(svn r4741) - NewGRF: use the correct variable type for the random bit mask

pull/155/head
peter1138 19 years ago
parent c22e79d551
commit 2280caaef3

@ -188,7 +188,7 @@ static inline const SpriteGroup *ResolveVariable(const SpriteGroup *group, Resol
static inline const SpriteGroup *ResolveRandom(const SpriteGroup *group, ResolverObject *object)
{
byte mask;
uint32 mask;
byte index;
object->scope = group->g.random.var_scope;

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