(svn r8857) -Documentation: Added some doxygen @file tags, repaired others (the @file tag MUST be found before any line of code, that includes preprocessor directives).

This commit is contained in:
celestar 2007-02-23 08:37:33 +00:00
parent 8bffad2b59
commit dfa3c0aae1
30 changed files with 97 additions and 65 deletions

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@ -1,6 +1,6 @@
/* $Id$ */
/** @file aircraft_cmd.h */
/** @file aircraft.h */
#ifndef AIRCRAFT_H
#define AIRCRAFT_H

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@ -1,14 +1,14 @@
/* $Id$ */
/**
* @file config.h Configuration options of the network stuff
*/
#ifndef NETWORK_CORE_CONFIG_H
#define NETWORK_CORE_CONFIG_H
#ifdef ENABLE_NETWORK
/**
* @file config.h Configuration options of the network stuff
*/
/** DNS hostname of the masterserver */
#define NETWORK_MASTER_SERVER_HOST "master.openttd.org"
/** Message sent to the masterserver to 'identify' this client as OpenTTD */

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@ -1,5 +1,9 @@
/* $Id$ */
/**
* @file core.cpp Functions used to initialize/shut down the core network
*/
#ifdef ENABLE_NETWORK
#include "../../stdafx.h"
@ -8,10 +12,6 @@
#include "core.h"
#include "packet.h"
/**
* @file core.cpp Functions used to initialize/shut down the core network
*/
#ifdef __MORPHOS__
/* the library base is required here */
struct Library *SocketBase = NULL;

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@ -1,5 +1,9 @@
/* $Id$ */
/**
* @file core.h Base for all network types (UDP and TCP)
*/
#ifndef NETWORK_CORE_H
#define NETWORK_CORE_H
@ -8,10 +12,6 @@
#include "os_abstraction.h"
#include "../../newgrf_config.h"
/**
* @file core.h Base for all network types (UDP and TCP)
*/
bool NetworkCoreInitialize(void);
void NetworkCoreShutdown(void);

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@ -1,5 +1,10 @@
/* $Id$ */
/**
* @file game.h Information about a game that is sent between a
* game server, game client and masterserver.
*/
#ifndef NETWORK_CORE_GAME_H
#define NETWORK_CORE_GAME_H
@ -9,11 +14,6 @@
#include "../../date.h"
#include "../../newgrf_config.h"
/**
* @file game.h Information about a game that is sent between a
* game server, game client and masterserver.
*/
/**
* This is the struct used by both client and server
* some fields will be empty on the client (like game_password) by default

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@ -1,14 +1,14 @@
/* $Id$ */
#ifndef NETWORK_CORE_OS_ABSTRACTION_H
#define NETWORK_CORE_OS_ABSTRACTION_H
/**
* @file os_abstraction.h Network stuff has many things that needs to be
* included and/or implemented by default.
* All those things are in this file.
*/
#ifndef NETWORK_CORE_OS_ABSTRACTION_H
#define NETWORK_CORE_OS_ABSTRACTION_H
/* Include standard stuff per OS */
#ifdef ENABLE_NETWORK

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@ -1,5 +1,9 @@
/* $Id$ */
/**
* @file packet.cpp Basic functions to create, fill and read packets.
*/
#ifdef ENABLE_NETWORK
#include "../../stdafx.h"
@ -9,10 +13,6 @@
#include "packet.h"
/**
* @file packet.cpp Basic functions to create, fill and read packets.
*/
/* Do not want to include functions.h and all required headers */
extern void NORETURN CDECL error(const char *str, ...);

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@ -1,5 +1,9 @@
/* $Id$ */
/**
* @file packet.h Basic functions to create, fill and read packets.
*/
#ifndef NETWORK_CORE_PACKET_H
#define NETWORK_CORE_PACKET_H
@ -8,10 +12,6 @@
#include "config.h"
#include "core.h"
/**
* @file packet.h Basic functions to create, fill and read packets.
*/
typedef uint16 PacketSize; ///< Size of the whole packet.
typedef uint8 PacketType; ///< Identifier for the packet

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@ -1,5 +1,9 @@
/* $Id$ */
/**
* @file tcp.cpp Basic functions to receive and send TCP packets.
*/
#ifdef ENABLE_NETWORK
#include "../../stdafx.h"
@ -14,10 +18,6 @@
#include "tcp.h"
#include "../../helpers.hpp"
/**
* @file tcp.cpp Basic functions to receive and send TCP packets.
*/
/** Very ugly temporary hack !!! */
void NetworkTCPSocketHandler::Initialize()
{

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@ -1,5 +1,9 @@
/* $Id$ */
/**
* @file tcp.h Basic functions to receive and send TCP packets.
*/
#ifndef NETWORK_CORE_TCP_H
#define NETWORK_CORE_TCP_H
@ -9,10 +13,6 @@
#include "core.h"
#include "packet.h"
/**
* @file tcp.h Basic functions to receive and send TCP packets.
*/
/**
* Enum with all types of UDP packets.
* The order of the first 4 packets MUST not be changed, as

