OpenTTD-patches/src/script
rubidium 9d9607e8ec (svn r25213) -Fix [FS#5537]: clarify on which tiles IsDesertTile and IsSnowTile work, i.e. the ones without infrastructure or buildings
-Feature: introduce GetTerrainType which allows one to get that information for tiles with buildings and infrastructure as well
2013-04-30 17:16:32 +00:00
..
api (svn r25213) -Fix [FS#5537]: clarify on which tiles IsDesertTile and IsSnowTile work, i.e. the ones without infrastructure or buildings 2013-04-30 17:16:32 +00:00
script_config.cpp (svn r24788) -Change: Detach script settings from difficulty settings. Always allow changing all script settings without setting difficulty to custom. 2012-12-05 19:35:38 +00:00
script_config.hpp (svn r24317) -Feature: Add dropdowns to AI configurations, if all values have labels. 2012-06-01 15:19:59 +00:00
script_fatalerror.hpp (svn r23358) -Codechange: move AI_FatalError to Script_FatalError (and to its own file) 2011-11-29 23:21:13 +00:00
script_info_dummy.cpp (svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb) 2012-12-01 13:12:39 +00:00
script_info.cpp (svn r24789) -Add: Separate setting to control the default settings of newly added scripts and random AIs. 2012-12-05 19:36:04 +00:00
script_info.hpp (svn r23613) -Add: allow IsDeveloperOnly in info.nut, to indicate if you can select this GS via the GUI (optional, defaults to false) 2011-12-19 20:57:08 +00:00
script_instance.cpp (svn r24538) -Fix-ish: remove compiler warning about initialization order 2012-09-21 20:27:09 +00:00
script_instance.hpp (svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts. 2012-09-21 19:58:18 +00:00
script_scanner.cpp (svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the path instead of a boolean (LordAro) 2012-08-20 21:01:40 +00:00
script_scanner.hpp (svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the path instead of a boolean (LordAro) 2012-08-20 21:01:40 +00:00
script_storage.hpp (svn r23632) -Add: GSCompanyMode, to change company in GameScripts 2011-12-19 21:05:25 +00:00
script_suspend.hpp (svn r23360) -Codechange: move AIInstance to ScriptInstance, making it reusable by other script API instances 2011-11-29 23:21:33 +00:00
squirrel_class.hpp (svn r23651) -Feature: [NoGo] GSText now accepts string arguments as parameters to the constructor 2011-12-21 14:55:28 +00:00
squirrel_helper_type.hpp
squirrel_helper.hpp (svn r23735) -Codechange: remove ~50 includes from headers that weren't needed 2012-01-03 20:26:05 +00:00
squirrel_std.cpp (svn r23293) -Codechange: make LoadScript/LoadFile non-static 2011-11-23 13:37:48 +00:00
squirrel_std.hpp (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
squirrel.cpp (svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow) 2013-01-08 22:46:42 +00:00
squirrel.hpp (svn r23604) -Add: initial support for GameScripts 2011-12-19 20:50:54 +00:00