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rubidium
4b75a29766
(svn r9038) -Fix [FS#115]: inactive connections are not automatically kicked, i.e. people who only open a telnet (or similar) connection to a server.
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18 years ago |
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core
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(svn r9038) -Fix [FS#115]: inactive connections are not automatically kicked, i.e. people who only open a telnet (or similar) connection to a server.
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18 years ago |
network.cpp
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(svn r9016) [SunOS] -Fix: Don't use a struct-member that doesn't exist.
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18 years ago |
network.h
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(svn r8949) -Codechange: only test the first NETWORK_REVISION_LENGTH - 1 characters when determining network compatability. This makes it possible to have 'long' branch names while still being able to play network games.
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18 years ago |
network_client.cpp
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(svn r8546) -Codechange: add a seperate (wrapper) functions to send/receive booleans.
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18 years ago |
network_client.h
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(svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
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18 years ago |
network_data.cpp
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(svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
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18 years ago |
network_data.h
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(svn r8461) -Feature: check for NewGRF compatability before actually downloading the map from a game server when connecting from the command prompt and internal console.
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18 years ago |
network_gamelist.cpp
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(svn r8857) -Documentation: Added some doxygen @file tags, repaired others (the @file tag MUST be found before any line of code, that includes preprocessor directives).
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18 years ago |
network_gamelist.h
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(svn r8544) -Codechange: move game list related function/struct declarations to network_gamelist.h
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18 years ago |
network_gui.cpp
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(svn r8543) -Codechange: make a real difference between querying the server via UDP and TCP.
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18 years ago |
network_gui.h
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(svn r8038) -Merge: the cpp branch. Effort of KUDr, Celestar, glx, Smoovius, stillunknown and pv2b.
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18 years ago |
network_server.cpp
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(svn r9038) -Fix [FS#115]: inactive connections are not automatically kicked, i.e. people who only open a telnet (or similar) connection to a server.
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18 years ago |
network_server.h
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(svn r8083) -Codechange: make a NetworkSocketHandler as base for all sockets and move a little of NetworkClientState functionality to the NetworkSocketHandler. Move the rest of the NetworkClientState to the new NetworkTCPSocketHandler class/struct, which is not yet implemented in an object oriented manner. The UDP socket handler now extends the NetworkSocketHandler instead of having a reference to a NetworkClientState.
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18 years ago |
network_udp.cpp
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(svn r9031) -Codechange: Introduce grfconfig->status, and use it for states that are
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18 years ago |
network_udp.h
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(svn r8543) -Codechange: make a real difference between querying the server via UDP and TCP.
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18 years ago |