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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r8857) -Documentation: Added some doxygen @file tags, repaired others (the @file tag MUST be found before any line of code, that includes preprocessor directives).
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@ -1,6 +1,6 @@
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/* $Id$ */
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/** @file aircraft_cmd.h */
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/** @file aircraft.h */
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#ifndef AIRCRAFT_H
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#define AIRCRAFT_H
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@ -1,14 +1,14 @@
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/* $Id$ */
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/**
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* @file config.h Configuration options of the network stuff
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*/
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#ifndef NETWORK_CORE_CONFIG_H
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#define NETWORK_CORE_CONFIG_H
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#ifdef ENABLE_NETWORK
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/**
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* @file config.h Configuration options of the network stuff
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*/
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/** DNS hostname of the masterserver */
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#define NETWORK_MASTER_SERVER_HOST "master.openttd.org"
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/** Message sent to the masterserver to 'identify' this client as OpenTTD */
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@ -1,5 +1,9 @@
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/* $Id$ */
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/**
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* @file core.cpp Functions used to initialize/shut down the core network
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*/
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#ifdef ENABLE_NETWORK
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#include "../../stdafx.h"
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@ -8,10 +12,6 @@
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#include "core.h"
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#include "packet.h"
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/**
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* @file core.cpp Functions used to initialize/shut down the core network
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*/
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#ifdef __MORPHOS__
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/* the library base is required here */
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struct Library *SocketBase = NULL;
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@ -1,5 +1,9 @@
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/* $Id$ */
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/**
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* @file core.h Base for all network types (UDP and TCP)
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*/
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#ifndef NETWORK_CORE_H
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#define NETWORK_CORE_H
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@ -8,10 +12,6 @@
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#include "os_abstraction.h"
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#include "../../newgrf_config.h"
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/**
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* @file core.h Base for all network types (UDP and TCP)
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*/
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bool NetworkCoreInitialize(void);
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void NetworkCoreShutdown(void);
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@ -1,5 +1,10 @@
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/* $Id$ */
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/**
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* @file game.h Information about a game that is sent between a
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* game server, game client and masterserver.
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*/
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#ifndef NETWORK_CORE_GAME_H
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#define NETWORK_CORE_GAME_H
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@ -9,11 +14,6 @@
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#include "../../date.h"
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#include "../../newgrf_config.h"
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/**
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* @file game.h Information about a game that is sent between a
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* game server, game client and masterserver.
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*/
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/**
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* This is the struct used by both client and server
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* some fields will be empty on the client (like game_password) by default
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/* $Id$ */
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#ifndef NETWORK_CORE_OS_ABSTRACTION_H
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#define NETWORK_CORE_OS_ABSTRACTION_H
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/**
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* @file os_abstraction.h Network stuff has many things that needs to be
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* included and/or implemented by default.
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* All those things are in this file.
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*/
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#ifndef NETWORK_CORE_OS_ABSTRACTION_H
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#define NETWORK_CORE_OS_ABSTRACTION_H
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/* Include standard stuff per OS */
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#ifdef ENABLE_NETWORK
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/* $Id$ */
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/**
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* @file packet.cpp Basic functions to create, fill and read packets.
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*/
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#ifdef ENABLE_NETWORK
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#include "../../stdafx.h"
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@ -9,10 +13,6 @@
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#include "packet.h"
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/**
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* @file packet.cpp Basic functions to create, fill and read packets.
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*/
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/* Do not want to include functions.h and all required headers */
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extern void NORETURN CDECL error(const char *str, ...);
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/* $Id$ */
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/**
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* @file packet.h Basic functions to create, fill and read packets.
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*/
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#ifndef NETWORK_CORE_PACKET_H
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#define NETWORK_CORE_PACKET_H
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@ -8,10 +12,6 @@
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#include "config.h"
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#include "core.h"
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/**
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* @file packet.h Basic functions to create, fill and read packets.
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*/
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typedef uint16 PacketSize; ///< Size of the whole packet.
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typedef uint8 PacketType; ///< Identifier for the packet
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/* $Id$ */
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/**
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* @file tcp.cpp Basic functions to receive and send TCP packets.
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*/
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#ifdef ENABLE_NETWORK
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#include "../../stdafx.h"
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@ -14,10 +18,6 @@
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#include "tcp.h"
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#include "../../helpers.hpp"
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/**
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* @file tcp.cpp Basic functions to receive and send TCP packets.
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*/
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/** Very ugly temporary hack !!! */
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void NetworkTCPSocketHandler::Initialize()
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{
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/* $Id$ */
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/**
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* @file tcp.h Basic functions to receive and send TCP packets.
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*/
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#ifndef NETWORK_CORE_TCP_H
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#define NETWORK_CORE_TCP_H
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@ -9,10 +13,6 @@
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#include "core.h"
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#include "packet.h"
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/**
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* @file tcp.h Basic functions to receive and send TCP packets.
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*/
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/**
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* Enum with all types of UDP packets.
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* The order of the first 4 packets MUST not be changed, as
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/* $Id$ */
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/**
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* @file core/udp.cpp Basic functions to receive and send UDP packets.
