2018-12-26 09:08:57 +00:00
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# Compiling OpenTTD using Microsoft Visual C++
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Last updated: 2018-12-27
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## Supported MSVC compilers
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OpenTTD includes projects for Visual Studio 2015 Update 3 or more recent.
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You can download the free Visual Studio Community Edition from Microsoft at
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https://visualstudio.microsoft.com/vs/community/.
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## Required files
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### Microsoft platform files
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OpenTTD needs the Platform SDK, if it isn't installed already. This can be
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done during installing Visual Studio, by selecting
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`Visual C++ MFC for x86 and x64` (and possibly
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`Visual C++ ATL for x86 and x64` depending on your version). If not, you
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can get it at this location:
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2019-01-26 10:03:54 +00:00
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- [MS Windows Platform SDK](https://developer.microsoft.com/en-US/windows/downloads/windows-10-sdk)
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2018-12-26 09:08:57 +00:00
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Install the SDK by following the instructions as given.
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### OpenTTD dependencies
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Dependencies for OpenTTD on Windows are handled via
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[vcpkg](https://github.com/Microsoft/vcpkg/). First you need to install vcpkg
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by following the `Quick Start` intructions of their
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[README](https://github.com/Microsoft/vcpkg/blob/master/README.md).
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After this, you can install the dependencies OpenTTD needs. We advise to use
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the `static` versions, and OpenTTD currently needs the following dependencies:
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- liblzma
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- libpng
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- lzo
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- zlib
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To install both the x64 (64bit) and x86 (32bit) variants, you can use:
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```ps
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2018-11-25 01:00:42 +00:00
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.\vcpkg install liblzma:x64-windows-static libpng:x64-windows-static lzo:x64-windows-static zlib:x64-windows-static
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.\vcpkg install liblzma:x86-windows-static libpng:x86-windows-static lzo:x86-windows-static zlib:x86-windows-static
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2018-12-26 09:08:57 +00:00
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```
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## TTD Graphics files
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See section 4.1 of README.md for the required 3rdparty files and how to install them.
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## Compiling
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Open the appropriate `sln` (Solution) file for your version of Visual Studio:
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- VS 2015: projects/openttd_vs140.sln
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- VS 2017: projects/openttd_vs141.sln
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2019-01-26 10:03:54 +00:00
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- VS 2019: projects/openttd_vs142.sln
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2018-12-26 09:08:57 +00:00
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Set the build mode to `Release` in
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`Build > Configuration manager > Active solution configuration`.
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You can now compile.
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If everything works well the binary should be in `objs\Win[32|64]\Release\openttd.exe`
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and in `bin\openttd.exe`
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## Problems
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If compilation fails, double-check that you are using the latest github
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source. If it still doesn't work, check in on IRC (irc://irc.oftc.net/openttd),
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to ask for help.
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