OpenTTD - http://www.openttd.org/ - with additional patches
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2006-10-10 08:34:14 +00:00
ai (svn r6407) -Fix: Check return values of DoCommand() with CmdFailed and that of DoCommandP 2006-09-05 23:43:42 +00:00
data (svn r6593) -Fix: [depot window] added sprites to the buttons, that lacked one 2006-09-30 21:23:34 +00:00
docs (svn r6443) -Fix (r6001): Please update the documentation if you mess with the _m[] bits! 2006-09-12 10:42:04 +00:00
lang (svn r6713) WebTranslator2 update to 2006-10-10 09:56:34 2006-10-10 07:57:16 +00:00
makefiledir (svn r6491) Remove the SDL_CONFIG=sdl11-config special case for FreeBSD, it's not needed any longer 2006-09-21 06:25:13 +00:00
media (svn r5872) - Feature: Add an icon to the SDL openttd executable. 2006-08-13 08:18:11 +00:00
music (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
openttd.xcode
os (svn r6432) -Fix r4987: [OSX] added CCFLAGS to OSX targets as well 2006-09-08 20:00:19 +00:00
scenario
scripts
sound (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
strgen (svn r6247) -Fix(r6244): invalid arguments caused infinite loop 2006-08-30 22:32:25 +00:00
table (svn r6593) -Fix: [depot window] added sprites to the buttons, that lacked one 2006-09-30 21:23:34 +00:00
video (svn r6449) -Fix (Win32): The dedicated server could overwrite the keyboard input buffer 2006-09-14 20:40:59 +00:00
yapf (svn r6411) -Fix(r6410): forgot to update openttd*.sln (thx Darkvater and michi_cc :) ) 2006-09-06 14:24:43 +00:00
aircraft_cmd.c (svn r6651) -Coding feature: added the windowevent WE_INVALIDATE_DATA 2006-10-05 12:59:28 +00:00
aircraft_gui.c (svn r6716) -Code cleanup: [aircraft/train build windows] fixed a spelling mistake in the widget names (the game itself is unaffected by this) 2006-10-10 08:34:14 +00:00
aircraft.h (svn r6644) -Fix(r6637): remove inline to allow MSVC compilation 2006-10-05 02:26:27 +00:00
airport_gui.c (svn r6639) -CodeChange : Conversion of SetWidgetLoweredState to SetWindowWidgetLoweredState, in order to follow pre-established standard 2006-10-04 19:11:43 +00:00
airport_movement.h (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
airport.c (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
airport.h (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
aystar.c (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
aystar.h (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
bmp.c (svn r5974) -Codechange: added casts all around the place to make Windows 64bit happy (michi_cc) 2006-08-20 12:09:32 +00:00
bmp.h (svn r5946) -Add: merged the TGP branch to mainline. TGP adds: 2006-08-19 10:00:30 +00:00
bridge_gui.c (svn r6499) -Codechange: Finally, got "byte event" outside of the union WindowEvent, which is now a struct 2006-09-23 02:39:24 +00:00
bridge_map.c (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts 2006-09-05 23:21:41 +00:00
bridge_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
bridge.h (svn r5926) -Codechange: make _cur_year contain the full year, instead of the offset since 1920 2006-08-16 11:39:55 +00:00
BUGS (svn r6465) -Fix: change some instances of '/* $Id */' to '/* $Id$ */', so SVN can do what is was supposed to do.. 2006-09-16 21:07:38 +00:00
callback_table.c (svn r6594) - Fix (r6513): When adding command callbacks, add the callback to the list... 2006-09-30 21:36:00 +00:00
callback_table.h
changelog.txt (svn r5866) - Forward-port the release-changes from the 0.4 branch back to trunk. This ensures an updated changelog, known-bugs, etc. 2006-08-12 17:33:05 +00:00
clear_cmd.c (svn r6407) -Fix: Check return values of DoCommand() with CmdFailed and that of DoCommandP 2006-09-05 23:43:42 +00:00
clear_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
command.c (svn r6624) -Feature: added ability to add refit commands to vehicle orders (can only be done in goto depot orders) 2006-10-03 14:52:39 +00:00
command.h (svn r6624) -Feature: added ability to add refit commands to vehicle orders (can only be done in goto depot orders) 2006-10-03 14:52:39 +00:00
configure (svn r5426) - Makefile: Make the configure script work properly for setting target compilers; Set CC_TARGET / CXX_TARGET 2006-06-29 07:19:24 +00:00
console_cmds.c (svn r6628) - Feature: Add the ability to pause a server if not enough players are connected. The setting for this is 'min_players' and can be set in the config and via the console. If the number of players drops below this number, the server will pause the game. 2006-10-03 16:15:34 +00:00
console.c (svn r6499) -Codechange: Finally, got "byte event" outside of the union WindowEvent, which is now a struct 2006-09-23 02:39:24 +00:00
console.h (svn r6195) -Codechange: do not use '//' in '/* ... */' style comments and '/*' or '*/' in '//' style comments. 2006-08-28 10:14:37 +00:00
