OpenTTD-patches/table
2005-06-30 05:27:32 +00:00
..
ai_rail.h (svn r1589) Adapt the AI to a slight behavior change of CmdBuildSignals() introduced in r1585 2005-01-22 18:46:30 +00:00
animcursors.h (svn r2420) - Codechange: magic number elminitation of cursorsprites. 2005-06-06 13:47:06 +00:00
autorail.h (svn r1571) Feature: Visually enhanced autorail placing 2005-01-19 20:55:23 +00:00
bridge_land.h (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing. 2005-03-25 17:30:54 +00:00
build_industry.h (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :) 2005-05-11 00:00:27 +00:00
clear_land.h (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00
currency.h (svn r1233) Fixed several currency issues. Now currencies should work correctly again. 2004-12-22 19:48:27 +00:00
engines.h (svn r2428) - Feature: [newgrf] Implement shorter train vehicles (Therax), and the callback that goes with it. 2005-06-06 22:44:11 +00:00
files.h (svn r2229) - Fix: [ 1188777 ] Non-existing sprite #5125 (presignal). The DOS grf file trgi.grf has 6 less sprites than the windows one. This results in some segfaults for certain sprites. Fixed it by added a dummy grf file consisting ofr 6 sprites and loaded when using DOS gfx at the appropiate place. 2005-04-24 21:44:45 +00:00
genland.h (svn r1396) Introduce TileIndexDiffC - the compile time version of TileIndexDiff 2005-01-06 11:39:00 +00:00
industry_land.h (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00
landscape_const.h (svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron) 2004-09-12 21:49:38 +00:00
landscape_sprite.h (svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron) 2004-09-12 21:49:38 +00:00
namegen.h (svn r2397) - CodeChange: rename all "ttd" files to "openttd" files. 2005-06-02 19:30:21 +00:00
palettes.h (svn r2497) Use a struct array for palette entries instead of a flat byte array 2005-06-30 05:27:32 +00:00
road_land.h (svn r1902) Replace some casts with proper typing 2005-02-22 15:39:45 +00:00
roadveh.h (svn r1) Import of revision 975 of old (crashed) SVN 2004-08-09 17:04:08 +00:00
sprites.h (svn r2424) - Fix: backport the smallmap_gui.c changes from the map/ branch into trunk. This also implicitely fixes the bug where the game would crash in certain resolutions with certain minimap masks when dragged partly outside the game-area. 2005-06-06 15:58:58 +00:00
station_land.h (svn r1402) Trim trailing whitespace 2005-01-06 18:45:28 +00:00
town_land.h (svn r800) Check if the data tables for houses have the correct number of elements via compile time asserts 2004-11-24 17:19:26 +00:00
track_land.h (svn r2048) -Fix: deleted a word somehow :s (Tnx Tron!) 2005-03-24 17:33:27 +00:00
train_cmd.h (svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron) 2004-09-12 21:49:38 +00:00
tree_land.h (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115). 2005-05-09 22:33:00 +00:00
tunnel_land.h (svn r826) Seperate all bridge related tables from tunnel_land.h into their own file 2004-11-26 20:29:05 +00:00
unmovable_land.h (svn r907) Sprinkle holy ANSI water: 2004-12-03 07:43:00 +00:00
water_land.h (svn r1903) Replace some casts and macro magic with proper typing, similar to r1902 2005-02-22 18:27:57 +00:00