ship.h (svn r6637) -Codechange: merged all (vehicle type)EnterDepot into VehicleEnterDepot() 2006-10-04 12:01:59 +00:00
signs.c (svn r6153) -Codechange: DeleteSign removes a sign from the pool 2006-08-26 19:29:35 +00:00
signs.h (svn r6153) -Codechange: DeleteSign removes a sign from the pool 2006-08-26 19:29:35 +00:00
slope.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
smallmap_gui.c (svn r6773) -eh...I had to test it didn't i, just forgot to save 2006-10-14 15:44:28 +00:00
sound.c (svn r6532) - Feature: Add support for NewGRF sound effects. Currently sound priority isn't supported. 2006-09-27 18:17:01 +00:00
sound.h (svn r6532) - Feature: Add support for NewGRF sound effects. Currently sound priority isn't supported. 2006-09-27 18:17:01 +00:00
sprite.h
spritecache.c (svn r6347) Undo 2006-09-02 20:34:33 +00:00
spritecache.h
station_cmd.c (svn r6776) -Codechange: Use IsValidPlayer() function to determine of a PlayerID is an 2006-10-14 22:31:18 +00:00
station_gui.c (svn r6639) -CodeChange : Conversion of SetWidgetLoweredState to SetWindowWidgetLoweredState, in order to follow pre-established standard 2006-10-04 19:11:43 +00:00
station_map.c
station_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
station.h (svn r6212) Remove dependency on window.h from station.h 2006-08-29 06:50:47 +00:00
stdafx.h (svn r6411) -Fix(r6410): forgot to update openttd*.sln (thx Darkvater and michi_cc :) ) 2006-09-06 14:24:43 +00:00
string.c (svn r6089) -Backport r6088: added -s (source) and -d (destination) to strgen (Darkvater) 2006-08-24 12:08:25 +00:00
string.h (svn r5946) -Add: merged the TGP branch to mainline. TGP adds: 2006-08-19 10:00:30 +00:00
strings.c (svn r6766) -Codechange: Move _openttd_revision[] into the functions that use it instead of global 2006-10-13 15:52:22 +00:00
strings.h (svn r6169) -Codechange: Use GetString() instead of GetStringWithArgs() which should be 2006-08-27 10:04:33 +00:00
subsidy_gui.c (svn r6499) -Codechange: Finally, got "byte event" outside of the union WindowEvent, which is now a struct 2006-09-23 02:39:24 +00:00
svnup.sh
terraform_gui.c (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and 2006-10-14 15:49:43 +00:00
texteff.c (svn r6462) -Codechange: Have GetStringWidth() return width as well as the height bounding 2006-09-16 13:20:14 +00:00
tgp.c (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform. 2006-09-04 20:40:33 +00:00
tgp.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
thread.c (svn r5978) -Add: allow a switch in Makefile.config to disable threads in OpenTTD (no matter what system you are on). Only useful for testing. 2006-08-20 13:48:04 +00:00
thread.h (svn r5946) -Add: merged the TGP branch to mainline. TGP adds: 2006-08-19 10:00:30 +00:00
tile.c
tile.h (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
town_cmd.c (svn r6776) -Codechange: Use IsValidPlayer() function to determine of a PlayerID is an 2006-10-14 22:31:18 +00:00
town_gui.c (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and 2006-10-14 15:49:43 +00:00
town_map.h
town.h (svn r6149) -Codechange: DeleteTown removes a town from the pool 2006-08-26 18:05:05 +00:00
train_cmd.c (svn r6782) - Fix (r3947): Invalidate depot & vehicle windows when reversing a single engine with ctrl-click. 2006-10-15 20:46:10 +00:00