COPYING
currency.c (svn r6486) -Fix (r6485): wrong variable name used in GetNewgrfCurrencyIdConverted() 2006-09-20 01:08:50 +00:00
currency.h (svn r6485) -NewGRF Feature: Match the order of TTDPatch's currencies with those used in OTTD. 2006-09-20 00:34:06 +00:00
date.c (svn r6047) -Codechange: FOR_ALL now _only_ loops valid items, and skips invalid ones 2006-08-22 15:33:35 +00:00
date.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
debug.c
debug.h
dedicated.c
depot_gui.c (svn r6685) -Fix (r6672): Hide the 'sell chain' panel instead of the horizontal scroll bar twice... 2006-10-08 08:04:40 +00:00
depot.c (svn r6353) -Codechange: Make DestinationID a typedef of uin16, which is as large as any type of destinataion (StationID, DepotID, WaypointID) it can hold 2006-09-03 08:25:27 +00:00
depot.h (svn r6513) -Codechange: unified the code to draw depot windows 2006-09-26 16:47:51 +00:00
direction.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
disaster_cmd.c (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts 2006-09-05 23:21:41 +00:00
dock_gui.c (svn r6631) -Codechange: Use accessors for click_state. 2006-10-03 20:16:20 +00:00
Doxyfile
driver.c
driver.h
dummy_land.c (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
economy.c (svn r6611) - Newsounds: 2006-10-01 17:56:38 +00:00
economy.h (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
elrail.c (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts 2006-09-05 23:21:41 +00:00
endian_check.c
engine_gui.c (svn r6499) -Codechange: Finally, got "byte event" outside of the union WindowEvent, which is now a struct 2006-09-23 02:39:24 +00:00
engine.c (svn r6714) -Codechange: replaced a direct manipulation of windows with InvalidateWindowData() in rail_cmd.c 2006-10-10 08:14:30 +00:00
engine.h (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform. 2006-09-04 20:40:33 +00:00
fileio.c (svn r5761) - Cleanup: Really minor whitespace changes, and remove an extern from a function decleration in header file. 2006-08-04 23:33:05 +00:00
fileio.h (svn r5685) - Codechange: s/FiosCheckFileExists/FioCheckFileExists/ to unify the naming of these functions. 2006-07-31 22:15:39 +00:00
fios.c (svn r5946) -Add: merged the TGP branch to mainline. TGP adds: 2006-08-19 10:00:30 +00:00
fios.h (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
functions.h (svn r6680) -Codechange r6679: [train build window] only generate the list when the window data is invalidated or the window is generated, not on each redraw 2006-10-07 14:30:13 +00:00
genworld_gui.c (svn r6663) -Codechange: Remove the 32 widgets limit on landscape generator. 2006-10-06 02:30:50 +00:00
genworld.c (svn r5950) -Fix: don't show Vital Windows EVER if you go to GM_MENU (tnx Darkvater) 2006-08-19 12:01:04 +00:00
genworld.h (svn r5946) -Add: merged the TGP branch to mainline. TGP adds: 2006-08-19 10:00:30 +00:00
gfx.c (svn r6463) -Fix (r6462): Reset the string width to zero on every new line of course... 2006-09-16 13:44:12 +00:00
gfx.h (svn r6462) -Codechange: Have GetStringWidth() return width as well as the height bounding 2006-09-16 13:20:14 +00:00
gfxinit.c (svn r6593) -Fix: [depot window] added sprites to the buttons, that lacked one 2006-09-30 21:23:34 +00:00
gfxinit.h
graph_gui.c (svn r6674) -Fix r6631: two loops had incorrect behaviour (out of bound access in widget arrays) 2006-10-06 23:17:04 +00:00
gui.h (svn r6562) -Codechange: merged the vehicle list window widget arrays 2006-09-28 23:05:03 +00:00
hal.h (svn r5767) - Cleanup: Improve upon the header file mess regarding fios. Move all relevant types from hal.h into fios.h, eliminate the unneccessary passing of a global variable, and extern variables in header files (declare in fios.c and misc_gui.c 2006-08-05 00:59:45 +00:00
heightmap.c (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform. 2006-09-04 20:40:33 +00:00
heightmap.h (svn r5946) -Add: merged the TGP branch to mainline. TGP adds: 2006-08-19 10:00:30 +00:00
industry_cmd.c (svn r6459) - Fix (r6433): An enum mixup caused oilrigs to not have a station part. Thanks to Znuff for pointing out. 2006-09-15 21:44:55 +00:00
industry_gui.c (svn r6631) -Codechange: Use accessors for click_state. 2006-10-03 20:16:20 +00:00
industry_map.h (svn r6433) -Codechange: replace some magic numbers (industry gfx indices) by enums. 2006-09-08 22:12:57 +00:00
industry.h (svn r6156) -Codechange: DeleteIndustry removes an industry from the pool 2006-08-26 19:51:49 +00:00
intro_gui.c (svn r6639) -CodeChange : Conversion of SetWidgetLoweredState to SetWindowWidgetLoweredState, in order to follow pre-established standard 2006-10-04 19:11:43 +00:00
