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rubidium
9d9607e8ec
(svn r25213) -Fix [FS#5537]: clarify on which tiles IsDesertTile and IsSnowTile work, i.e. the ones without infrastructure or buildings
-Feature: introduce GetTerrainType which allows one to get that information for tiles with buildings and infrastructure as well
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11 years ago |
.. |
api
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(svn r25213) -Fix [FS#5537]: clarify on which tiles IsDesertTile and IsSnowTile work, i.e. the ones without infrastructure or buildings
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11 years ago |
script_config.cpp
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(svn r24788) -Change: Detach script settings from difficulty settings. Always allow changing all script settings without setting difficulty to custom.
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12 years ago |
script_config.hpp
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(svn r24317) -Feature: Add dropdowns to AI configurations, if all values have labels.
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12 years ago |
script_fatalerror.hpp
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(svn r23358) -Codechange: move AI_FatalError to Script_FatalError (and to its own file)
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13 years ago |
script_info.cpp
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(svn r24789) -Add: Separate setting to control the default settings of newly added scripts and random AIs.
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12 years ago |
script_info.hpp
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(svn r23613) -Add: allow IsDeveloperOnly in info.nut, to indicate if you can select this GS via the GUI (optional, defaults to false)
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13 years ago |
script_info_dummy.cpp
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(svn r24776) -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)
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12 years ago |
script_instance.cpp
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(svn r24538) -Fix-ish: remove compiler warning about initialization order
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12 years ago |
script_instance.hpp
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(svn r24537) -Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts.
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12 years ago |
script_scanner.cpp
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(svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the path instead of a boolean (LordAro)
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12 years ago |
script_scanner.hpp
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(svn r24487) -Codechange [FS#5236]: make several DoesContentExist return the path instead of a boolean (LordAro)
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12 years ago |
script_storage.hpp
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(svn r23632) -Add: GSCompanyMode, to change company in GameScripts
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13 years ago |
script_suspend.hpp
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(svn r23360) -Codechange: move AIInstance to ScriptInstance, making it reusable by other script API instances
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13 years ago |
squirrel.cpp
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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12 years ago |
squirrel.hpp
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(svn r23604) -Add: initial support for GameScripts
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13 years ago |
squirrel_class.hpp
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(svn r23651) -Feature: [NoGo] GSText now accepts string arguments as parameters to the constructor
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13 years ago |
squirrel_helper.hpp
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(svn r23735) -Codechange: remove ~50 includes from headers that weren't needed
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13 years ago |
squirrel_helper_type.hpp
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(svn r22406) -Document: some more "random-ish" tidbits
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13 years ago |
squirrel_std.cpp
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(svn r23293) -Codechange: make LoadScript/LoadFile non-static
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13 years ago |
squirrel_std.hpp
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(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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12 years ago |