OpenTTD - http://www.openttd.org/ - with additional patches
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2006-05-06 20:27:32 +00:00
ai (svn r4623) - Codechange: s/byte/PlayerID/ 2006-04-29 14:31:16 +00:00
data (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas. 2006-03-29 16:30:26 +00:00
docs (svn r4724) - Newstations: Add per-tile random data for station tiles. 2006-05-03 21:25:49 +00:00
lang (svn r4735) WebTranslator2 update to 2006-05-04 16:19:23 2006-05-04 14:21:57 +00:00
makefiledir (svn r4219) - Add support for WITH_ICONV. It is enabled by default for OSX > 10.3 for all others set it with WITH_ICONV in Makefile.config or with --with-iconv with configure. --with-config=/somedir will search for iconv include files somewhere (or in Makefile.config with WITH_ICONV_PATH). Custom library loading is not (yet) supported 2006-03-31 21:22:41 +00:00
media
music (svn r4692) - Use DEBUG() instead of direct fprintf in extmidi music driver, and silence 'set volume not implemented' warning at the default debug level. 2006-05-02 19:09:49 +00:00
openttd.xcode
os (svn r4204) - Get trunk compiling again on OS/2 2006-03-31 16:01:59 +00:00
scenario
scripts
sound
strgen (svn r4689) - Codechange: correct parameter order or calloc, and use the sizeof the variable rather than a struct 2006-05-02 14:34:53 +00:00
table (svn r4639) -Feature: Turkish town names (jnmbk) 2006-05-01 09:25:23 +00:00
video (svn r4099) -Codechange: [OSX] the cocoa video driver speedup of around 1000% now also applies to Intel macs 2006-03-25 07:22:53 +00:00
aircraft_cmd.c (svn r4693) - NewGRF: invalidate aircraft in viewports during loading stages so that graphic changes are visible. (mart3p) 2006-05-02 19:24:02 +00:00
aircraft_gui.c (svn r4709) - Codechange: avoid messing around with globals, magic numbers and literal strings by using a string ID, when drawing the small right arrow for the small order lists (aircraft and ships) 2006-05-03 14:22:59 +00:00
airport_gui.c
airport_movement.h (svn r4642) - Codechange: reorganise airport.h and airport_movement.h to avoid having 8 copies of the airport FTAs, and make the enums used available elsewhere. 2006-05-01 11:27:39 +00:00
airport.c (svn r4642) - Codechange: reorganise airport.h and airport_movement.h to avoid having 8 copies of the airport FTAs, and make the enums used available elsewhere. 2006-05-01 11:27:39 +00:00
airport.h (svn r4642) - Codechange: reorganise airport.h and airport_movement.h to avoid having 8 copies of the airport FTAs, and make the enums used available elsewhere. 2006-05-01 11:27:39 +00:00
aystar.c
aystar.h
bridge_gui.c (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex 2006-04-10 07:15:58 +00:00
bridge_map.c
bridge_map.h (svn r4311) -Fix/Codechange: Clear the railtype when removing rail under a bridge. FS#103 exhibited this problem 2006-04-07 08:42:30 +00:00
bridge.h (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
BUGS (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas. 2006-03-29 16:30:26 +00:00
callback_table.c
callback_table.h
changelog.txt (svn r4123) - Forward-port the release-changes from the 0.4 branch back to trunk. This ensures an updated changelog, known-bugs, etc. 2006-03-26 21:07:56 +00:00
clear_cmd.c (svn r4586) - Codechange: Recursive commands that rely on _error_message to handle success/failure can fail if a recursive call fails but doesn't set the error message, thus resulting in an old, possibly erroneous being used (see FS#130 prior to r4585). Now properly reset the global variable _error_message in these cases. 2006-04-26 21:48:22 +00:00
clear_map.h (svn r4368) Revert clear_map.h changes in r4367.Error of manipulation 2006-04-11 22:15:57 +00:00
command.c (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex 2006-04-10 07:15:58 +00:00
command.h (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex 2006-04-10 07:15:58 +00:00
configure (svn r4219) - Add support for WITH_ICONV. It is enabled by default for OSX > 10.3 for all others set it with WITH_ICONV in Makefile.config or with --with-iconv with configure. --with-config=/somedir will search for iconv include files somewhere (or in Makefile.config with WITH_ICONV_PATH). Custom library loading is not (yet) supported 2006-03-31 21:22:41 +00:00
console_cmds.c (svn r4558) - Fix: 'stopall' was moved to debug, so move the function there as well. 2006-04-23 22:06:52 +00:00
console.c (svn r4434) - Codechange: use str_validate for the console as well instead of custom function doing the same. 2006-04-15 19:52:58 +00:00
