OpenTTD - http://www.openttd.org/ - with additional patches
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2006-02-11 11:43:06 +00:00
ai (svn r3564) Several smaller changes: 2006-02-06 09:18:04 +00:00
data (svn r3096) - Feature: 'HOME' icon to saveload dialogs that jumps to the default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping). 2005-10-28 00:09:59 +00:00
docs (svn r3507) - Fix: [Makefile] Make sure the ICON_DIR gets created before copying files there. 2006-02-01 01:36:18 +00:00
lang (svn r3560) Restore plural forms of cargo types for several languages. 2006-02-06 07:38:05 +00:00
makefiledir (svn r3456) - Feature: [Makefile] Icons can now be installed in a seperate directory. 2006-01-28 10:16:15 +00:00
media
music (svn r3448) - Fix: wrap up some MinGW warnings 2006-01-26 22:09:25 +00:00
openttd.xcode
os (svn r3512) Yet more whitespace fixes (mostly by Rubidium) 2006-02-01 09:08:25 +00:00
scripts
sound (svn r3552) Remove the global variable _mixer 2006-02-05 09:56:04 +00:00
strgen (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
table (svn r3586) - NewGRF: Load callback masks for all vehicle types. 2006-02-11 07:34:05 +00:00
video (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
aircraft_cmd.c (svn r3588) - Refit: Use only one global to return the refit capacity rather than one per vehicle type. 2006-02-11 09:24:51 +00:00
aircraft_gui.c (svn r3588) - Refit: Use only one global to return the refit capacity rather than one per vehicle type. 2006-02-11 09:24:51 +00:00
airport_gui.c (svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect their actual use, and add "Close Window" tooltip where missing. 2005-12-07 15:48:52 +00:00
airport_movement.h
airport.c (svn r3297) Staticise 2005-12-14 06:20:23 +00:00
airport.h
aystar.c (svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron) 2006-01-29 18:57:26 +00:00
aystar.h (svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron) 2006-01-29 18:57:26 +00:00
bridge_gui.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
bridge.h (svn r3308) BAD 2005-12-15 17:55:59 +00:00
callback_table.c (svn r3307) A file shall include its own header 2005-12-14 20:45:12 +00:00
callback_table.h
changelog.txt (svn r3502) - Update appropiate files with release information for 0.4.5 2006-01-31 22:26:00 +00:00
clear_cmd.c (svn r3564) Several smaller changes: 2006-02-06 09:18:04 +00:00
clear.h (svn r3554) Add accessors for the field type and fences of clear tiles 2006-02-05 11:54:25 +00:00
command.c (svn r3368) Fix the same type of off-by-one error when checking, if the passed coordinate is on the map, like in r3357, but this time in DoCommandP - *cough* code duplication *cough* 2006-01-05 21:50:09 +00:00
command.h (svn r3367) Unify the 4 distinct CMD_CHANGE_{AIRCRAFT,ROADVEH,SHIP,TRAIN}_SERVICE_INT commands into one CMD_CHANGE_SERVICE_INT command. 2006-01-05 21:35:54 +00:00
console_cmds.c (svn r3500) - Workaround the inaccurate count of spectators/companies that can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking. 2006-01-31 22:16:15 +00:00
console.c (svn r3365) Staticise 36 functions 2006-01-05 12:40:50 +00:00
console.h (svn r3365) Staticise 36 functions 2006-01-05 12:40:50 +00:00
COPYING
currency.c
currency.h
debug.c (svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron) 2006-01-29 18:57:26 +00:00
debug.h (svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron) 2006-01-29 18:57:26 +00:00
dedicated.c
depot.c
depot.h (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
disaster_cmd.c (svn r3564) Several smaller changes: 2006-02-06 09:18:04 +00:00
dock_gui.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
Doxyfile
driver.c (svn r3457) -Fix: killed some warnings about strict-alias in an ugly way (but it works ;)) 2006-01-28 11:08:07 +00:00
driver.h (svn r3380) -Fix: removed 'size' from r3379, because it was pretty silly 2006-01-07 10:15:46 +00:00
dummy_land.c (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 2005-10-22 06:39:32 +00:00
economy.c (svn r3564) Several smaller changes: 2006-02-06 09:18:04 +00:00
economy.h (svn r3172) static, const 2005-11-13 13:43:55 +00:00
endian_check.c (svn r3264) -Codechange: [OSX] OSX targets will now always use the preprocessor to determine endianess 2005-12-06 14:35:10 +00:00
engine_gui.c (svn r3524) - Split newgrf features from engine.[ch] into newgrf_engine.[ch], and add the new files to project files. 2006-02-03 12:55:21 +00:00
engine.c (svn r3565) - Fix: On loading a game, GetPlayerRailtypes() didn't account for the fact that vehicles are introduced a year after their introduction date. This will also relieve possible (rare) network desyncs. 2006-02-06 10:05:41 +00:00
engine.h (svn r3586) - NewGRF: Load callback masks for all vehicle types. 2006-02-11 07:34:05 +00:00
fileio.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
fileio.h (svn r3281) -Feature: [OSX] added native cocoa sound and video drivers (egladil) 2005-12-10 11:16:45 +00:00
functions.h (svn r3365) Staticise 36 functions 2006-01-05 12:40:50 +00:00
