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OpenTTD-patches/src/video
michi_cc cc9e7f07dc (svn r23749) -Fix: [Win32] Work around a possible deadlock when initialising threaded drawing. 13 years ago
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cocoa (svn r23448) -Fix: keep a local copy of the palette in the 32bpp animated blitter so changes of the palette data during the game don't influence drawing (with SDL) 13 years ago
allegro_v.cpp (svn r23488) -Fix [FS#4879] (r23241): artefacts when right click mouse moving with the allegro video driver 13 years ago
allegro_v.h (svn r23241) -Codechange: make the decision when to go to the custom drawn cursor more prominently during the initialisation of OpenTTD 13 years ago
dedicated_v.cpp (svn r23470) -Codechange: move declaration of SwitchToMode to a header instead of declaring it in 6 other files 13 years ago
dedicated_v.h (svn r22818) -Fix [FS#4742] (r22796, rlongago): don't spawn threads for world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter 13 years ago
null_v.cpp (svn r23119) -Fix: [Win32] Don't show a crash/assertion message box for a GUI-less video driver. 13 years ago
null_v.h (svn r22818) -Fix [FS#4742] (r22796, rlongago): don't spawn threads for world generation and NewGRF scanning when using the dedicated or null video driver regardless of the used blitter 13 years ago
sdl_v.cpp (svn r23451) -Codechange: [SDL] Move 32bpp-anim palette animation to the draw thread instead of the single threaded bit of the game loop. This causes a speedup of up to 15% when animation is turned on with the 32bpp-anim blitter 13 years ago
sdl_v.h (svn r23241) -Codechange: make the decision when to go to the custom drawn cursor more prominently during the initialisation of OpenTTD 13 years ago
video_driver.hpp (svn r23241) -Codechange: make the decision when to go to the custom drawn cursor more prominently during the initialisation of OpenTTD 13 years ago
win32_v.cpp (svn r23749) -Fix: [Win32] Work around a possible deadlock when initialising threaded drawing. 13 years ago
win32_v.h (svn r23241) -Codechange: make the decision when to go to the custom drawn cursor more prominently during the initialisation of OpenTTD 13 years ago