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OpenTTD-patches/src/video
Michael Lutz 5be60d03a9 Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer.
The old timeout could be too short if v-sync was on on lower refresh rates.

(cherry picked from commit 97722931a9)
3 years ago
..
cocoa Merge branch 'master' into jgrpp 3 years ago
CMakeLists.txt Codechange: [SDL2] Split driver in base-part and default backend 3 years ago
allegro_v.cpp Merge branch 'master' into jgrpp 3 years ago
allegro_v.h Add: Display refresh rate game option (#8813) 3 years ago
dedicated_v.cpp Fix 91b8ce07: dedicated servers could no longer create screenshots (#9232) 3 years ago
dedicated_v.h Codechange: Use std::string in the driver and blitter selection code. 4 years ago
null_v.cpp Revert: 4c59dfb6, move DoPaletteAnimations back into GameLoop 3 years ago
null_v.h Merge branch 'master' into jgrpp 4 years ago
opengl.cpp Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer. 3 years ago
opengl.h Fix: [OpenGL] Check maximum supported texture size against screen resolution. 3 years ago
sdl2_default_v.cpp Partially fix data race issues around _cur_palette 3 years ago
sdl2_default_v.h Revert "OpenGL: Temporarily reduce OpenGL driver priorities" 3 years ago
sdl2_opengl_v.cpp Merge branch 'master' into jgrpp 3 years ago
sdl2_opengl_v.h Feature: allow a toggle to enable/disable vsync 3 years ago
sdl2_v.cpp Fix #264: Crash before calling SDL_SetTextInputRect with no window focused 3 years ago
sdl2_v.h Merge branch 'master' into jgrpp 3 years ago
sdl_v.cpp Merge branch 'master' into jgrpp 3 years ago
sdl_v.h Remove: [Video] no longer draw in a thread 3 years ago
video_driver.cpp Codechange: Acquire video buffer before taking game state lock to prevent erratic fast forward behaviour (#9140) 3 years ago
video_driver.hpp Fix 91b8ce07: dedicated servers could no longer create screenshots (#9232) 3 years ago
win32_v.cpp Merge branch 'master' into jgrpp 3 years ago
win32_v.h Merge branch 'master' into jgrpp 3 years ago