console.h
COPYING
currency.c (svn r4487) - Codechange: replace the custom currency magic number 23 with a define 2006-04-20 21:13:08 +00:00
currency.h (svn r4487) - Codechange: replace the custom currency magic number 23 with a define 2006-04-20 21:13:08 +00:00
debug.c
debug.h (svn r4125) - Feature: Add a general TIC() TOC() mechanism using rdtsc or something similar on non-i386 architectures to performance-tune (critical) code. Some systems are probably missing, but those can be added later. 2006-03-26 21:15:09 +00:00
dedicated.c
depot.c (svn r4471) - Pools: Add a facility for calling a custom function during pool block clean up. 2006-04-18 18:48:50 +00:00
depot.h (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
direction.h (svn r4732) - Fix: use correct types in IsValid[Direction|Axis] 2006-05-03 22:12:09 +00:00
disaster_cmd.c (svn r4642) - Codechange: reorganise airport.h and airport_movement.h to avoid having 8 copies of the airport FTAs, and make the enums used available elsewhere. 2006-05-01 11:27:39 +00:00
dock_gui.c (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
Doxyfile
driver.c
driver.h
dummy_land.c (svn r4572) Remove vehicle_leave_tile_proc 2006-04-25 07:32:33 +00:00
economy.c (svn r4570) - Fix: subsidy calculation was too high, broken in r3564 2006-04-25 06:56:22 +00:00
economy.h (svn r4194) -Codechange: Renamed UpdatePlayerHouse to UpdateCompanyHQ because the rest of the code calls it Comapany HQ. Moved it to unmovable_cmd.c because CompanyHQ is an unmovable and has nothing to do with economy. 2006-03-31 08:59:19 +00:00
elrail.c (svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE} 2006-04-23 19:35:36 +00:00
endian_check.c
engine_gui.c (svn r4322) - Codechange: Remove conversion of kmh to mph from gui code to within the units conversion system, in string.c. This means displaying kmh requires no conversion, instead of being convert from kmh to mph, and then back to kmh again. 2006-04-08 12:04:23 +00:00
engine.c (svn r4471) - Pools: Add a facility for calling a custom function during pool block clean up. 2006-04-18 18:48:50 +00:00
engine.h (svn r4738) - Newstations: attach all sprite group cargo types, not just the default and purchase pseudo types, to a station spec. 2006-05-04 19:15:02 +00:00
fileio.c
fileio.h
functions.h (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
gfx.c (svn r4075) - Feature: Undraw the mouse when it leaves the window and Draw it again when it enters. Added both for WIN32 and SDL. Since Win95 has troubles with TrackMouseEvent(), this function was just simply rewritten which was the easiest. Based on a patch by DmitryKo. 2006-03-24 00:42:35 +00:00
gfx.h (svn r4075) - Feature: Undraw the mouse when it leaves the window and Draw it again when it enters. Added both for WIN32 and SDL. Since Win95 has troubles with TrackMouseEvent(), this function was just simply rewritten which was the easiest. Based on a patch by DmitryKo. 2006-03-24 00:42:35 +00:00
gfxinit.c (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas. 2006-03-29 16:30:26 +00:00
gfxinit.h
graph_gui.c (svn r4713) - Fix: random crashes when opening some GUI (i.e. cheats window) on Win32 debug build. 2006-05-03 15:21:49 +00:00
gui.h (svn r4314) -Fix: a buffer overflow of the chat box introduced in r1263. Don't tell the Textbuf an arbitrary number as size of the string buffer, but the real lengthof() it 2006-04-07 09:07:53 +00:00
hal.h (svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them. 2006-03-25 09:22:10 +00:00
industry_cmd.c (svn r4614) CodeChange : Cleanup of industry_cmd (Step-4). 2006-04-28 21:58:16 +00:00
industry_gui.c (svn r4614) CodeChange : Cleanup of industry_cmd (Step-4). 2006-04-28 21:58:16 +00:00
industry_map.h (svn r4614) CodeChange : Cleanup of industry_cmd (Step-4). 2006-04-28 21:58:16 +00:00
industry.h (svn r4614) CodeChange : Cleanup of industry_cmd (Step-4). 2006-04-28 21:58:16 +00:00
intro_gui.c
known-bugs.txt (svn r4123) - Forward-port the release-changes from the 0.4 branch back to trunk. This ensures an updated changelog, known-bugs, etc. 2006-03-26 21:07:56 +00:00
landscape.c (svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE} 2006-04-23 19:35:36 +00:00
langs.dsp
langs.vcproj
lzoconf.h
macros.h (svn r4142) - Fix [FS#74]: Incorrectly loaded settings from the config file when the signed uint32 variable would be negative. 2006-03-28 21:51:14 +00:00