known-bugs.txt (svn r5866) - Forward-port the release-changes from the 0.4 branch back to trunk. This ensures an updated changelog, known-bugs, etc. 2006-08-12 17:33:05 +00:00
landscape.c (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
langs_vs80.vcproj (svn r6089) -Backport r6088: added -s (source) and -d (destination) to strgen (Darkvater) 2006-08-24 12:08:25 +00:00
langs.vcproj (svn r6089) -Backport r6088: added -s (source) and -d (destination) to strgen (Darkvater) 2006-08-24 12:08:25 +00:00
livery.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
lzoconf.h (svn r6195) -Codechange: do not use '//' in '/* ... */' style comments and '/*' or '*/' in '//' style comments. 2006-08-28 10:14:37 +00:00
macros.h (svn r5946) -Add: merged the TGP branch to mainline. TGP adds: 2006-08-19 10:00:30 +00:00
main_gui.c (svn r6695) -Fix FS#356: disable main toolbar buttons showing company list drop downs when there are no companies 2006-10-08 21:00:13 +00:00
mainicon.ico
Makefile (svn r6532) - Feature: Add support for NewGRF sound effects. Currently sound priority isn't supported. 2006-09-27 18:17:01 +00:00
map.c (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts 2006-09-05 23:21:41 +00:00
map.h (svn r6408) -Fix(r6406): compilation was broken 2006-09-06 01:56:01 +00:00
masm64.rules (svn r5813) Add x64 target to VS2005 project files (michi_cc) 2006-08-09 08:48:33 +00:00
md5.c (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
md5.h (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
mersenne.c
minilzo.c
minilzo.h (svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc. 2006-08-28 18:53:03 +00:00
misc_cmd.c (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration. 2006-09-15 12:27:00 +00:00
misc_gui.c (svn r6631) -Codechange: Use accessors for click_state. 2006-10-03 20:16:20 +00:00
misc.c (svn r6136) -Fix: _cur_year wasn't converting when reading pre-31 savegames, causing nasty desyncs 2006-08-26 11:06:54 +00:00
mixer.c
mixer.h
music_gui.c (svn r6631) -Codechange: Use accessors for click_state. 2006-10-03 20:16:20 +00:00
music.c (svn r5670) - The keyword is $Id$ not $Id :) 2006-07-31 11:52:39 +00:00
music.h (svn r5670) - The keyword is $Id$ not $Id :) 2006-07-31 11:52:39 +00:00
namegen.c (svn r6213) -Fix: Calatan town names was only prefix OR the rest of the string, never both (nars) 2006-08-29 14:45:39 +00:00
namegen.h
network_client.c (svn r6297) -Codechange: Disentangle the query window mess a bit: Move the network game password handling somewhere were it belongs to 2006-09-01 13:35:43 +00:00
network_client.h
network_core.h (svn r5292) -Fix: When using SIOCGIFCONF to detect network interfaces accomodate for the fact that struct sockaddr doesn't have fixed size in all implementations 2006-06-17 08:16:58 +00:00
network_data.c (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
network_data.h (svn r5999) -Feature: change the original date format to a 32 bits format based at the year 0. 2006-08-20 18:40:57 +00:00
network_gamelist.c (svn r5391) Miscellaneous, mostly bracing and whitespace, nothing spectacular 2006-06-27 21:25:53 +00:00
network_gamelist.h
network_gui.c (svn r6688) -Fix (r6297): Wrong caption for server password query window (eg put 'break' after switch statements) 2006-10-08 11:54:47 +00:00
network_gui.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
network_server.c (svn r6629) - Fix (r6628): One check for the number of players got misplaced by patch... 2006-10-03 16:25:03 +00:00
network_server.h (svn r6275) Get rid of an ugly cast 2006-08-31 14:51:50 +00:00
network_udp.c (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
network_udp.h
network.c (svn r6628) - Feature: Add the ability to pause a server if not enough players are connected. The setting for this is 'min_players' and can be set in the config and via the console. If the number of players drops below this number, the server will pause the game. 2006-10-03 16:15:34 +00:00
network.h (svn r6628) - Feature: Add the ability to pause a server if not enough players are connected. The setting for this is 'min_players' and can be set in the config and via the console. If the number of players drops below this number, the server will pause the game. 2006-10-03 16:15:34 +00:00
newgrf_callbacks.h (svn r6601) - Codechange: Support cargo subtypes in the refit window. The refit window has been altered to support resizing and scrolling. Note that the cargo subtype isn't yet passed for actual refitting yet. (Based on mart3p's patch) 2006-10-01 12:00:32 +00:00
newgrf_cargo.c (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
newgrf_cargo.h (svn r6082) -CodeChange : Remove the unneeded table/sprites.h include in newgrf_cargo.h. 2006-08-24 01:25:00 +00:00
newgrf_engine.c (svn r6532) - Feature: Add support for NewGRF sound effects. Currently sound priority isn't supported. 2006-09-27 18:17:01 +00:00
