(svn r8546) -Codechange: add a seperate (wrapper) functions to send/receive booleans.

pull/155/head
rubidium 18 years ago
parent e50cc1ae49
commit 2f249e650b

@ -80,8 +80,16 @@ void Packet::PrepareToSend(void)
* sent first.
*
* So 0x01234567 would be sent as 67 45 23 01.
*
* A bool is sent as a uint8 where zero means false
* and non-zero means true.
*/
void Packet::Send_bool(bool data)
{
this->Send_uint8(data ? 1 : 0);
}
void Packet::Send_uint8(uint8 data)
{
assert(this->size < sizeof(this->buffer) - sizeof(data));
@ -133,7 +141,7 @@ void Packet::Send_string(const char* data)
/**
* Receiving commands
* Again, the next couple of functions are endian-safe
* see the comment before NetworkSend_uint8 for more info.
* see the comment before Send_bool for more info.
*/
@ -173,6 +181,11 @@ void Packet::PrepareToRead(void)
this->pos = sizeof(PacketSize);
}
bool Packet::Recv_bool(void)
{
return this->Recv_uint8() != 0;
}
uint8 Packet::Recv_uint8(void)
{
uint8 n;

@ -45,6 +45,7 @@ public:
/* Sending/writing of packets */
void PrepareToSend(void);
void Send_bool (bool data);
void Send_uint8 (uint8 data);
void Send_uint16(uint16 data);
void Send_uint32(uint32 data);
@ -56,6 +57,7 @@ public:
void PrepareToRead(void);
bool CanReadFromPacket (uint bytes_to_read);
bool Recv_bool (void);
uint8 Recv_uint8 (void);
uint16 Recv_uint16(void);
uint32 Recv_uint32(void);

@ -190,7 +190,7 @@ void NetworkUDPSocketHandler::Send_NetworkGameInfo(Packet *p, const NetworkGameI
p->Send_string(info->server_name);
p->Send_string(info->server_revision);
p->Send_uint8 (info->server_lang);
p->Send_uint8 (info->use_password);
p->Send_bool (info->use_password);
p->Send_uint8 (info->clients_max);
p->Send_uint8 (info->clients_on);
p->Send_uint8 (info->spectators_on);
@ -198,7 +198,7 @@ void NetworkUDPSocketHandler::Send_NetworkGameInfo(Packet *p, const NetworkGameI
p->Send_uint16(info->map_width);
p->Send_uint16(info->map_height);
p->Send_uint8 (info->map_set);
p->Send_uint8 (info->dedicated);
p->Send_bool (info->dedicated);
}
/**
@ -249,7 +249,7 @@ void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *i
p->Recv_string(info->server_name, sizeof(info->server_name));
p->Recv_string(info->server_revision, sizeof(info->server_revision));
info->server_lang = p->Recv_uint8 ();
info->use_password = (p->Recv_uint8 () != 0);
info->use_password = p->Recv_bool ();
info->clients_max = p->Recv_uint8 ();
info->clients_on = p->Recv_uint8 ();
info->spectators_on = p->Recv_uint8 ();
@ -261,7 +261,7 @@ void NetworkUDPSocketHandler::Recv_NetworkGameInfo(Packet *p, NetworkGameInfo *i
info->map_width = p->Recv_uint16();
info->map_height = p->Recv_uint16();
info->map_set = p->Recv_uint8 ();
info->dedicated = (p->Recv_uint8() != 0);
info->dedicated = p->Recv_bool ();
if (info->server_lang >= NETWORK_NUM_LANGUAGES) info->server_lang = 0;
if (info->map_set >= NETWORK_NUM_LANDSCAPES) info->map_set = 0;

@ -48,7 +48,7 @@ typedef struct NetworkPlayerInfo {
int64 money; // The amount of money the company has
int64 income; // How much did the company earned last year
uint16 performance; // What was his performance last month?
byte use_password; // 0: No password 1: There is a password
bool use_password; // Is there a password
uint16 num_vehicle[NETWORK_VEHICLE_TYPES]; // How many vehicles are there of this type?
uint16 num_station[NETWORK_STATION_TYPES]; // How many stations are there of this type?
char players[NETWORK_PLAYERS_LENGTH]; // The players that control this company (Name1, name2, ..)