train_gui.c (svn r6760) -Codechange: Do a case insensitive sort of train engine names and just normally 2006-10-12 15:39:33 +00:00
train.h (svn r6649) - Codechange: Show more correct capacity of articulated wagons in the train purchase list. 2006-10-05 11:26:59 +00:00
tree_cmd.c (svn r6776) -Codechange: Use IsValidPlayer() function to determine of a PlayerID is an 2006-10-14 22:31:18 +00:00
tree_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
tunnel_map.c (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts 2006-09-05 23:21:41 +00:00
tunnel_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
tunnelbridge_cmd.c (svn r6776) -Codechange: Use IsValidPlayer() function to determine of a PlayerID is an 2006-10-14 22:31:18 +00:00
unix.c (svn r6086) -Fix: InteractiveRandom was not seeded properly resulting in the dedicated server always generating the same map. Thanks to the #openttdcoop team for detecting. 2006-08-24 10:19:59 +00:00
unmovable_cmd.c (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and 2006-10-14 15:49:43 +00:00
unmovable_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
unmovable.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
variables.h (svn r6758) -Feature: Add a measurement tool that will show dimensions and height 2006-10-12 15:13:40 +00:00
vehicle_gui.c (svn r6789) - Codechange: Tidy up VehicleNameSorter() to use no global vars, and match the style of EngineNameSorter(). This also removes a bug where _internal_name_sorter_id was never set properly for anything other than trains. 2006-10-16 10:29:29 +00:00
vehicle_gui.h (svn r6722) -Codechange: [aircraft build window] moved aircraft build window to a file of it's own 2006-10-10 15:02:38 +00:00
vehicle.c (svn r6788) - Codechange: Add and use a function to test if a string ID is a custom name. 2006-10-16 10:26:22 +00:00
vehicle.h (svn r6646) -Codechange: [vehicle list window] Cleaned up the drawing code 2006-10-05 08:15:51 +00:00
viewport.c (svn r6764) -Fix (r6758): Wrong height difference calculated because invalid drag-type 2006-10-12 22:11:18 +00:00
viewport.h (svn r6721) -Codechange: some comments, aligning, types and variable localization. 2006-10-10 14:05:39 +00:00
void_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
water_cmd.c (svn r6774) -Codechange: Rename the badly named OWNER_SPECTATOR to PLAYER_SPECTATOR and 2006-10-14 15:49:43 +00:00
water_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
waypoint.c (svn r6353) -Codechange: Make DestinationID a typedef of uin16, which is as large as any type of destinataion (StationID, DepotID, WaypointID) it can hold 2006-09-03 08:25:27 +00:00
waypoint.h (svn r6143) -Codechange: DeleteWaypoint removes a waypoint from the pool 2006-08-26 16:46:32 +00:00
widget.c (svn r6661) Feature: Windows are not restricted to 32 widget items anymore. 2006-10-06 01:33:27 +00:00
win32.c (svn r6421) -Revert r6420: The dedicated server's console actually needs to work. It misses half the input at the moment. Sorry, too hasty commit. 2006-09-07 22:36:33 +00:00
win32.h
win64.asm
window.c (svn r6680) -Codechange r6679: [train build window] only generate the list when the window data is invalidated or the window is generated, not on each redraw 2006-10-07 14:30:13 +00:00
window.h (svn r6758) -Feature: Add a measurement tool that will show dimensions and height 2006-10-12 15:13:40 +00:00
yapf.txt