newgrf_engine.h (svn r6532) - Feature: Add support for NewGRF sound effects. Currently sound priority isn't supported. 2006-09-27 18:17:01 +00:00
newgrf_sound.c (svn r6611) - Newsounds: 2006-10-01 17:56:38 +00:00
newgrf_sound.h (svn r6532) - Feature: Add support for NewGRF sound effects. Currently sound priority isn't supported. 2006-09-27 18:17:01 +00:00
newgrf_spritegroup.c (svn r6155) -Codechange: split Destroy routine from SpriteGroupPoolCleanBlock 2006-08-26 19:47:13 +00:00
newgrf_spritegroup.h (svn r5337) - NewGRF: pass the engine type to the engine resolver, to allow support for variable 7F for unbuilt vehicles (mart3p) 2006-06-22 21:25:51 +00:00
newgrf_station.c (svn r6013) -Fix: some newgrf properties returned the date in the new format where the newgrf's expect the original format. Thanks to michi_cc for finding these and providing the initial patch. 2006-08-20 20:21:00 +00:00
newgrf_station.h (svn r5632) Replace a boolean variable in DeallocateSpecFromStation() by a return 2006-07-29 17:39:58 +00:00
newgrf_text.c (svn r6623) - Codechange: When adding a NewGRF string, check to see if it can replace an existing string. Also remove string length check on load which was a quickfix for some grfs. 2006-10-03 14:04:43 +00:00
newgrf_text.h (svn r5952) - struct GRFText{Entry,} are private to newgrf_text.c 2006-08-19 16:30:05 +00:00
newgrf.c (svn r6654) - Codechange: If no 2cc vehicles are available, hide the secondary colour choice. 2006-10-05 15:07:34 +00:00
newgrf.h (svn r6654) - Codechange: If no 2cc vehicles are available, hide the secondary colour choice. 2006-10-05 15:07:34 +00:00
news_gui.c (svn r6631) -Codechange: Use accessors for click_state. 2006-10-03 20:16:20 +00:00
news.h (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
npf.c (svn r6408) -Fix(r6406): compilation was broken 2006-09-06 01:56:01 +00:00
npf.h
oldloader.c (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform. 2006-09-04 20:40:33 +00:00
openttd_vs80.sln (svn r6412) -Fix(r6411): forgot to remove some lines in openttd*.sln (thx michi_cc) 2006-09-06 14:32:14 +00:00
openttd_vs80.vcproj (svn r6644) -Fix(r6637): remove inline to allow MSVC compilation 2006-10-05 02:26:27 +00:00
openttd.c (svn r6624) -Feature: added ability to add refit commands to vehicle orders (can only be done in goto depot orders) 2006-10-03 14:52:39 +00:00
openttd.h (svn r6542) -Feature: [depot window] added a "sell all vehicles in depot" button 2006-09-27 22:44:39 +00:00
openttd.ico
openttd.sln (svn r6412) -Fix(r6411): forgot to remove some lines in openttd*.sln (thx michi_cc) 2006-09-06 14:32:14 +00:00
openttd.tgt
openttd.vcproj (svn r6644) -Fix(r6637): remove inline to allow MSVC compilation 2006-10-05 02:26:27 +00:00
order_cmd.c (svn r6694) -Fix: FS#361 Refit-to Order bug (only one of the two bugs mentioned there) 2006-10-08 20:54:27 +00:00
order_gui.c (svn r6696) -Codechange: changed all comparision for refit cargo in orders against CT_NO_REFIT to checks for valid cargo IDs 2006-10-08 21:10:00 +00:00
order.h (svn r6694) -Fix: FS#361 Refit-to Order bug (only one of the two bugs mentioned there) 2006-10-08 20:54:27 +00:00
os2.c (svn r6086) -Fix: InteractiveRandom was not seeded properly resulting in the dedicated server always generating the same map. Thanks to the #openttdcoop team for detecting. 2006-08-24 10:19:59 +00:00
os_timer.c
ottdres.rc (svn r6358) -Codechange: update resource file to reflect development tree (0.5.0.0) as file 2006-09-03 16:02:15 +00:00
pathfind.c (svn r6495) -Codechange: removed direct map access in pathfind.c 2006-09-22 21:52:31 +00:00
pathfind.h (svn r6159) -Fix: FindClosestTrainDepot hardly ever found a depot with NPF off due to absence of distance-normalization (Rojer) 2006-08-26 21:54:04 +00:00
player_gui.c (svn r6658) -CodeChange: cleaned up the PlayerCompanyWindow code 2006-10-05 23:24:16 +00:00
player.h (svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration. 2006-09-15 12:27:00 +00:00
players.c (svn r6544) - Codechange: Rename CmdReplaceVehicle to CmdSetAutoReplace, to reflect what it does. 2006-09-28 07:02:55 +00:00
pool.c
pool.h
queue.c
queue.h
rail_cmd.c (svn r6714) -Codechange: replaced a direct manipulation of windows with InvalidateWindowData() in rail_cmd.c 2006-10-10 08:14:30 +00:00
rail_gui.c (svn r6659) -Fix r6619: Fix widget state setting of the rail toolbar when using global hotkeys. 2006-10-05 23:38:40 +00:00
rail_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
rail.c
rail.h (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform. 2006-09-04 20:40:33 +00:00
railtypes.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
readme.txt (svn r6699) -Fixed translator link in readme 2006-10-09 14:28:35 +00:00
