.. |
api
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(svn r23648) -Revert (r23646): partial revert; nobody has to know about my local changes and attempts
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2011-12-21 12:28:02 +00:00 |
script_config.cpp
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(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig
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2011-11-29 23:26:35 +00:00 |
script_config.hpp
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(svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig
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2011-11-29 23:26:35 +00:00 |
script_fatalerror.hpp
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(svn r23358) -Codechange: move AI_FatalError to Script_FatalError (and to its own file)
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2011-11-29 23:21:13 +00:00 |
script_info_dummy.cpp
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(svn r23366) -Codechange: move most of the Dummy code to script/, unifying it
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2011-11-29 23:26:52 +00:00 |
script_info.cpp
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(svn r23365) -Codechange: move constants to a single place, to avoid duplication (and in time, different values)
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2011-11-29 23:26:44 +00:00 |
script_info.hpp
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(svn r23613) -Add: allow IsDeveloperOnly in info.nut, to indicate if you can select this GS via the GUI (optional, defaults to false)
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2011-12-19 20:57:08 +00:00 |
script_instance.cpp
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(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
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2011-12-19 21:05:25 +00:00 |
script_instance.hpp
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(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
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2011-12-19 21:05:25 +00:00 |
script_scanner.cpp
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(svn r23613) -Add: allow IsDeveloperOnly in info.nut, to indicate if you can select this GS via the GUI (optional, defaults to false)
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2011-12-19 20:57:08 +00:00 |
script_scanner.hpp
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(svn r23363) -Documentation: document a tiny bit better what is in variables
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2011-11-29 23:21:59 +00:00 |
script_storage.hpp
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(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
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2011-12-19 21:05:25 +00:00 |
script_suspend.hpp
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(svn r23360) -Codechange: move AIInstance to ScriptInstance, making it reusable by other script API instances
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2011-11-29 23:21:33 +00:00 |
squirrel_class.hpp
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(svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript
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2011-12-19 21:00:32 +00:00 |
squirrel_helper_type.hpp
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(svn r22406) -Document: some more "random-ish" tidbits
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2011-05-01 19:51:52 +00:00 |
squirrel_helper.hpp
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(svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript
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2011-12-19 21:00:32 +00:00 |
squirrel_std.cpp
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(svn r23293) -Codechange: make LoadScript/LoadFile non-static
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2011-11-23 13:37:48 +00:00 |
squirrel_std.hpp
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squirrel.cpp
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(svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library)
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2011-12-19 20:56:59 +00:00 |
squirrel.hpp
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(svn r23604) -Add: initial support for GameScripts
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2011-12-19 20:50:54 +00:00 |