main_gui.c (svn r4623) - Codechange: s/byte/PlayerID/ 2006-04-29 14:31:16 +00:00
mainicon.ico
Makefile (svn r4733) - NewGRF: remove remnants of old resolver code. 2006-05-04 03:38:09 +00:00
map.c (svn r4688) - Ensure the map memory is cleared after it is allocated. This fixes random deserts that sometimes occurred. 2006-05-02 14:34:00 +00:00
map.h
md5.c
md5.h
mersenne.c
minilzo.c
minilzo.h
misc_cmd.c (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex 2006-04-10 07:15:58 +00:00
misc_gui.c (svn r4690) [Fix] Fixed ShowQueryString() to close FS#151 2006-05-02 17:28:29 +00:00
misc.c (svn r4520) -Fix: Did last commit in the wrong branch. Repair and shame on me. 2006-04-22 09:25:36 +00:00
mixer.c
mixer.h
music_gui.c
namegen.c (svn r4639) -Feature: Turkish town names (jnmbk) 2006-05-01 09:25:23 +00:00
namegen.h
network_client.c (svn r4623) - Codechange: s/byte/PlayerID/ 2006-04-29 14:31:16 +00:00
network_client.h
network_core.h (svn r4019) -Fix: [OSX] stopped using iconv for 10.2.8, since it was added in 10.3 2006-03-22 13:06:50 +00:00
network_data.c (svn r4413) -Fix: fixed a bug which pushed the client back to the main menu when a 2006-04-14 12:19:51 +00:00
network_data.h (svn r4267) - Fix (r4241): also validate the error number that a client receives from a server, and encapsulate this functionality into GetNetworkErrorMsg(). 2006-04-03 18:31:01 +00:00
network_gamelist.c
network_gamelist.h
network_gui.c (svn r4623) - Codechange: s/byte/PlayerID/ 2006-04-29 14:31:16 +00:00
network_server.c (svn r4521) - Fix: be consistent about the size of the player-name in MP. This hopefully fixes a crash on lesser OS's (eg Win98). Use ttd_strlcpy() to just copy over strings and properly terminate them because different implementations of snprintf() behave differently. Courtesy of TrueLight 2006-04-22 09:46:31 +00:00
network_server.h (svn r4521) - Fix: be consistent about the size of the player-name in MP. This hopefully fixes a crash on lesser OS's (eg Win98). Use ttd_strlcpy() to just copy over strings and properly terminate them because different implementations of snprintf() behave differently. Courtesy of TrueLight 2006-04-22 09:46:31 +00:00
network_udp.c (svn r4416) Remove a pointless buffer copy and use strlcpy() instead of snprintf("%s") 2006-04-14 18:52:08 +00:00
network_udp.h
network.c (svn r4521) - Fix: be consistent about the size of the player-name in MP. This hopefully fixes a crash on lesser OS's (eg Win98). Use ttd_strlcpy() to just copy over strings and properly terminate them because different implementations of snprintf() behave differently. Courtesy of TrueLight 2006-04-22 09:46:31 +00:00
network.h (svn r4623) - Codechange: s/byte/PlayerID/ 2006-04-29 14:31:16 +00:00
newgrf_callbacks.h (svn r4742) - Newstations: Add callbacks for building and drawing custom stations. 2006-05-04 20:00:50 +00:00
newgrf_engine.c (svn r4721) - NewGRF: use loading sprites rather than loaded when there is no vehicle (fixes issue with purchase list) 2006-05-03 20:51:42 +00:00
newgrf_engine.h (svn r4702) - NewGRF: add support for 'special' vehicle callbacks that use a different vehicle for parent scope than the first vehicle in the consist. 2006-05-02 21:42:11 +00:00
newgrf_spritegroup.c (svn r4741) - NewGRF: use the correct variable type for the random bit mask 2006-05-04 19:42:50 +00:00
newgrf_spritegroup.h (svn r4714) - NewGRF: simplify evaluation of 'real' sprite groups. 2006-05-03 15:46:21 +00:00
newgrf_station.c (svn r4749) - Newstations: add snowline support to variable 42. 2006-05-06 09:43:38 +00:00
newgrf_station.h (svn r4740) - Newstations: add function to evaluate station callbacks 2006-05-04 19:27:41 +00:00
newgrf_text.c (svn r4557) - NewGRF: translate from TTDPatch control codes to our own, instead of just simple validation. We still perform 2006-04-23 21:52:54 +00:00
newgrf_text.h (svn r4550) - NewGRF: update string system to new rules: a grf version of less than 6 uses the old scheme, of 7 or more uses the new scheme. (Moving targets, yay...) 2006-04-23 18:27:53 +00:00
newgrf.c (svn r4752) - NewGRF: brokenness slipped through... 2006-05-06 20:27:32 +00:00
newgrf.h (svn r4650) - NewGRF: use the correct type for _cur_spriteid 2006-05-01 16:52:43 +00:00
news_gui.c
news.h
npf.c (svn r4529) - Codechange: Use proper naming for hex numbers in debug prints eg. 0xF3A6. Use fixed lengths where applicable (newgrf). Unfortunately '%#X' is unusable since it gives 0XFF3 and '%#x' gives 0xff3 while we want 0xFF3 :P 2006-04-22 13:56:16 +00:00