resize_window_widgets.h (svn r6569) -Fix r6562: fixed incorrect drawing of road vehicle depot 2006-09-29 10:54:59 +00:00
resource.h
road_cmd.c (svn r6637) -Codechange: merged all (vehicle type)EnterDepot into VehicleEnterDepot() 2006-10-04 12:01:59 +00:00
road_cmd.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
road_gui.c (svn r6631) -Codechange: Use accessors for click_state. 2006-10-03 20:16:20 +00:00
road_map.c (svn r6691) -Fix r3907: check the transport type under the bridge when you want to get the road bits under a bridge (thanx hylje) 2006-10-08 19:31:01 +00:00
road_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
road.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
roadveh_cmd.c (svn r6651) -Coding feature: added the windowevent WE_INVALIDATE_DATA 2006-10-05 12:59:28 +00:00
roadveh_gui.c (svn r6715) -Fix r6714: roadvehicle and ship building windows are now also marked dirty when getting a WE_INVALIDATE_DATA event 2006-10-10 08:24:29 +00:00
roadveh.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
saveload.c (svn r6624) -Feature: added ability to add refit commands to vehicle orders (can only be done in goto depot orders) 2006-10-03 14:52:39 +00:00
saveload.h (svn r6380) -Codechange: unify all ways to quit OTTD. 2006-09-04 17:30:30 +00:00
screenshot.c (svn r6347) Undo 2006-09-02 20:34:33 +00:00
screenshot.h (svn r5626) CodeChange : Remove the global _make_screenshot and implement a more flexible mechanism 2006-07-28 21:51:00 +00:00
sdl.c (svn r5872) - Feature: Add an icon to the SDL openttd executable. 2006-08-13 08:18:11 +00:00
sdl.h (svn r5872) - Feature: Add an icon to the SDL openttd executable. 2006-08-13 08:18:11 +00:00
settings_gui.c (svn r6639) -CodeChange : Conversion of SetWidgetLoweredState to SetWindowWidgetLoweredState, in order to follow pre-established standard 2006-10-04 19:11:43 +00:00
settings.c (svn r6628) - Feature: Add the ability to pause a server if not enough players are connected. The setting for this is 'min_players' and can be set in the config and via the console. If the number of players drops below this number, the server will pause the game. 2006-10-03 16:15:34 +00:00
settings.h (svn r6450) -Feature: Make the 'patch' console command available for offline use and for 2006-09-14 23:26:58 +00:00
ship_cmd.c (svn r6651) -Coding feature: added the windowevent WE_INVALIDATE_DATA 2006-10-05 12:59:28 +00:00
ship_gui.c (svn r6715) -Fix r6714: roadvehicle and ship building windows are now also marked dirty when getting a WE_INVALIDATE_DATA event 2006-10-10 08:24:29 +00:00
ship.h (svn r6637) -Codechange: merged all (vehicle type)EnterDepot into VehicleEnterDepot() 2006-10-04 12:01:59 +00:00
signs.c (svn r6153) -Codechange: DeleteSign removes a sign from the pool 2006-08-26 19:29:35 +00:00
signs.h (svn r6153) -Codechange: DeleteSign removes a sign from the pool 2006-08-26 19:29:35 +00:00
slope.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
smallmap_gui.c (svn r6639) -CodeChange : Conversion of SetWidgetLoweredState to SetWindowWidgetLoweredState, in order to follow pre-established standard 2006-10-04 19:11:43 +00:00
sound.c (svn r6532) - Feature: Add support for NewGRF sound effects. Currently sound priority isn't supported. 2006-09-27 18:17:01 +00:00
sound.h (svn r6532) - Feature: Add support for NewGRF sound effects. Currently sound priority isn't supported. 2006-09-27 18:17:01 +00:00
sprite.h (svn r5787) Rename width, height and unk of struct DrawTileSeqStruct to size_{x,y,z} 2006-08-06 08:23:19 +00:00
spritecache.c (svn r6347) Undo 2006-09-02 20:34:33 +00:00
spritecache.h
station_cmd.c (svn r6513) -Codechange: unified the code to draw depot windows 2006-09-26 16:47:51 +00:00
station_gui.c (svn r6639) -CodeChange : Conversion of SetWidgetLoweredState to SetWindowWidgetLoweredState, in order to follow pre-established standard 2006-10-04 19:11:43 +00:00
station_map.c
station_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
station.h (svn r6212) Remove dependency on window.h from station.h 2006-08-29 06:50:47 +00:00
stdafx.h (svn r6411) -Fix(r6410): forgot to update openttd*.sln (thx Darkvater and michi_cc :) ) 2006-09-06 14:24:43 +00:00
string.c (svn r6089) -Backport r6088: added -s (source) and -d (destination) to strgen (Darkvater) 2006-08-24 12:08:25 +00:00
string.h (svn r5946) -Add: merged the TGP branch to mainline. TGP adds: 2006-08-19 10:00:30 +00:00
strings.c (svn r6622) - Add support for NewGRF text includes. (Based on mart3p's patch) 2006-10-03 09:25:42 +00:00
strings.h (svn r6169) -Codechange: Use GetString() instead of GetStringWithArgs() which should be 2006-08-27 10:04:33 +00:00
subsidy_gui.c (svn r6499) -Codechange: Finally, got "byte event" outside of the union WindowEvent, which is now a struct 2006-09-23 02:39:24 +00:00