gfx.c (svn r3529) - Fix: [ 1415782 ] crash in string code with openbsd/zaurus; alignment issues (thanks Tron for the help) 2006-02-03 21:51:42 +00:00
gfx.h (svn r3191) Move declaration and definition of _dbg_screen_rect to a place where it somewhat makes sense and wrap them in #ifdef _DEBUG 2005-11-16 08:35:26 +00:00
gfxinit.c (svn r3181) -Bracing 2005-11-14 19:48:04 +00:00
gfxinit.h (svn r3183) Remove an unused declaration and properly declare CheckExternalFiles() in a header 2005-11-15 08:40:45 +00:00
graph_gui.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
gui.h (svn r3439) - CodeChange: Remove a whole bunch of global variables and put them into the WP() macro. Also combine more than one WP-custom element. For this the maximum size of w->custom (WP) has been increased, and multiple types put inside one with possibly moved to the corresponding gui file if it is only used there. 2006-01-26 16:19:24 +00:00
hal.h (svn r3191) Move declaration and definition of _dbg_screen_rect to a place where it somewhat makes sense and wrap them in #ifdef _DEBUG 2005-11-16 08:35:26 +00:00
industry_cmd.c (svn r3554) Add accessors for the field type and fences of clear tiles 2006-02-05 11:54:25 +00:00
industry_gui.c (svn r3564) Several smaller changes: 2006-02-06 09:18:04 +00:00
industry.h (svn r3172) static, const 2005-11-13 13:43:55 +00:00
intro_gui.c (svn r3339) Remove unnecessary includes 2005-12-24 20:54:31 +00:00
known-bugs.txt (svn r3505) - Update known-bugs and delete scenarios from SVN. 2006-01-31 23:38:58 +00:00
landscape.c (svn r3514) -Codechange: Replace direct fiddling of bits for the ground type and density of clear tiles with symbolic names and accessors. 2006-02-01 15:31:21 +00:00
langs.dsp (svn r3318) - Codechange: [FS#27] MSVC projectfile & documentation update (bociusz) 2005-12-18 20:48:22 +00:00
langs.vcproj (svn r3463) - Fix: it seems estonian/turkish were moved back from unfinished. So update project file and fix their errors 2006-01-28 13:33:02 +00:00
lzoconf.h (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 2005-10-22 06:39:32 +00:00
macros.h (svn r3529) - Fix: [ 1415782 ] crash in string code with openbsd/zaurus; alignment issues (thanks Tron for the help) 2006-02-03 21:51:42 +00:00
main_gui.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
mainicon.ico
Makefile (svn r3574) - [Merge] [GPMI] -Fix: finally OTTD doesn't compile if you do a 'make mrproper' (TrueLight) 2006-02-07 19:34:22 +00:00
map.c (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 2005-10-22 06:39:32 +00:00
map.h (svn r3342) Remove some cruft 2005-12-25 19:44:23 +00:00
md5.c
md5.h
mersenne.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
minilzo.c (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 2005-10-22 06:39:32 +00:00
minilzo.h (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 2005-10-22 06:39:32 +00:00
misc_cmd.c (svn r3313) Remove GPMI related changes from trunk 2005-12-18 12:10:46 +00:00
misc_gui.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
misc.c (svn r3564) Several smaller changes: 2006-02-06 09:18:04 +00:00
mixer.c (svn r3552) Remove the global variable _mixer 2006-02-05 09:56:04 +00:00
mixer.h (svn r3552) Remove the global variable _mixer 2006-02-05 09:56:04 +00:00
music_gui.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
namegen.c (svn r3078) Some more stuff, which piled up: 2005-10-23 13:04:44 +00:00
namegen.h
network_client.c (svn r3429) - Feature (Followup): Change the gamelist window to accomodate for the new information. 2006-01-25 19:03:50 +00:00
network_client.h
network_core.h (svn r3286) -Fix: [OSX] 10.2 works again and universal binaries got 10.2 as target by default 2005-12-10 23:03:59 +00:00
network_data.c (svn r3564) Several smaller changes: 2006-02-06 09:18:04 +00:00
network_data.h (svn r3427) - Feature: Allow seeing and setting the maximum amount of companies and spectators for a server. This can be changed/viewed during runtime as well in the console. 2006-01-25 18:11:06 +00:00
network_gamelist.c (svn r3435) - Fix a warning, removed unused extern and some comments in network_gamelist.c 2006-01-26 13:01:53 +00:00
network_gamelist.h
network_gui.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
network_server.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
network_server.h (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 2005-10-22 06:39:32 +00:00
network_udp.c (svn r3500) - Workaround the inaccurate count of spectators/companies that can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking. 2006-01-31 22:16:15 +00:00
network_udp.h
network.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
network.h (svn r3500) - Workaround the inaccurate count of spectators/companies that can happen in certain border-cases. For now just dynamically get this value when requested so it is always right. To do properly all player/client creation/destruction needs a hook for networking. 2006-01-31 22:16:15 +00:00
newgrf_callbacks.h (svn r3587) - NewGRF: Rename Callback IDs to include their "class" 2006-02-11 09:17:16 +00:00
