OpenTTD-patches/src/script
2011-12-21 12:28:02 +00:00
..
api (svn r23648) -Revert (r23646): partial revert; nobody has to know about my local changes and attempts 2011-12-21 12:28:02 +00:00
script_config.cpp (svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig 2011-11-29 23:26:35 +00:00
script_config.hpp (svn r23364) -Codechange: refactor AIConfig, moving it mostly to Scriptconfig 2011-11-29 23:26:35 +00:00
script_fatalerror.hpp (svn r23358) -Codechange: move AI_FatalError to Script_FatalError (and to its own file) 2011-11-29 23:21:13 +00:00
script_info_dummy.cpp (svn r23366) -Codechange: move most of the Dummy code to script/, unifying it 2011-11-29 23:26:52 +00:00
script_info.cpp (svn r23365) -Codechange: move constants to a single place, to avoid duplication (and in time, different values) 2011-11-29 23:26:44 +00:00
script_info.hpp (svn r23613) -Add: allow IsDeveloperOnly in info.nut, to indicate if you can select this GS via the GUI (optional, defaults to false) 2011-12-19 20:57:08 +00:00
script_instance.cpp (svn r23632) -Add: GSCompanyMode, to change company in GameScripts 2011-12-19 21:05:25 +00:00
script_instance.hpp (svn r23632) -Add: GSCompanyMode, to change company in GameScripts 2011-12-19 21:05:25 +00:00
script_scanner.cpp (svn r23613) -Add: allow IsDeveloperOnly in info.nut, to indicate if you can select this GS via the GUI (optional, defaults to false) 2011-12-19 20:57:08 +00:00
script_scanner.hpp (svn r23363) -Documentation: document a tiny bit better what is in variables 2011-11-29 23:21:59 +00:00
script_storage.hpp (svn r23632) -Add: GSCompanyMode, to change company in GameScripts 2011-12-19 21:05:25 +00:00
script_suspend.hpp (svn r23360) -Codechange: move AIInstance to ScriptInstance, making it reusable by other script API instances 2011-11-29 23:21:33 +00:00
squirrel_class.hpp (svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript 2011-12-19 21:00:32 +00:00
squirrel_helper_type.hpp (svn r22406) -Document: some more "random-ish" tidbits 2011-05-01 19:51:52 +00:00
squirrel_helper.hpp (svn r23623) -Add: allow bi-directional communication with the AdminPort and GameScript 2011-12-19 21:00:32 +00:00
squirrel_std.cpp (svn r23293) -Codechange: make LoadScript/LoadFile non-static 2011-11-23 13:37:48 +00:00
squirrel_std.hpp
squirrel.cpp (svn r23612) -Add: allow importing libraries in the same way as AI does, only with GS prefix (and in game/library) 2011-12-19 20:56:59 +00:00
squirrel.hpp (svn r23604) -Add: initial support for GameScripts 2011-12-19 20:50:54 +00:00