@ -314,7 +314,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_COMPANY_INFO)
_network_player_info[current].money = p->Recv_uint64();
_network_player_info[current].income = p->Recv_uint64();
_network_player_info[current].performance = p->Recv_uint16();
_network_player_info[current].use_password = p->Recv_uint8();
_network_player_info[current].use_password = p->Recv_bool();
for (i = 0; i < NETWORK_VEHICLE_TYPES; i++)
_network_player_info[current].num_vehicle[i] = p->Recv_uint16();
for (i = 0; i < NETWORK_STATION_TYPES; i++)
@ -655,7 +655,7 @@ DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_CHAT)
NetworkAction action = (NetworkAction)p->Recv_uint8();
uint16 index = p->Recv_uint16();
bool self_send = (p->Recv_uint8() != 0);
bool self_send = p->Recv_bool();
p->Recv_string(msg, MAX_TEXT_MSG_LEN);
ci_to = NetworkFindClientInfoFromIndex(index);

@ -101,7 +101,7 @@ DEF_SERVER_SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)
p->Send_uint16(_network_player_info[player->index].performance);
/* Send 1 if there is a passord for the company else send 0 */
p->Send_uint8(StrEmpty(_network_player_info[player->index].password) ? 0 : 1);
p->Send_bool(StrEmpty(_network_player_info[player->index].password));
for (i = 0; i < NETWORK_VEHICLE_TYPES; i++) {
p->Send_uint16(_network_player_info[player->index].num_vehicle[i]);
@ -503,7 +503,7 @@ DEF_SERVER_SEND_COMMAND_PARAM(PACKET_SERVER_CHAT)(NetworkTCPSocketHandler *cs, N
p->Send_uint8 (action);
p->Send_uint16(client_index);
p->Send_uint8 (self_send);
p->Send_bool (self_send);
p->Send_string(msg);
cs->Send_Packet(p);

@ -124,7 +124,7 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO)
packet.Send_uint16(_network_player_info[player->index].performance);
/* Send 1 if there is a passord for the company else send 0 */
packet.Send_uint8 (StrEmpty(_network_player_info[player->index].password) ? 0 : 1);
packet.Send_bool (StrEmpty(_network_player_info[player->index].password));
for (i = 0; i < NETWORK_VEHICLE_TYPES; i++)
packet.Send_uint16(_network_player_info[player->index].num_vehicle[i]);
@ -136,8 +136,7 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO)
FOR_ALL_CLIENTS(cs) {
ci = DEREF_CLIENT_INFO(cs);
if (ci->client_playas == player->index) {
/* The uint8 == 1 indicates that a client is following */
packet.Send_uint8 (1);
packet.Send_bool (true);
packet.Send_string(ci->client_name);
packet.Send_string(ci->unique_id);
packet.Send_uint32(ci->join_date);
@ -146,23 +145,21 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO)
/* Also check for the server itself */
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
if (ci->client_playas == player->index) {
/* The uint8 == 1 indicates that a client is following */
packet.Send_uint8 (1);
packet.Send_bool (true);
packet.Send_string(ci->client_name);
packet.Send_string(ci->unique_id);
packet.Send_uint32(ci->join_date);
}
/* Indicates end of client list */
packet.Send_uint8(0);
packet.Send_bool(false);
}
/* And check if we have any spectators */
FOR_ALL_CLIENTS(cs) {
ci = DEREF_CLIENT_INFO(cs);
if (!IsValidPlayer(ci->client_playas)) {
/* The uint8 == 1 indicates that a client is following */
packet.Send_uint8 (1);
packet.Send_bool (true);
packet.Send_string(ci->client_name);
packet.Send_string(ci->unique_id);
packet.Send_uint32(ci->join_date);
@ -172,15 +169,14 @@ DEF_UDP_RECEIVE_COMMAND(Server, PACKET_UDP_CLIENT_DETAIL_INFO)
/* Also check for the server itself */
ci = NetworkFindClientInfoFromIndex(NETWORK_SERVER_INDEX);
if (!IsValidPlayer(ci->client_playas)) {
/* The uint8 == 1 indicates that a client is following */
packet.Send_uint8 (1);
packet.Send_bool (true);
packet.Send_string(ci->client_name);
packet.Send_string(ci->unique_id);
packet.Send_uint32(ci->join_date);
}
/* Indicates end of client list */
packet.Send_uint8(0);
packet.Send_bool(false);
this->SendPacket(&packet, client_addr);
}

Loading…
Cancel
Save