(svn r23470) -Codechange: move declaration of SwitchToMode to a header instead of declaring it in 6 other files

pull/155/head
rubidium 13 years ago
parent 3ab6652a54
commit daba7e588a

@ -1049,8 +1049,6 @@ DEF_CONSOLE_CMD(ConNewGame)
return true;
}
extern void SwitchToMode(SwitchMode new_mode);
DEF_CONSOLE_CMD(ConRestart)
{
if (argc == 0) {

@ -262,7 +262,6 @@ void HandleGeneratingWorldAbortion()
if (_gw.thread != NULL) _gw.thread->Exit();
extern void SwitchToMode(SwitchMode new_mode);
SwitchToMode(_switch_mode);
}

@ -42,7 +42,6 @@ enum GenenerateLandscapeWindowMode {
GLWM_SCENARIO, ///< Generate flat land
};
extern void SwitchToMode(SwitchMode new_mode);
extern void MakeNewgameSettingsLive();
/**

@ -1700,7 +1700,6 @@ void DrawDirtyBlocks()
_modal_progress_paint_mutex->BeginCritical();
_modal_progress_work_mutex->BeginCritical();
extern void SwitchToMode(SwitchMode new_mode);
if (_switch_mode != SM_NONE && !HasModalProgress()) {
SwitchToMode(_switch_mode);
_switch_mode = SM_NONE;

@ -38,7 +38,6 @@
static void ShowNetworkStartServerWindow();
static void ShowNetworkLobbyWindow(NetworkGameList *ngl);
extern void SwitchToMode(SwitchMode new_mode);
static const StringID _connection_types_dropdown[] = {
STR_NETWORK_START_SERVER_LAN_INTERNET,

@ -77,4 +77,6 @@ void AskExitToGameMenu();
int ttd_main(int argc, char *argv[]);
void HandleExitGameRequest();
void SwitchToMode(SwitchMode new_mode);
#endif /* OPENTTD_H */

@ -138,7 +138,6 @@ static void *_dedicated_video_mem;
bool _dedicated_forks;
extern bool SafeLoad(const char *filename, int mode, GameMode newgm, Subdirectory subdir, struct LoadFilter *lf = NULL);
extern void SwitchToMode(SwitchMode new_mode);
static FVideoDriver_Dedicated iFVideoDriver_Dedicated;

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