svnup.sh
terraform_gui.c (svn r6631) -Codechange: Use accessors for click_state. 2006-10-03 20:16:20 +00:00
texteff.c (svn r6462) -Codechange: Have GetStringWidth() return width as well as the height bounding 2006-09-16 13:20:14 +00:00
tgp.c (svn r6381) -Cleanup: make the '/* */' comments that span multiple lines more uniform. 2006-09-04 20:40:33 +00:00
tgp.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
thread.c (svn r5978) -Add: allow a switch in Makefile.config to disable threads in OpenTTD (no matter what system you are on). Only useful for testing. 2006-08-20 13:48:04 +00:00
thread.h (svn r5946) -Add: merged the TGP branch to mainline. TGP adds: 2006-08-19 10:00:30 +00:00
tile.c (svn r5363) Revert 5312, 5288, 5248, 3992, 3249, 3228 2006-06-25 17:39:19 +00:00
tile.h (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
town_cmd.c (svn r6462) -Codechange: Have GetStringWidth() return width as well as the height bounding 2006-09-16 13:20:14 +00:00
town_gui.c (svn r6619) -Codechange: Use accessors for disabled_state. 2006-10-03 02:08:15 +00:00
town_map.h
town.h (svn r6149) -Codechange: DeleteTown removes a town from the pool 2006-08-26 18:05:05 +00:00
train_cmd.c (svn r6651) -Coding feature: added the windowevent WE_INVALIDATE_DATA 2006-10-05 12:59:28 +00:00
train_gui.c (svn r6716) -Code cleanup: [aircraft/train build windows] fixed a spelling mistake in the widget names (the game itself is unaffected by this) 2006-10-10 08:34:14 +00:00
train.h (svn r6649) - Codechange: Show more correct capacity of articulated wagons in the train purchase list. 2006-10-05 11:26:59 +00:00
tree_cmd.c (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts 2006-09-05 23:21:41 +00:00
tree_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
tunnel_map.c (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts 2006-09-05 23:21:41 +00:00
tunnel_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
tunnelbridge_cmd.c (svn r6532) - Feature: Add support for NewGRF sound effects. Currently sound priority isn't supported. 2006-09-27 18:17:01 +00:00
unix.c (svn r6086) -Fix: InteractiveRandom was not seeded properly resulting in the dedicated server always generating the same map. Thanks to the #openttdcoop team for detecting. 2006-08-24 10:19:59 +00:00
unmovable_cmd.c (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts 2006-09-05 23:21:41 +00:00
unmovable_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
unmovable.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
variables.h (svn r6474) - Add a patch option to control display of liveries, allowing none, your 2006-09-17 20:52:54 +00:00
vehicle_gui.c (svn r6690) - Fix (r6602): Translate global to per-climate cargo ids before... doing anything with them. (Thanks to MeusH for pointing this out...) 2006-10-08 19:28:55 +00:00
vehicle_gui.h (svn r6646) -Codechange: [vehicle list window] Cleaned up the drawing code 2006-10-05 08:15:51 +00:00
vehicle.c (svn r6698) -Code cleanup r6697: simplified getting the string of the vehicle type 2006-10-08 22:16:30 +00:00
vehicle.h (svn r6646) -Codechange: [vehicle list window] Cleaned up the drawing code 2006-10-05 08:15:51 +00:00
viewport.c (svn r6499) -Codechange: Finally, got "byte event" outside of the union WindowEvent, which is now a struct 2006-09-23 02:39:24 +00:00
viewport.h (svn r6045) -Cleanup: align all table-like structures using spaces, i.e. whitespace fixes only except for a few comments to make them uniform for the whole enum/struct. 2006-08-22 14:38:37 +00:00
void_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
water_cmd.c (svn r6513) -Codechange: unified the code to draw depot windows 2006-09-26 16:47:51 +00:00
water_map.h (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 2006-09-28 18:42:35 +00:00
waypoint.c (svn r6353) -Codechange: Make DestinationID a typedef of uin16, which is as large as any type of destinataion (StationID, DepotID, WaypointID) it can hold 2006-09-03 08:25:27 +00:00
waypoint.h (svn r6143) -Codechange: DeleteWaypoint removes a waypoint from the pool 2006-08-26 16:46:32 +00:00
widget.c (svn r6661) Feature: Windows are not restricted to 32 widget items anymore. 2006-10-06 01:33:27 +00:00
win32.c (svn r6421) -Revert r6420: The dedicated server's console actually needs to work. It misses half the input at the moment. Sorry, too hasty commit. 2006-09-07 22:36:33 +00:00
win32.h
win64.asm
window.c (svn r6680) -Codechange r6679: [train build window] only generate the list when the window data is invalidated or the window is generated, not on each redraw 2006-10-07 14:30:13 +00:00
window.h (svn r6712) -Code cleanup: renamed buildtrain_d to buildvehicle_d as it's used for all vehicle types 2006-10-10 07:56:23 +00:00
yapf.txt