npf.h (svn r4153) -Codechange. Changed NPF_TILE_LENGTH into an enum and moved it out of variables.h. Just a drop in the bucket, but it is a start 2006-03-29 19:00:56 +00:00
oldloader.c (svn r4529) - Codechange: Use proper naming for hex numbers in debug prints eg. 0xF3A6. Use fixed lengths where applicable (newgrf). Unfortunately '%#X' is unusable since it gives 0XFF3 and '%#x' gives 0xff3 while we want 0xFF3 :P 2006-04-22 13:56:16 +00:00
openttd.c (svn r4595) - Fix (FS#63) Music volume is now restored to the value saved in openttd.cfg 2006-04-27 21:05:32 +00:00
openttd.dsp (svn r4746) - Fix: VC shows warning in newgrf_station.c:211 and complains about missing sprite.c 2006-05-05 19:30:09 +00:00
openttd.dsw
openttd.h (svn r4639) -Feature: Turkish town names (jnmbk) 2006-05-01 09:25:23 +00:00
openttd.ico
openttd.sln
openttd.tgt (svn r4205) Whoops, forgot to add os_timer.c to project 2006-03-31 16:11:09 +00:00
openttd.vcproj (svn r4746) - Fix: VC shows warning in newgrf_station.c:211 and complains about missing sprite.c 2006-05-05 19:30:09 +00:00
order_cmd.c (svn r4471) - Pools: Add a facility for calling a custom function during pool block clean up. 2006-04-18 18:48:50 +00:00
order_gui.c (svn r4200) -Codechange: Make use of water map accessors when getting the Index of a Ship Depot. TODO: Store the depot index in the map 2006-03-31 10:47:06 +00:00
order.h (svn r4131) - CodeChange: Add proper semantics for StationID for such variables instead of using the general uint16-type. StationID was added for depots, waypoints and stations where necessary. We probably need to change GetDepot(), IsDepotIndex(), IsStationIndex(), GetWaypoint() and IsWaypointIndex() as well to use StationID. 2006-03-26 22:55:27 +00:00
os2.c (svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them. 2006-03-25 09:22:10 +00:00
os_timer.c (svn r4218) - Codechange: Try to make the rdtsc() not present warning message a bit more clear 2006-03-31 21:13:53 +00:00
ottdres.rc (svn r4123) - Forward-port the release-changes from the 0.4 branch back to trunk. This ensures an updated changelog, known-bugs, etc. 2006-03-26 21:07:56 +00:00
pathfind.c (svn r4715) - Fix: (FS#109) — Wrongfully bad signal - Don't allow OPF to enter train depot from the back 2006-05-03 16:18:45 +00:00
pathfind.h (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas. 2006-03-29 16:30:26 +00:00
player_gui.c (svn r4092) CodeChange : Named sprites instead of magic numbers plus create/use helper macro/enum for recoloring scheme 2006-03-24 18:16:39 +00:00
player.h (svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas. 2006-03-29 16:30:26 +00:00
players.c (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex 2006-04-10 07:15:58 +00:00
pool.c (svn r4471) - Pools: Add a facility for calling a custom function during pool block clean up. 2006-04-18 18:48:50 +00:00
pool.h (svn r4471) - Pools: Add a facility for calling a custom function during pool block clean up. 2006-04-18 18:48:50 +00:00
queue.c
queue.h
rail_cmd.c (svn r4748) - Newstations: use custom sprite layout callback for waypoints as well as stations. Supports merging of adjacent waypoints if the GRF supports it (newstatsw.grf) 2006-05-06 09:40:12 +00:00
rail_gui.c (svn r4449) - NewStations, remove parameter to use first custom station when building a railway station. The parameters will be 2006-04-16 17:05:45 +00:00
rail_map.h (svn r4461) -Codechange: Add and make use of map accessor functions for signal drawing. Includes some basic cleanup of the drawing functions 2006-04-17 19:09:30 +00:00
rail.c (svn r4351) Simplify ReverseTrackdir() to use a simple arithmetic operation instead of a table lookup 2006-04-11 04:49:23 +00:00
rail.h (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
railtypes.h (svn r4354) [Elrail][NewGRF] Codechange: Drawing of custom waypoints with custom ground sprites used the index of the rail type as an offset. With the introduction of elrails this offset is incorrect, so instead there is now a lookup table within the RailTypeInfo struct to explicitly list the offset. 2006-04-11 10:45:06 +00:00
readme.txt (svn r4123) - Forward-port the release-changes from the 0.4 branch back to trunk. This ensures an updated changelog, known-bugs, etc. 2006-03-26 21:07:56 +00:00
resource.h
road_cmd.c (svn r4590) - Fix (r4585): warning: suggest parentheses around && within ||. Sorry 2006-04-27 08:24:48 +00:00
road_gui.c (svn r4342) Change the first two parameters of commands - virtual pixel coordinates of the tile to operate on - to a TileIndex 2006-04-10 07:15:58 +00:00