newgrf_engine.c (svn r3557) - NewGRF: move callback enums to a new file as more than just engines will use them 2006-02-05 19:46:20 +00:00
newgrf_engine.h (svn r3557) - NewGRF: move callback enums to a new file as more than just engines will use them 2006-02-05 19:46:20 +00:00
newgrf_station.c (svn r3530) - NewGRF: Move station resolver to newgrf_station 2006-02-03 23:02:01 +00:00
newgrf_station.h (svn r3530) - NewGRF: Move station resolver to newgrf_station 2006-02-03 23:02:01 +00:00
newgrf.c (svn r3586) - NewGRF: Load callback masks for all vehicle types. 2006-02-11 07:34:05 +00:00
newgrf.h (svn r3311) Remove the unnecessary global variable _grffile_count: It's just the scroll count of a list and furthermore only used in one file 2005-12-18 08:01:05 +00:00
news_gui.c (svn r3339) Remove unnecessary includes 2005-12-24 20:54:31 +00:00
news.h
npf.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
npf.h (svn r3510) Fiddle with whitespace and parentheses 2006-02-01 06:32:03 +00:00
oldloader.c (svn r3589) - Rename u.road.unk2 to u.road.blocked_ctr 2006-02-11 10:45:20 +00:00
openttd.c (svn r3564) Several smaller changes: 2006-02-06 09:18:04 +00:00
openttd.dsp (svn r3558) Add newgrf_callbacks.h to VS project files 2006-02-05 20:36:36 +00:00
openttd.dsw
openttd.h (svn r3376) -Codechange: made enums for GenerateWorld and InitializeGame 'mode' 2006-01-06 21:57:37 +00:00
openttd.ico
openttd.sln
openttd.tgt (svn r3175) - Updated OS/2 project file to include station_newgrf.c 2005-11-13 18:07:45 +00:00
openttd.vcproj (svn r3558) Add newgrf_callbacks.h to VS project files 2006-02-05 20:36:36 +00:00
order_cmd.c (svn r3564) Several smaller changes: 2006-02-06 09:18:04 +00:00
order_gui.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
order.h (svn r3365) Staticise 36 functions 2006-01-05 12:40:50 +00:00
os2.c (svn r3496) - Validate filename titles before they get displayed. This avoids crashes with UTF-8 encoded or bad filenames by replacing undisplayable characters with a '?' 2006-01-31 12:08:49 +00:00
ottdres.rc (svn r3502) - Update appropiate files with release information for 0.4.5 2006-01-31 22:26:00 +00:00
pathfind.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
pathfind.h
player_gui.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
player.h (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
players.c (svn r3568) - Fix: constantizing side-effect of qsort in r3563. Ugly? Yes. Makes MSVC happy? Yes. 2006-02-06 23:28:07 +00:00
pool.c
pool.h
queue.c (svn r3590) Fix a bug where sizeof(struct) was allocated instead of sizeof(pointer to struct). This was non-fatal, because more memory than necessary got allocated 2006-02-11 11:43:06 +00:00
queue.h
rail_cmd.c (svn r3564) Several smaller changes: 2006-02-06 09:18:04 +00:00
rail_gui.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
rail.c (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 2005-10-22 06:39:32 +00:00
rail.h (svn r3564) Several smaller changes: 2006-02-06 09:18:04 +00:00
railtypes.h (svn r3108) Confine the use of SPR_OPENTTD_BASE to table/sprites.h by adding/using some sprite enums 2005-10-31 10:23:58 +00:00
readme.txt (svn r3502) - Update appropiate files with release information for 0.4.5 2006-01-31 22:26:00 +00:00
resource.h
road_cmd.c (svn r3564) Several smaller changes: 2006-02-06 09:18:04 +00:00
road_gui.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
roadveh_cmd.c (svn r3589) - Rename u.road.unk2 to u.road.blocked_ctr 2006-02-11 10:45:20 +00:00
roadveh_gui.c (svn r3524) - Split newgrf features from engine.[ch] into newgrf_engine.[ch], and add the new files to project files. 2006-02-03 12:55:21 +00:00
saveload.c (svn r3520) Remove unused parameters from some functions 2006-02-02 07:15:46 +00:00
saveload.h (svn r3396) - Autoreplace changes: 2006-01-12 15:52:18 +00:00
screenshot.c (svn r3339) Remove unnecessary includes 2005-12-24 20:54:31 +00:00
screenshot.h
sdl.c (svn r3458) -Fix: forgot one instance in last commit 2006-01-28 11:09:16 +00:00
sdl.h
settings_gui.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
settings.c (svn r3567) -Fix: for once and for all, use 'unsigned long' if you want to cast something 2006-02-06 22:30:43 +00:00
settings.h (svn r3547) - [Patches]: do some general cleanup, commentarization before starting actual work. This patch contains no functional changes (I hope). It might break GPMI-builds though when trying to join a trunk/ network game or vice versa. To solve, you can change the order of the first 8 enums in SettingDescType. I think that'll work. 2006-02-04 22:48:57 +00:00
ship_cmd.c (svn r3585) Similar changes to the order handlers of the other vehicle types like r3584 2006-02-10 06:33:56 +00:00
ship_gui.c (svn r3524) - Split newgrf features from engine.[ch] into newgrf_engine.[ch], and add the new files to project files. 2006-02-03 12:55:21 +00:00
signs.c (svn r3337) Remove an unused variable and add 2 times static 2005-12-24 20:51:21 +00:00
signs.h (svn r3337) Remove an unused variable and add 2 times static 2005-12-24 20:51:21 +00:00