OpenTTD README
Last updated:    2006-08-12
Release version: 0.4.8
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
9.0) Troubleshooting
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.

OpenTTD is licensed under the GNU General Public License version 2.0. For
more information, see the file 'COPYING'.

2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can also find the OpenTTD forums at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a saved game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	BeOS                 - SDL
	FreeBSD              - SDL
	Linux                - SDL
	MacOS X (universal)  - Cocoa video and sound drivers (SDL works too, but not 100% and not as a universal binary)
	MorphOS              - SDL
	OS/2                 - SDL
	Windows              - Win32 GDI (faster) or SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't
look as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in
Makefile.config by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Unfortunately, there is currently no comprehensive list of features, but there
is a basic features list on the web, and some optional features can be
controlled through the Configure Patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place semaphore signals
* Ctrl-D toggles double mode in the Windows version
* Ingame console. More information at
  http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It's mostly undocumented. Almost all settings can be changed
ingame by using the 'Configure Patches' window.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you want to build with SDL support
  you need to add WITH_SDL to the project settings.
  PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these
  to work you need their development files. For best results, download the
  openttd-useful.zip file from SourceForge under the Files tab. Put the header
  files into your compiler's include/ directory and the library (.lib) files
  into the lib/ directory.
  For more help with VS6 see docs/Readme_Windows_MSVC6.0.txt.