road_map.c (svn r4215) -Codechange: Renamed *RoadStation* functions to *RoadStop* and moved them to station_map.h to keep consistency 2006-03-31 19:10:54 +00:00
road_map.h (svn r4435) - Fix: an assertion triggered when trying to remove a bridge with the remove-tool (r4348 surfaced this). In CmdRemoveRoad tiletype was not checked for ownership. Intorudce IsLevelCrossingTile() which checks if a tile is a crossing without knowing the type. Suggested by peter1138 and Tron. 2006-04-15 20:07:42 +00:00
road.h (svn r4374) Never directly commit something you prepared the evening before, mysteriously it will break in the morning, fix r4373 2006-04-12 05:26:36 +00:00
roadveh_cmd.c (svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE} 2006-04-23 19:35:36 +00:00
roadveh_gui.c (svn r4322) - Codechange: Remove conversion of kmh to mph from gui code to within the units conversion system, in string.c. This means displaying kmh requires no conversion, instead of being convert from kmh to mph, and then back to kmh again. 2006-04-08 12:04:23 +00:00
saveload.c (svn r4524) - Codechange: Use GB() macros for getting the saveload file/memory types 2006-04-22 12:40:25 +00:00
saveload.h (svn r4524) - Codechange: Use GB() macros for getting the saveload file/memory types 2006-04-22 12:40:25 +00:00
screenshot.c (svn r4105) - Feature: Add proper ISO-8859-15 <> LOCALCODE conversion. As the mess that is makefile can't properly support it at the moment, it is only available for MACOSX. Windows doesn't need FS conversion and I have no idea about OS/2 so it's disabled for them. 2006-03-25 09:22:10 +00:00
screenshot.h
sdl.c
sdl.h
settings_gui.c (svn r4654) - Fix [NewGRF]: Properly read in the GRFID. This fixes GRFID checking and activation/deactivation. Do swap the GRFID for displaying purposes. 2006-05-01 21:45:35 +00:00
settings.c (svn r4639) -Feature: Turkish town names (jnmbk) 2006-05-01 09:25:23 +00:00
settings.h (svn r4470) -Fix: FS#97 — Possible bug in Win64 versions (by michi_cc) 2006-04-18 18:02:52 +00:00
ship_cmd.c (svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE} 2006-04-23 19:35:36 +00:00
ship_gui.c (svn r4709) - Codechange: avoid messing around with globals, magic numbers and literal strings by using a string ID, when drawing the small right arrow for the small order lists (aircraft and ships) 2006-05-03 14:22:59 +00:00
signs.c (svn r4471) - Pools: Add a facility for calling a custom function during pool block clean up. 2006-04-18 18:48:50 +00:00
signs.h
slope.h (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
smallmap_gui.c (svn r4350) CodeChange : Add and use accessors [G|S]etIndustrype. Define and use IndustryGfx type instead of uint 2006-04-10 21:00:56 +00:00
sound.c (svn r4674) - Codechange: use correct parameter order for allocating sound file memory 2006-05-02 13:35:23 +00:00
sound.h
sprite.h (svn r4733) - NewGRF: remove remnants of old resolver code. 2006-05-04 03:38:09 +00:00
spritecache.c (svn r4481) - Fix: Validate the given sprite ID when loading a sprite. 2006-04-20 05:57:47 +00:00
spritecache.h (svn r4446) - Add function to determine if a Sprite ID exists. 2006-04-16 11:26:23 +00:00
station_cmd.c (svn r4742) - Newstations: Add callbacks for building and drawing custom stations. 2006-05-04 20:00:50 +00:00
station_gui.c (svn r4426) Code Cleaning : replacing tabs with spaces, removing obvious comments, aligning arrays etc... 2006-04-15 03:08:14 +00:00
station_map.c (svn r4113) Moved all relevant map functions for stations to station_map.[ch] 2006-03-26 14:41:39 +00:00
station_map.h (svn r4724) - Newstations: Add per-tile random data for station tiles. 2006-05-03 21:25:49 +00:00
station.h (svn r4612) - NewStations: add random bits (for graphic variation) to stations 2006-04-28 20:48:45 +00:00
StdAfx.c
stdafx.h (svn r4522) -Fix: include stdio before stddef; some targets don't like the other way around. 2006-04-22 10:12:14 +00:00
string.c
string.h
strings.c (svn r4513) Codechange : Assemble a bit the scattered parts of Cargo types. 2006-04-22 01:37:31 +00:00
strings.h
subsidy_gui.c
svnup.sh (svn r2087) Show also the modified filenames along each change in svn log. Prevents enraging Darkvater, and we show the commit messages along changed files everywhere else too (on IRC and in mail). 2005-03-27 15:13:51 +00:00
terraform_gui.c (svn r4279) s/\<CL_/CLEAR_/ 2006-04-04 21:35:13 +00:00
texteff.c
thread.c
thread.h
