OpenTTD - http://www.openttd.org/ - with additional patches
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2005-05-14 21:03:46 +00:00
data (svn r2229) - Fix: [ 1188777 ] Non-existing sprite #5125 (presignal). The DOS grf file trgi.grf has 6 less sprites than the windows one. This results in some segfaults for certain sprites. Fixed it by added a dummy grf file consisting ofr 6 sprites and loaded when using DOS gfx at the appropiate place. 2005-04-24 21:44:45 +00:00
docs (svn r2032) -Codechange: A less hackish version of SVN version detection for OS/2 (orudge) 2005-03-19 23:23:56 +00:00
lang (svn r2307) - Fix (regression): it was not possible to change the drive-side in the intro-game. 2005-05-14 18:25:01 +00:00
makefiledir (svn r2196) -Change: updated the Makefile, now it works for crossplatform compiling 2005-04-14 12:57:21 +00:00
media
openttd.xcode
os (svn r2224) -Fix: capital-correctness for OSX-dir-names 2005-04-24 12:47:09 +00:00
scenario (svn r1912) - Fix: [ 1149766 ] Single tile Bridge in Volcano City scenario. Some bridges still had the old single-tile bridge bug that was caused by improper town growth in combination with DC_AUTO. Fixed the scenario. 2005-02-24 17:17:36 +00:00
scripts
strgen (svn r2225) -Fix: split the endian-detection to target/host. Now cross-compiling 2005-04-24 15:41:01 +00:00
table (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :) 2005-05-11 00:00:27 +00:00
ai_build.c (svn r2217) - Fix: [ 1184201 ] AI orders its vehicles to a competitor's truck stop. Added a CmdFailed() check to all command returns of the AI instead of the simple == / != CMD_ERROR check. This should fix the problem. 2005-04-20 22:30:40 +00:00
ai_new.c (svn r2271) CMD_SET_PLAYER_FACE, CMD_SET_PLAYER_COLOR, CMD_INCREASE_LOAN, CMD_DECREASE_LOAN only make sense for the current player, so don't explicitly pass a player number 2005-05-06 06:56:30 +00:00
ai_pathfinder.c (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations. 2005-05-07 22:00:36 +00:00
ai_shared.c
ai.c (svn r2271) CMD_SET_PLAYER_FACE, CMD_SET_PLAYER_COLOR, CMD_INCREASE_LOAN, CMD_DECREASE_LOAN only make sense for the current player, so don't explicitly pass a player number 2005-05-06 06:56:30 +00:00
ai.h (svn r1998) Give penalty 100 to the AI for using foundations (buildonslopes). This prevents it from building long road lines on foundations unless really necessary. 2005-03-12 08:52:40 +00:00
aircraft_cmd.c (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 2005-05-14 12:36:16 +00:00
aircraft_gui.c (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 2005-05-14 12:36:16 +00:00
airport_gui.c (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115). 2005-05-09 22:33:00 +00:00
airport_movement.h
airport.c
airport.h (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115). 2005-05-09 22:33:00 +00:00
aystar.c (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations. 2005-05-07 22:00:36 +00:00
aystar.h (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations. 2005-05-07 22:00:36 +00:00
bridge_gui.c (svn r2285) - Codechange: Fix up some of the missing things from server-checking; namely bridge-type, bridge-length, dragged end-tile (bridge/station), station_spread 2005-05-09 13:26:15 +00:00
callback_table.c (svn r2072) Use lengthof() instead of a home brewed version 2005-03-25 20:37:06 +00:00
callback_table.h
changelog.txt
clear_cmd.c (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands. 2005-05-12 23:46:01 +00:00
command.c (svn r2308) - Fix: enforce server-only and/or offline commands by giving them flags in the process table. This also fixes bug "[ 1190944 ] Many commands not checked for security" 2005-05-14 19:25:18 +00:00
command.h (svn r2308) - Fix: enforce server-only and/or offline commands by giving them flags in the process table. This also fixes bug "[ 1190944 ] Many commands not checked for security" 2005-05-14 19:25:18 +00:00
console_cmds.c (svn r2309) - CodeChange: Change all _iconsole_color_whatever into _icolour_wtv (abbreviated). Besides the changed into proper english, yes this commit is pretty useless ;) 2005-05-14 19:34:59 +00:00
console.c (svn r2309) - CodeChange: Change all _iconsole_color_whatever into _icolour_wtv (abbreviated). Besides the changed into proper english, yes this commit is pretty useless ;) 2005-05-14 19:34:59 +00:00
console.h (svn r2309) - CodeChange: Change all _iconsole_color_whatever into _icolour_wtv (abbreviated). Besides the changed into proper english, yes this commit is pretty useless ;) 2005-05-14 19:34:59 +00:00