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*/
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#ifdef ENABLE_NETWORK
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#include "../../stdafx.h"
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@ -9,10 +13,6 @@
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#include "packet.h"
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#include "udp.h"
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/**
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* @file core/udp.cpp Basic functions to receive and send UDP packets.
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*/
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/**
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* Start listening on the given host and port.
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* @param host the host (ip) to listen on
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/* $Id$ */
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#ifndef NETWORK_CORE_UDP_H
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#define NETWORK_CORE_UDP_H
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#ifdef ENABLE_NETWORK
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#include "os_abstraction.h"
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#include "core.h"
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#include "game.h"
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#include "packet.h"
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#include "../../debug.h"
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/**
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* @file udp.h Basic functions to receive and send UDP packets.
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*
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@ -72,6 +61,17 @@
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* 1+ 1 whether the server is dedicated (0 = no, 1 = yes)
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*/
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#ifndef NETWORK_CORE_UDP_H
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#define NETWORK_CORE_UDP_H
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#ifdef ENABLE_NETWORK
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#include "os_abstraction.h"
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#include "core.h"
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#include "game.h"
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#include "packet.h"
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#include "../../debug.h"
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/** Enum with all types of UDP packets. The order MUST not be changed **/
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enum PacketUDPType {
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PACKET_UDP_CLIENT_FIND_SERVER, ///< Queries a game server for game information
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/* $Id$ */
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/**
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* @file network_gamelist.cpp This file handles the GameList
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* Also, it handles the request to a server for data about the server
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*/
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#ifdef ENABLE_NETWORK
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#include "../stdafx.h"
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@ -11,11 +16,6 @@
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#include "network_gamelist.h"
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#include "network_gui.h"
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/**
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* @file network_gamelist.cpp This file handles the GameList
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* Also, it handles the request to a server for data about the server
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*/
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NetworkGameList *_network_game_list = NULL;
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/** Should we stop/contiue requerying of offline servers? */
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/* $Id$ */
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/**
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* @file network_udp.cpp This file handles the UDP related communication.
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*
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* This is the GameServer <-> MasterServer and GameServer <-> GameClient
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* communication before the game is being joined.
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*/
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#ifdef ENABLE_NETWORK
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#include "../stdafx.h"
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@ -15,13 +22,6 @@
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#include "core/udp.h"
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/**
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* @file network_udp.c This file handles the UDP related communication.
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*
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* This is the GameServer <-> MasterServer and GameServer <-> GameClient
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* communication before the game is being joined.
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*/
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enum {
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ADVERTISE_NORMAL_INTERVAL = 30000, // interval between advertising in ticks (15 minutes)
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ADVERTISE_RETRY_INTERVAL = 300, // readvertise when no response after this many ticks (9 seconds)
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/* $Id$ */
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/** @file station_cmd.cpp */
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/** @file station.cpp */
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#include "stdafx.h"
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#include "openttd.h"
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/* $Id$ */
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/** @file follow_track.hpp Template function for track followers */
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#ifndef FOLLOW_TRACK_HPP
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#define FOLLOW_TRACK_HPP
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/* $Id$ */
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/** @file nodelist.hpp */
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#ifndef NODELIST_HPP
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#define NODELIST_HPP
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/* $Id$ */
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/** @file yapf.h */
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#ifndef YAPF_H
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#define YAPF_H
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/* $Id$ */
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/** @file yapf_base.hpp */
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#ifndef YAPF_BASE_HPP
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#define YAPF_BASE_HPP
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/* $Id$ */
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/** @file yapf_common.hpp */
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#ifndef YAPF_COMMON_HPP
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#define YAPF_COMMON_HPP
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/* $Id$ */
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/** @file yapf_costcache.hpp */
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#ifndef YAPF_COSTCACHE_HPP
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#define YAPF_COSTCACHE_HPP
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/* $Id$ */
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/** @file yapf_costrail.hpp */
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#ifndef YAPF_COSTRAIL_HPP
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#define YAPF_COSTRAIL_HPP
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/* $Id$ */
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/** @file yapf_destrail.hpp */
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#ifndef YAPF_DESTRAIL_HPP
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#define YAPF_DESTRAIL_HPP
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/* $Id$ */
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/** @file yapf_node.hpp */
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#ifndef YAPF_NODE_HPP
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#define YAPF_NODE_HPP
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/* $Id$ */
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/** @file yapf_node_rail.hpp */
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#ifndef YAPF_NODE_RAIL_HPP
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#define YAPF_NODE_RAIL_HPP
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/* $Id$ */
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/** @file yapf_node_road.hpp */
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#ifndef YAPF_NODE_ROAD_HPP
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#define YAPF_NODE_ROAD_HPP
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/* $Id$ */
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/** @file yapf_rail.cpp */
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#include "../stdafx.h"
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#include "yapf.hpp"
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/* $Id$ */
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/** @file yapf_road.cpp */
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#include "../stdafx.h"
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#include "yapf.hpp"
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/* $Id$ */
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/** @file yapf_settings.h */
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#if !defined(YAPF_SETTINGS_H) || defined(YS_DEF)
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# ifndef YAPF_SETTINGS_H
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/* $Id$ */
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/** @file yapf_ship.cpp */
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#include "../stdafx.h"
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#include "yapf.hpp"
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