tile.c (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
tile.h (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
town_cmd.c (svn r4591) -Fix (FS#122) Game no longer errors out when "Many random towns" is selected in the scenario editor. 2006-04-27 11:19:12 +00:00
town_gui.c (svn r4623) - Codechange: s/byte/PlayerID/ 2006-04-29 14:31:16 +00:00
town_map.h (svn r4261) CodeChange : Add and Use Accessor for Houses Construction. And cleaning on town.flags12 too 2006-04-03 14:56:07 +00:00
town.h (svn r4591) -Fix (FS#122) Game no longer errors out when "Many random towns" is selected in the scenario editor. 2006-04-27 11:19:12 +00:00
train_cmd.c (svn r4750) -Fix: Trains could enter certain sloped rail tiles under bridges with incompatible rail type 2006-05-06 14:32:16 +00:00
train_gui.c (svn r4610) - If a wagon has a capacity of 0 (zero), display it in the purchase list as N/A. 2006-04-28 19:56:18 +00:00
train.h
tree_cmd.c (svn r4572) Remove vehicle_leave_tile_proc 2006-04-25 07:32:33 +00:00
tree_map.h (svn r4271) s/\<TR_/TREE_/ resp. s/\<TR_/TREE_GROUND/ 2006-04-04 06:25:05 +00:00
tunnel_map.c
tunnel_map.h (svn r4166) Sprinkle several map accessors with assert()s 2006-03-30 09:29:01 +00:00
tunnelbridge_cmd.c (svn r4572) Remove vehicle_leave_tile_proc 2006-04-25 07:32:33 +00:00
unix.c (svn r4219) - Add support for WITH_ICONV. It is enabled by default for OSX > 10.3 for all others set it with WITH_ICONV in Makefile.config or with --with-iconv with configure. --with-config=/somedir will search for iconv include files somewhere (or in Makefile.config with WITH_ICONV_PATH). Custom library loading is not (yet) supported 2006-03-31 21:22:41 +00:00
unmovable_cmd.c (svn r4572) Remove vehicle_leave_tile_proc 2006-04-25 07:32:33 +00:00
unmovable_map.h (svn r4648) - Fix (r4196): Company HQ's were not upgraded during the monthly loops. 2006-05-01 13:24:37 +00:00
unmovable.h (svn r4194) -Codechange: Renamed UpdatePlayerHouse to UpdateCompanyHQ because the rest of the code calls it Comapany HQ. Moved it to unmovable_cmd.c because CompanyHQ is an unmovable and has nothing to do with economy. 2006-03-31 08:59:19 +00:00
variables.h (svn r4591) -Fix (FS#122) Game no longer errors out when "Many random towns" is selected in the scenario editor. 2006-04-27 11:19:12 +00:00
vehicle_gui.c (svn r4561) - NewGRF: implement most of callback 0x23: additional text in vehicle purchase windows. 2006-04-23 22:33:10 +00:00
vehicle_gui.h (svn r4561) - NewGRF: implement most of callback 0x23: additional text in vehicle purchase windows. 2006-04-23 22:33:10 +00:00
vehicle.c (svn r4599) -Fix: [Cloning, autoreplace] FS#141 clone service-interval 2006-04-27 23:11:43 +00:00
vehicle.h (svn r4466) -Fix: (FS#71) Game no longer crashes when the last vehicle serving a station has been deleted. 2006-04-18 08:50:17 +00:00
viewport.c (svn r4554) Replace magic numbers by TILE_{HEIGHT,SIZE} 2006-04-23 19:35:36 +00:00
viewport.h
void_map.h
water_cmd.c (svn r4572) Remove vehicle_leave_tile_proc 2006-04-25 07:32:33 +00:00
water_map.h (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 2006-04-23 13:48:16 +00:00
waypoint.c (svn r4739) - Newstations: remove cargo type parameter of GetCustomStationRelocation() as we can determine it internally 2006-05-04 19:21:16 +00:00
waypoint.h (svn r4131) - CodeChange: Add proper semantics for StationID for such variables instead of using the general uint16-type. StationID was added for depots, waypoints and stations where necessary. We probably need to change GetDepot(), IsDepotIndex(), IsStationIndex(), GetWaypoint() and IsWaypointIndex() as well to use StationID. 2006-03-26 22:55:27 +00:00
widget.c
win32.c (svn r4560) - Fix: (r3008) Remove VS2005 undefined vsnprintf() as it doesn't exist in the windows libraries (only _vsnprintf). This caused the bad function to be called that could result in non-properly terminated strings. Thanks for noticing Tron. 2006-04-23 22:28:26 +00:00
win32.h
win64.asm
window.c (svn r4249) -Codechange: Replace more occurences of 16 by TILE_SIZE and of 8 by TILE_HEIGHT. Reverted one change from the previous commit because it was faulty 2006-04-03 09:07:21 +00:00
window.h (svn r4301) - Fix: the maxlength parameter of Textbuf is supposed to be the size of the buffer (so length of string + '\0'), but in the code it was a mix of both. It didn't cause any problems though, only an occasionaly one-less character than allowed. (thanks Tron for noticing) 2006-04-06 19:11:41 +00:00