COPYING
debug.c (svn r2182) - Add: [NPF] There is now a debug class for NPF. Use -d npf<level> to enable debugging printouts from npf. 2005-04-11 19:53:44 +00:00
debug.h (svn r2182) - Add: [NPF] There is now a debug class for NPF. Use -d npf<level> to enable debugging printouts from npf. 2005-04-11 19:53:44 +00:00
dedicated.c (svn r2298) - CodeChange: removed CmdAbuses: CmdSetTownNameType(), CmdStartNewGame(), CmdCreateScenario(), CmdSetNewLandscapeType() and CmdGenRandomNewGame(). 2005-05-12 00:18:30 +00:00
depot.c
depot.h (svn r2294) - CodeChange: check the service interval settings when changing of all vehicle-types. To simplify things introduce GetServiceIntervalClamped() that returns the same or clamped value of the new service interval. There were some inconsistencies in the gui files so I had to change those, and const correctness kicked in, so it's a bit messy at certain points. 2005-05-11 16:17:03 +00:00
disaster_cmd.c (svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*() 2005-02-12 15:53:32 +00:00
dock_gui.c (svn r2136) - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr) 2005-04-02 23:05:09 +00:00
dummy_land.c
economy.c (svn r2301) - CodeChange: prettyify ChangeOwnerShipOfPlayerItems() a bit 2005-05-12 23:47:45 +00:00
economy.h
endian_check.c (svn r2196) -Change: updated the Makefile, now it works for crossplatform compiling 2005-04-14 12:57:21 +00:00
engine_gui.c
engine.c (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 2005-05-14 12:36:16 +00:00
engine.h (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 2005-05-14 12:36:16 +00:00
extmidi.c (svn r2112) -Fix: ExtMidi no longer halts the game while starting a song 2005-03-30 19:52:26 +00:00
fileio.c
fileio.h
functions.h (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands. 2005-05-12 23:46:01 +00:00
gfx.c (svn r2310) - Fix: Game would crash if you full-screened with the 'fullscreen' button than chose a resolution from the dropdown box that was no longer valid. Big thanks to DaleStan for track down the crashing bug. 2005-05-14 21:01:57 +00:00
gfx.h (svn r2310) - Fix: Game would crash if you full-screened with the 'fullscreen' button than chose a resolution from the dropdown box that was no longer valid. Big thanks to DaleStan for track down the crashing bug. 2005-05-14 21:01:57 +00:00
graph_gui.c (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go 2005-03-26 21:22:29 +00:00
gui.h (svn r2209) - CodeChange: [ 1184348 ] Remove unused _newspaper_flag that was supposed to be some ugly hack for chatting (gonewacko) 2005-04-16 18:09:24 +00:00
hal.h (svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch [1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me) 2005-03-28 13:30:51 +00:00
industry_cmd.c (svn r2304) - Fix (regression): excuse the Lumber mill from the list of raw-industries build-restriction, as it can be built always, patch-setting, or no patch-setting. 2005-05-13 18:19:26 +00:00
industry_gui.c (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :) 2005-05-11 00:00:27 +00:00
industry.h
intro_gui.c (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands. 2005-05-12 23:46:01 +00:00
known-bugs.txt
landscape.c (svn r2297) - CodeChange: server-check the next batch of commands. 2005-05-12 00:11:37 +00:00
langs.dsp (svn r2117) [Translations] Introduce lithuanian translation as finished 2005-04-01 20:10:20 +00:00
langs.vcproj (svn r2117) [Translations] Introduce lithuanian translation as finished 2005-04-01 20:10:20 +00:00
lzoconf.h
macros.h (svn r2060) Clean up some string construction and remove now unused macro 2005-03-25 14:19:33 +00:00
main_gui.c (svn r2303) - CodeChange (fix): when giving money to other players only allow transferring money that is above your loan. Eg you can't give away your loan. 2005-05-13 17:09:05 +00:00
mainicon.ico
Makefile (svn r2226) -Fix: 2 other capital problems for the OSX part of the Makefile 2005-04-24 16:01:36 +00:00
map.c (svn r2181) - Add: DistanceTrack() to calculate the distance over optimally laid out tracks. 2005-04-11 19:14:48 +00:00
map.h (svn r2183) - Fix: Removed brackets from around STRAIGHT_TRACK_LENGTH, they caused preliminary rounding... 2005-04-11 20:19:41 +00:00
md5.c
md5.h
minilzo.c
minilzo.h
misc_cmd.c (svn r2303) - CodeChange (fix): when giving money to other players only allow transferring money that is above your loan. Eg you can't give away your loan. 2005-05-13 17:09:05 +00:00
misc_gui.c (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands. 2005-05-12 23:46:01 +00:00