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@ -1,5 +1,9 @@
/* $Id$ */
/**
* @file core/udp.cpp Basic functions to receive and send UDP packets.
*/
#ifdef ENABLE_NETWORK
#include "../../stdafx.h"
@ -9,10 +13,6 @@
#include "packet.h"
#include "udp.h"
/**
* @file core/udp.cpp Basic functions to receive and send UDP packets.
*/
/**
* Start listening on the given host and port.
* @param host the host (ip) to listen on

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@ -1,16 +1,5 @@
/* $Id$ */
#ifndef NETWORK_CORE_UDP_H
#define NETWORK_CORE_UDP_H
#ifdef ENABLE_NETWORK
#include "os_abstraction.h"
#include "core.h"
#include "game.h"
#include "packet.h"
#include "../../debug.h"
/**
* @file udp.h Basic functions to receive and send UDP packets.
*
@ -72,6 +61,17 @@
* 1+ 1 whether the server is dedicated (0 = no, 1 = yes)
*/
#ifndef NETWORK_CORE_UDP_H
#define NETWORK_CORE_UDP_H
#ifdef ENABLE_NETWORK
#include "os_abstraction.h"
#include "core.h"
#include "game.h"
#include "packet.h"
#include "../../debug.h"
/** Enum with all types of UDP packets. The order MUST not be changed **/
enum PacketUDPType {
PACKET_UDP_CLIENT_FIND_SERVER, ///< Queries a game server for game information

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/* $Id$ */
/**
* @file network_gamelist.cpp This file handles the GameList
* Also, it handles the request to a server for data about the server
*/
#ifdef ENABLE_NETWORK
#include "../stdafx.h"
@ -11,11 +16,6 @@
#include "network_gamelist.h"
#include "network_gui.h"
/**
* @file network_gamelist.cpp This file handles the GameList
* Also, it handles the request to a server for data about the server
*/
NetworkGameList *_network_game_list = NULL;
/** Should we stop/contiue requerying of offline servers? */

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@ -1,5 +1,12 @@
/* $Id$ */
/**
* @file network_udp.cpp This file handles the UDP related communication.
*
* This is the GameServer <-> MasterServer and GameServer <-> GameClient
* communication before the game is being joined.
*/
#ifdef ENABLE_NETWORK
#include "../stdafx.h"
@ -15,13 +22,6 @@
#include "core/udp.h"
/**
* @file network_udp.c This file handles the UDP related communication.
*
* This is the GameServer <-> MasterServer and GameServer <-> GameClient
* communication before the game is being joined.
*/
enum {
ADVERTISE_NORMAL_INTERVAL = 30000, // interval between advertising in ticks (15 minutes)
ADVERTISE_RETRY_INTERVAL = 300, // readvertise when no response after this many ticks (9 seconds)

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@ -1,6 +1,6 @@
/* $Id$ */
/** @file station_cmd.cpp */
/** @file station.cpp */
#include "stdafx.h"
#include "openttd.h"

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/* $Id$ */
/** @file follow_track.hpp Template function for track followers */
#ifndef FOLLOW_TRACK_HPP
#define FOLLOW_TRACK_HPP

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/* $Id$ */
/** @file nodelist.hpp */
#ifndef NODELIST_HPP
#define NODELIST_HPP

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/* $Id$ */
/** @file yapf.h */
#ifndef YAPF_H
#define YAPF_H

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/* $Id$ */
/** @file yapf_base.hpp */
#ifndef YAPF_BASE_HPP
#define YAPF_BASE_HPP

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/* $Id$ */
/** @file yapf_common.hpp */
#ifndef YAPF_COMMON_HPP
#define YAPF_COMMON_HPP

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/* $Id$ */
/** @file yapf_costcache.hpp */
#ifndef YAPF_COSTCACHE_HPP
#define YAPF_COSTCACHE_HPP

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/* $Id$ */
/** @file yapf_costrail.hpp */
#ifndef YAPF_COSTRAIL_HPP
#define YAPF_COSTRAIL_HPP

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/* $Id$ */
/** @file yapf_destrail.hpp */
#ifndef YAPF_DESTRAIL_HPP
#define YAPF_DESTRAIL_HPP

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/* $Id$ */
/** @file yapf_node.hpp */
#ifndef YAPF_NODE_HPP
#define YAPF_NODE_HPP

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/* $Id$ */
/** @file yapf_node_rail.hpp */
#ifndef YAPF_NODE_RAIL_HPP
#define YAPF_NODE_RAIL_HPP

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/* $Id$ */
/** @file yapf_node_road.hpp */
#ifndef YAPF_NODE_ROAD_HPP
#define YAPF_NODE_ROAD_HPP

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/* $Id$ */
/** @file yapf_rail.cpp */
#include "../stdafx.h"
#include "yapf.hpp"

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/* $Id$ */
/** @file yapf_road.cpp */
#include "../stdafx.h"
#include "yapf.hpp"

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/* $Id$ */
/** @file yapf_settings.h */
#if !defined(YAPF_SETTINGS_H) || defined(YS_DEF)
# ifndef YAPF_SETTINGS_H

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@ -1,5 +1,7 @@
/* $Id$ */
/** @file yapf_ship.cpp */
#include "../stdafx.h"
#include "yapf.hpp"