OpenTTD README
Last updated:    2006-08-12
Release version: 0.4.8
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
9.0) Troubleshooting
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.

OpenTTD is licensed under the GNU General Public License version 2.0. For
more information, see the file 'COPYING'.

2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can also find the OpenTTD forums at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a saved game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	BeOS                 - SDL
	FreeBSD              - SDL
	Linux                - SDL
	MacOS X (universal)  - Cocoa video and sound drivers (SDL works too, but not 100% and not as a universal binary)
	MorphOS              - SDL
	OS/2                 - SDL
	Windows              - Win32 GDI (faster) or SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't
look as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in
Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Unfortunately, there is currently no comprehensive list of features, but there
is a basic features list on the web, and some optional features can be
controlled through the Configure Patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place semaphore signals
* Ctrl-D toggles double mode in the Windows version
* Ingame console. More information at
  http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It's mostly undocumented. Almost all settings can be changed
ingame by using the 'Configure Patches' window.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you want to build with SDL support
  you need to add WITH_SDL to the project settings.
  PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
  to work you need their development files. For best results, download the
  openttd-useful.zip file from SourceForge under the Files tab. Put the header
  files into your compiler's include/ directory and the library (.lib) files
  into the lib/ directory.
  For more help with VS6 see docs/Readme_Windows_MSVC6.0.txt.

  You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS X:
  Use "make" or Xcode (which will then call make for you)
	This will give you a binary for your CPU type (PPC/Intel)
	To make an universal binary type "make FAT_BINARY:=1"

BeOS:
  Use "make".

FreeBSD:
  You need the port devel/sdl12 for a non-dedicated build.
  graphics/png is optional for screenshots in the PNG format.
  Use "gmake".

MorphOS:
  Use "make". Note that you need the MorphOS SDK, latest libnix updates (else
  C++ parts of OpenTTD will not build) and the powersdl.library SDK. Optionally
  libz and libpng developer files.

OS/2:
  Open Watcom C/C++ 1.3 or later is required to build the OS/2 version. See the
  docs/Readme_OS2.txt file for more information.


8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at
http://translator2.openttd.org/, is highly encouraged. For a username/password
combo you should contact the development team, either by mail, IRC or the
forums. The system is straightforward to use, and if you have any problems,
read the online help located there.

If for some reason the website is down for a longer period of time, the
information below might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before beginning the translation
      process! This avoids double work, as someone else may have already
      started translating to the same language.
    * Translators must use the character set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.
    * Currently it is not possible to translate into character sets other than
      Latin.

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to
translate (You did, right? Of course you did.) you can pick up english.txt
(found in the SVN repository under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of
      the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language
file with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the English strings. Note that it looks
for english.txt in the lang subdirectory, which is where your language file
should also be.

That's all! You should now be able to select the language in the game options.

9.0) Troubleshooting
---- ---------------

To see all startup options available to you, start OpenTTD with the
"./openttd -h" option. This might help you tweak some of the settings.

If the game is acting strange and you feel adventurous you can try the
"-d [[<name>]=[<level>]" flag, where the higher levels will give you more
debugging output. The "name" variable can help you to display only some type of
debugging messages. This is mostly undocumented so best is to look in the
source code file debug.c for the various debugging types. For more information
look at http://wiki.openttd.org/index.php/Command_line.

The most frequent problem is missing data files. Don't forget to put all GRF
files from TTD into your data/ folder including sample.cat!

Under Windows 98 and lower it is impossible to use a dedicated server; it will
fail to start. Perhaps this is for the better because those OS's are not known
for their stability.

X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
  Bjarni Corfitzen (Bjarni)      - Mac OS X port, coder
  Victor Fischer (Celestar)      - Programming everywhere you need him to
  Tam<61>s Farag<61> (Darkvater)       - Lead programmer
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Owen Rudge (orudge)            - Contributor, forum host, master server host, OS/2 port
  Peter Nelson (peter1138)       - NewGRF support wizard, OpenTTD addict
  Christoph Mallon (Tron)        - Programmer, code correctness police
  Patric Stout (TrueLight)       - Programmer, network guru, SVN-repository and website host

Retired Developers:
  Dominik Scherer (dominik81)    - Lead programmer, GUI expert (0.3.0 - 0.3.6)
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite
  Petr Baudis (pasky) - Many patches, newgrf support, etc.
  Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with (and future PBS)
  Stefan Mei<65>ner (sign_de) - For his work on the console
  Mike Ragsdale - OpenTTD installer
  Cian Duffy (MYOB) - BeOS port / manual writing
  Christian Rosentreter (tokai) - MorphOS / AmigaOS port
  Michael Blunck - For revolutionizing TTD with awesome graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!