smallmap_gui.c (svn r3564) Several smaller changes: 2006-02-06 09:18:04 +00:00
sound.c (svn r3564) Several smaller changes: 2006-02-06 09:18:04 +00:00
sound.h
sprite.c
sprite.h (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 2005-10-22 06:39:32 +00:00
spritecache.c (svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes 2005-10-22 06:39:32 +00:00
spritecache.h
station_cmd.c (svn r3582) Restructure MoveGoodsToStation() to avoid double bookkeeping of StationIDs and station pointers 2006-02-09 06:33:37 +00:00
station_gui.c (svn r3270) Correct all (mis)uses of WWT_CLOSEBOX / WWT_TEXTBTN to reflect their actual use, and add "Close Window" tooltip where missing. 2005-12-07 15:48:52 +00:00
station.h (svn r3530) - NewGRF: Move station resolver to newgrf_station 2006-02-03 23:02:01 +00:00
StdAfx.c
stdafx.h (svn r3559) - CodeChange: simplify MKCOLOR(x) macro for smallmap_gui.c by adding a TO_LE32X() macro next to TO_BE32X(). The 'X' signifies them as macros and not-inline functions so they can be used in variable declarations. 2006-02-05 23:12:23 +00:00
string.c (svn r3322) - Fix: Network window crash when it receives invalid information for example from the integrated nightly, so validate the network-input when it is received 2005-12-20 20:52:05 +00:00
string.h (svn r3322) - Fix: Network window crash when it receives invalid information for example from the integrated nightly, so validate the network-input when it is received 2005-12-20 20:52:05 +00:00
strings.c (svn r3529) - Fix: [ 1415782 ] crash in string code with openbsd/zaurus; alignment issues (thanks Tron for the help) 2006-02-03 21:51:42 +00:00
strings.h
subsidy_gui.c (svn r3405) - Feature: Make subsidies window pinnable. Don't ask me why this wasn't included in the first round of pinning. 2006-01-18 18:12:49 +00:00
svnup.sh
terraform_gui.c (svn r3514) -Codechange: Replace direct fiddling of bits for the ground type and density of clear tiles with symbolic names and accessors. 2006-02-01 15:31:21 +00:00
texteff.c (svn r3227) -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version. 2005-11-22 19:33:29 +00:00
thread.c
thread.h
tile.c (svn r3078) Some more stuff, which piled up: 2005-10-23 13:04:44 +00:00
tile.h (svn r3455) * Assert against modifying the outer border of a map into anything but MP_VOID. This might detect a bug that has been there for quite some time, if it hasn't been fixed already. 2006-01-28 09:45:25 +00:00
town_cmd.c (svn r3561) Don't use FindLandscapeHeightByTile() when it's overkill. Also use a sprite enum instead of a magic number. 2006-02-06 08:15:30 +00:00
town_gui.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
town.h (svn r3520) Remove unused parameters from some functions 2006-02-02 07:15:46 +00:00
train_cmd.c (svn r3588) - Refit: Use only one global to return the refit capacity rather than one per vehicle type. 2006-02-11 09:24:51 +00:00
train_gui.c (svn r3588) - Refit: Use only one global to return the refit capacity rather than one per vehicle type. 2006-02-11 09:24:51 +00:00
train.h (svn r3403) -Codechange: [multiheaded engines] the references between the front and rear engines are no longer saved 2006-01-18 15:05:01 +00:00
tree_cmd.c (svn r3583) Fix 2 glitches in r3556 2006-02-09 07:34:37 +00:00
tree.h (svn r3556) Add accessors for handling tree tiles 2006-02-05 14:47:15 +00:00
tunnelbridge_cmd.c (svn r3564) Several smaller changes: 2006-02-06 09:18:04 +00:00
unix.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
unmovable_cmd.c (svn r3510) Fiddle with whitespace and parentheses 2006-02-01 06:32:03 +00:00
variables.h (svn r3588) - Refit: Use only one global to return the refit capacity rather than one per vehicle type. 2006-02-11 09:24:51 +00:00
vehicle_gui.c (svn r3564) Several smaller changes: 2006-02-06 09:18:04 +00:00
vehicle_gui.h (svn r3081) -Codechange: [autoreplace] complete rewrite of autoreplace 2005-10-24 19:40:48 +00:00
vehicle.c (svn r3589) - Rename u.road.unk2 to u.road.blocked_ctr 2006-02-11 10:45:20 +00:00
vehicle.h (svn r3589) - Rename u.road.unk2 to u.road.blocked_ctr 2006-02-11 10:45:20 +00:00
viewport.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
viewport.h (svn r3365) Staticise 36 functions 2006-01-05 12:40:50 +00:00
water_cmd.c (svn r3564) Several smaller changes: 2006-02-06 09:18:04 +00:00
waypoint.c (svn r3472) - [PBS] Remove from trunk. Anyone interested can still find it in branch/pbs. This reverts revisions r3158, r3140, r3075, r2977, r2674, r2625, r2621, r2529, r2528, r2525, r2524, r2519, r2517, r2516, r2507, r2499. (in conjunction with Tron) 2006-01-29 18:57:26 +00:00
waypoint.h (svn r3365) Staticise 36 functions 2006-01-05 12:40:50 +00:00
widget.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
win32.c (svn r3511) More whitespace ([FS#46] by Rubidium) 2006-02-01 07:36:15 +00:00
win32.h
win64.asm
window.c (svn r3564) Several smaller changes: 2006-02-06 09:18:04 +00:00
window.h (svn r3535) -Feature: [autoreplace] allow autoreplacing of train wagons 2006-02-04 18:25:07 +00:00

