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2675762ae9
Building with FreeType is still possible and will take precedence over the GDI renderer, but the project files don't include FreeType anymore by default. Combining GDI rendering with ICU text layout is untested.
71 lines
2.3 KiB
Markdown
71 lines
2.3 KiB
Markdown
# Compiling OpenTTD using Microsoft Visual C++
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Last updated: 2018-12-27
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## Supported MSVC compilers
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OpenTTD includes projects for Visual Studio 2015 Update 3 or more recent.
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You can download the free Visual Studio Community Edition from Microsoft at
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https://visualstudio.microsoft.com/vs/community/.
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## Required files
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### Microsoft platform files
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OpenTTD needs the Platform SDK, if it isn't installed already. This can be
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done during installing Visual Studio, by selecting
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`Visual C++ MFC for x86 and x64` (and possibly
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`Visual C++ ATL for x86 and x64` depending on your version). If not, you
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can get it at this location:
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- [MS Windows Platform SDK](https://developer.microsoft.com/en-US/windows/downloads/windows-10-sdk)
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Install the SDK by following the instructions as given.
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### OpenTTD dependencies
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Dependencies for OpenTTD on Windows are handled via
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[vcpkg](https://github.com/Microsoft/vcpkg/). First you need to install vcpkg
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by following the `Quick Start` intructions of their
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[README](https://github.com/Microsoft/vcpkg/blob/master/README.md).
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After this, you can install the dependencies OpenTTD needs. We advise to use
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the `static` versions, and OpenTTD currently needs the following dependencies:
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- liblzma
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- libpng
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- lzo
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- zlib
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To install both the x64 (64bit) and x86 (32bit) variants, you can use:
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```ps
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.\vcpkg install liblzma:x64-windows-static libpng:x64-windows-static lzo:x64-windows-static zlib:x64-windows-static
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.\vcpkg install liblzma:x86-windows-static libpng:x86-windows-static lzo:x86-windows-static zlib:x86-windows-static
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```
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## TTD Graphics files
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See section 4.1 of README.md for the required 3rdparty files and how to install them.
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## Compiling
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Open the appropriate `sln` (Solution) file for your version of Visual Studio:
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- VS 2015: projects/openttd_vs140.sln
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- VS 2017: projects/openttd_vs141.sln
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- VS 2019: projects/openttd_vs142.sln
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Set the build mode to `Release` in
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`Build > Configuration manager > Active solution configuration`.
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You can now compile.
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If everything works well the binary should be in `objs\Win[32|64]\Release\openttd.exe`
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and in `bin\openttd.exe`
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## Problems
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If compilation fails, double-check that you are using the latest github
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source. If it still doesn't work, check in on IRC (irc://irc.oftc.net/openttd),
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to ask for help.
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