OpenTTD README
Last updated:    2006-03-26
Release version: 0.4.7
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
9.0) Troubleshooting
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.

OpenTTD is licensed under the GNU General Public License version 2.0. For
more information, see the file 'COPYING'.

2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can also find the OpenTTD forums at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a saved game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	BeOS                 - SDL
	FreeBSD              - SDL
	Linux                - SDL
	MacOS X (universal)  - Cocoa video and sound drivers (SDL works too, but not 100% and not as a universal binary)
	MorphOS              - SDL
	OS/2                 - SDL
	Windows              - Win32 GDI (faster) or SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't
look as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in
Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Unfortunately, there is currently no comprehensive list of features, but there
is a basic features list on the web, and some optional features can be
controlled through the Configure Patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place semaphore signals
* Ctrl-D toggles double mode in the Windows version
* Ingame console. More information at
  http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It's mostly undocumented. Almost all settings can be changed
ingame by using the 'Configure Patches' window.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you want to build with SDL support
  you need to add WITH_SDL to the project settings.
  PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
  to work you need their development files. For best results, download the
  openttd-useful.zip file from SourceForge under the Files tab. Put the header
  files into your compiler's include/ directory and the library (.lib) files
  into the lib/ directory.
  For more help with VS6 see docs/Readme_Windows_MSVC6.0.txt.