OpenTTD README
Last updated:    2006-01-31
Release version: 0.4.5
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
9.0) Troubleshooting
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.

OpenTTD is licensed under the GNU General Public License version 2.0. For
more information, see the file 'COPYING'.

2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can also find the OpenTTD forums at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a saved game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	BeOS                 - SDL
	FreeBSD              - SDL
	Linux                - SDL
	MacOS X (universal)  - Cocoa video and sound drivers (SDL works too, but not 100% and not as a universal binary)
	MorphOS              - SDL
	OS/2                 - SDL
	Windows              - Win32 GDI (faster) or SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't
look as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in
Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Unfortunately, there is currently no comprehensive list of features, but there
is a basic features list on the web, and some optional features can be
controlled through the Configure Patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place semaphore signals
* Ctrl-D toggles double mode in the Windows version
* Ingame console. More information at
  http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It's mostly undocumented. Almost all settings can be changed
ingame by using the 'Configure Patches' window.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you want to build with SDL support
  you need to add WITH_SDL to the project settings.
  PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
  to work you need their development files. For best results, download the
  openttd-useful.zip file from SourceForge under the Files tab. Put the header
  files into your compiler's include/ directory and the library (.lib) files
  into the lib/ directory.
  For more help with VS6 see docs/Readme_Windows_MSVC6.0.txt.

