@ -20,6 +20,7 @@ private:
uint8 * anim_buf ; ///< In this buffer we keep track of the 8bpp indexes so we can do palette animation
int anim_buf_width ; ///< The width of the animation buffer.
int anim_buf_height ; ///< The height of the animation buffer.
Palette palette ; ///< The current palette.
public :
Blitter_32bppAnim ( ) :
@ -36,13 +37,21 @@ public:
/* virtual */ void CopyToBuffer ( const void * video , void * dst , int width , int height ) ;
/* virtual */ void ScrollBuffer ( void * video , int & left , int & top , int & width , int & height , int scroll_x , int scroll_y ) ;
/* virtual */ int BufferSize ( int width , int height ) ;
/* virtual */ void PaletteAnimate ( uint start , uint count ) ;
/* virtual */ void PaletteAnimate ( const Palette & palette ) ;
/* virtual */ Blitter : : PaletteAnimation UsePaletteAnimation ( ) ;
/* virtual */ const char * GetName ( ) { return " 32bpp-anim " ; }
/* virtual */ int GetBytesPerPixel ( ) { return 5 ; }
/* virtual */ void PostResize ( ) ;
/**
* Look up the colour in the current palette .
*/
inline uint32 LookupColourInPalette ( uint index )
{
return this - > palette . palette [ index ] . data ;
}
template < BlitterMode mode > void Draw ( const Blitter : : BlitterParams * bp , ZoomLevel zoom ) ;
} ;