  You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS X:
  Use "make" or Xcode (which will then call make for you)
	This will give you a binary for your CPU type (PPC/Intel)
	To make an universal binary type "make FAT_BINARY:=1"

BeOS:
  Use "make".

FreeBSD:
  You need the port devel/sdl12 for a non-dedicated build.
  graphics/png is optional for screenshots in the PNG format.
  Use "gmake".

MorphOS:
  Use "make". Note that you need the MorphOS SDK and the
  powersdl.library SDK.

OS/2:
  Open Watcom C/C++ 1.3 or later is required to build the OS/2 version. See the
  docs/Readme_OS2.txt file for more information.


8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at
http://translator.openttd.org/, is highly encouraged. For a username/password
combo you should contact the development team, either by mail, IRC or the
forums. The system is straightforward to use, and if you have any problems,
read the online help located there.

If for some reason the website is down for a longer period of time, the
information below might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before beginning the translation
      process! This avoids double work, as someone else may have already
      started translating to the same language.
    * Translators must use the character set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.
    * Currently it is not possible to translate into character sets other than
      Latin.

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to
translate (You did, right? Of course you did.) you can pick up english.txt
(found in the SVN repository under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of
      the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language
file with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the English strings. Note that it looks
for english.txt in the lang subdirectory, which is where your language file
should also be.

That's all! You should now be able to select the language in the game options.

9.0) Troubleshooting
---- ---------------

To see all startup options available to you, start OpenTTD with the
"./openttd -h" option. This might help you tweak some of the settings.

If the game is acting strange and you feel adventurous you can try the
"-d [[<name>]=[<level>]" flag, where the higher levels will give you more
debugging output. The "name" variable can help you to display only some type of
debugging messages. This is mostly undocumented so best is to look in the
source code file debug.c for the various debugging types. For more information
look at http://wiki.openttd.org/index.php/Command_line.

The most frequent problem is missing data files. Don't forget to put all GRF
files from TTD into your data/ folder including sample.cat!

Under Windows 98 and lower it is impossible to use a dedicated server; it will
fail to start. Perhaps this is for the better because those OS's are not known
for their stability.

X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
  Bjarni Corfitzen (Bjarni)      - Mac OS X port, coder
  Victor Fischer (Celestar)      - Programming everywhere you need him to
  Tam<61>s Farag<61> (Darkvater)       - Lead programmer
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Owen Rudge (orudge)            - Contributor, forum host, master server host, OS/2 port
  Peter Nelson (peter1138)       - NewGRF support wizard, OpenTTD addict
  Christoph Mallon (Tron)        - Programmer, code correctness police
  Patric Stout (TrueLight)       - Programmer, network guru, SVN-repository and website host

Retired Developers:
  Dominik Scherer (dominik81)    - Lead programmer, GUI expert (0.3.0 - 0.3.6)
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite
  Petr Baudis (pasky) - Many patches, newgrf support, etc.
  Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with (and future PBS)
  Stefan Mei<65>ner (sign_de) - For his work on the console
  Mike Ragsdale - OpenTTD installer
  Cian Duffy (MYOB) - BeOS port / manual writing
  Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
  Michael Blunck - For revolutionizing TTD with awesome graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!