  You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS X:
  Use "make" or Xcode (which will then call make for you)
	This will give you a binary for your CPU type (PPC/Intel)
	To make an universal binary type "make FAT_BINARY:=1"

BeOS:
  Use "make".

FreeBSD:
  You need the port devel/sdl12 for a non-dedicated build.
  graphics/png is optional for screenshots in the PNG format.
  Use "gmake".

MorphOS:
  Use "make". Note that you need the MorphOS SDK and the
  powersdl.library SDK.

OS/2:
  Open Watcom C/C++ 1.3 or later is required to build the OS/2 version. See the
  docs/Readme_OS2.txt file for more information.


8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at
http://translator.openttd.org/, is highly encouraged. For a username/password
combo you should contact the development team, either by mail, IRC or the
forums. The system is straightforward to use, and if you have any problems,
read the online help located there.

If for some reason the website is down for a longer period of time, the
information below might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before begining the translation
      process! This avoids double work, as someone else may have already
      started translating to the same language.
    * Translators must use the charater set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.
    * Currently it is not possible to translate into character sets other than
      Latin.

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to
translate (You did, right? Of course you did.) you can pick up english.txt
(found in the SVN repository under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of
      the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language
file with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the English strings. Note that it looks
for english.txt in the lang subdirectory, which is where your language file
should also be.

That's all! You should now be able to select the language in the game options.

9.0) Troubleshooting
---- ---------------

To see all startup options available to you, start OpenTTD with the
"./openttd -h" option. This might help you tweak some of the settings.

If the game is acting strange and you feel adventorous you can try the
"-d [[<name>]=[<level>]" flag, where the higher levels will give you more
debugging output. The "name" variable can help you to display only some type of
debugging messages. This is mostly undocumented so best is to look in the
source code file debug.c for the various debugging types. For more information
look at http://wiki.openttd.org/index.php/Command_line.

The most frequent problem is missing data files. Don't forget to put all GRF
files from TTD into your data/ folder including sample.cat!

Under Windows 98 and lower it is impossible to use a dedicated server; it will
fail to start. Perhaps this is for the better because those OS's are not known
for their stability.

X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
  Bjarni Corfitzen (Bjarni)      - Mac OS X port, coder
  Victor Fischer (Celestar)      - Programming everywhere you need him to
  Tam<61>s Farag<61> (Darkvater)       - Lead programmer
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Owen Rudge (orudge)            - Contributor, forum host, master server host, OS/2 port
  Peter Nelson (peter1138)       - NewGRF support wizard, OpenTTD addict
  Christoph Mallon (Tron)        - Programmer, code correctness police
  Patric Stout (TrueLight)       - Programmer, network guru, SVN-repository and website host

Retired Developers:
  Dominik Scherer (dominik81)    - Lead programmer, GUI expert (0.3.0 - 0.3.6)
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite
  Petr Baudis (pasky) - Many patches, newgrf support, etc.
  Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with (and future PBS)
  Stefan Mei<65>ner (sign_de) - For his work on the console
  Mike Ragsdale - OpenTTD installer
  Cian Duffy (MYOB) - BeOS port / manual writing
  Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
  Michael Blunck - For revolutionizing TTD with awesome graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!