  You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS X:
  Use "make" or Xcode (which will then call make for you)
	This will give you a binary for your CPU type (PPC/Intel)
	To make an universal binary type "make FAT_BINARY:=1"

BeOS:
  Use "make".

FreeBSD:
  You need the port devel/sdl12 for a non-dedicated build.
  graphics/png is optional for screenshots in the PNG format.
  Use "gmake".

MorphOS:
  Use "make". Note that you need the MorphOS SDK, latest libnix updates (else
  C++ parts of OpenTTD will not build) and the powersdl.library SDK. Optionally
  libz and libpng developer files.

OS/2:
  Open Watcom C/C++ 1.3 or later is required to build the OS/2 version. See the
  docs/Readme_OS2.txt file for more information.


8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at
http://translator2.openttd.org/, is highly encouraged. For a username/password
combo you should contact the development team, either by mail, IRC or the
forums. The system is straightforward to use, and if you have any problems,
read the online help located there.

If for some reason the website is down for a longer period of time, the
information below might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before beginning the translation
      process! This avoids double work, as someone else may have already
      started translating to the same language.
    * Translators must use the character set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.
    * Currently it is not possible to translate into character sets other than
      Latin.

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to
translate (You did, right? Of course you did.) you can pick up english.txt
(found in the SVN repository under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of
      the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language
file with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the English strings. Note that it looks
for english.txt in the lang subdirectory, which is where your language file
should also be.

That's all! You should now be able to select the language in the game options.

9.0) Troubleshooting
---- ---------------

To see all startup options available to you, start OpenTTD with the
"./openttd -h" option. This might help you tweak some of the settings.

If the game is acting strange and you feel adventurous you can try the
"-d [[<name>]=[<level>]" flag, where the higher levels will give you more
debugging output. The "name" variable can help you to display only some type of
debugging messages. This is mostly undocumented so best is to look in the
source code file debug.c for the various debugging types. For more information
look at http://wiki.openttd.org/index.php/Command_line.

The most frequent problem is missing data files. Don't forget to put all GRF
files from TTD into your data/ folder including sample.cat!

Under Windows 98 and lower it is impossible to use a dedicated server; it will
fail to start. Perhaps this is for the better because those OS's are not known
for their stability.

X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
  Bjarni Corfitzen (Bjarni)      - Mac OS X port, coder
  Victor Fischer (Celestar)      - Programming everywhere you need him to
  Tam<61>s Farag<61> (Darkvater)       - Lead programmer
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Owen Rudge (orudge)            - Contributor, forum host, master server host, OS/2 port
  Peter Nelson (peter1138)       - NewGRF support wizard, OpenTTD addict
  Christoph Mallon (Tron)        - Programmer, code correctness police
  Patric Stout (TrueLight)       - Programmer, network guru, SVN-repository and website host

Retired Developers:
  Dominik Scherer (dominik81)    - Lead programmer, GUI expert (0.3.0 - 0.3.6)
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite
  Petr Baudis (pasky) - Many patches, newgrf support, etc.
  Simon Sasburg (HackyKid) - For the many bugfixes he has blessed us with (and future PBS)
  Stefan Mei<65>ner (sign_de) - For his work on the console
  Mike Ragsdale - OpenTTD installer
  Cian Duffy (MYOB) - BeOS port / manual writing
  Christian Rosentreter (tokai) - MorphOS / AmigaOS port
  Michael Blunck - For revolutionizing TTD with awesome graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!