misc.c (svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx) 2005-05-02 23:59:11 +00:00
mixer.c (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate 2005-03-12 09:46:07 +00:00
mixer.h (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate 2005-03-12 09:46:07 +00:00
music_gui.c (svn r2228) - Fix: [ 1188986 ] Song in main menu screen should loop when it ends. 2005-04-24 19:04:56 +00:00
namegen.c (svn r1977) Typedef some enums and struct plus some minor style changes 2005-03-09 19:42:37 +00:00
namegen.h
network_client.c (svn r2301) - CodeChange: prettyify ChangeOwnerShipOfPlayerItems() a bit 2005-05-12 23:47:45 +00:00
network_client.h
network_core.h (svn r2191) -Add: OpenTTD now compiles with dietlibc (Aard) 2005-04-13 18:36:29 +00:00
network_data.c
network_data.h (svn r2308) - Fix: enforce server-only and/or offline commands by giving them flags in the process table. This also fixes bug "[ 1190944 ] Many commands not checked for security" 2005-05-14 19:25:18 +00:00
network_gamelist.c
network_gamelist.h
network_gui.c (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands. 2005-05-12 23:46:01 +00:00
network_server.c (svn r2309) - CodeChange: Change all _iconsole_color_whatever into _icolour_wtv (abbreviated). Besides the changed into proper english, yes this commit is pretty useless ;) 2005-05-14 19:34:59 +00:00
network_server.h
network_udp.c
network_udp.h
network.c (svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'. 2005-05-02 15:52:19 +00:00
network.h (svn r2308) - Fix: enforce server-only and/or offline commands by giving them flags in the process table. This also fixes bug "[ 1190944 ] Many commands not checked for security" 2005-05-14 19:25:18 +00:00
newgrf.c (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 2005-05-14 12:36:16 +00:00
newgrf.h (svn r1981) Typedef some structs and enums 2005-03-10 07:01:43 +00:00
news_gui.c (svn r2192) - Add greater control to the 'message options' window. Now you can turn off the telegraphc ticker sound for summarized messages, or turn off news-messages altogether (you get a red blot to notify you though). The [<][>] set the settings in one way, while clicking on the option itself, cycles it. This commit also 'fixes' bugs [1166973], [1121484] and patch [1169930]. 2005-04-13 23:03:31 +00:00
news.h
npf.c (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations. 2005-05-07 22:00:36 +00:00
npf.h (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations. 2005-05-07 22:00:36 +00:00
oldloader.c (svn r2041) -Fix: not all vehicles did get a day_proc call (because of rounding errors) 2005-03-24 13:59:44 +00:00
openttd.ico
openttd.tgt (svn r2077) - Fix: [ 1170978 ] OS/2 project update: add waypoint.c. (-- Owen Rudge) 2005-03-26 18:12:58 +00:00
order_cmd.c (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands. 2005-05-12 23:46:01 +00:00
order_gui.c (svn r2256) - Fix: Trains cannot find a depot when they are in a tunnel. (glx) 2005-05-02 23:59:11 +00:00
order.h (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands. 2005-05-12 23:46:01 +00:00
os2.c (svn r2103) - Fix: Remove unnused variable from OS2 file 2005-03-28 21:14:36 +00:00
pathfind.c
pathfind.h
player_gui.c (svn r2297) - CodeChange: server-check the next batch of commands. 2005-05-12 00:11:37 +00:00
player.h (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :) 2005-05-11 00:00:27 +00:00
players.c (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands. 2005-05-12 23:46:01 +00:00
pool.c
pool.h
queue.c (svn r2166) Fixed two warnings in the last commit. 2005-04-07 19:33:32 +00:00
queue.h (svn r2165) - Codechange: [NPF] Properly enummed NPF hash size, it is easily changable now. 2005-04-07 19:19:16 +00:00
rail_cmd.c (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands. 2005-05-12 23:46:01 +00:00
rail_gui.c (svn r2286) - CodeChange: paramcheck the next batch of commands. 2005-05-09 16:37:40 +00:00
readme.txt (svn r2238) - [ 1184377 ] Update to OpenTTD readme (orudge) 2005-04-30 11:18:45 +00:00
resource.h
road_cmd.c (svn r2289) - Fix (regression): check p1 param of road-depot building instead of unused p2 (typo). Thanks peter1138. 2005-05-10 08:45:55 +00:00
road_gui.c (svn r1867) Include tables/sprites.h only in files which need it 2005-02-13 11:18:02 +00:00
roadveh_cmd.c (svn r2297) - CodeChange: server-check the next batch of commands. 2005-05-12 00:11:37 +00:00
roadveh_gui.c (svn r2294) - CodeChange: check the service interval settings when changing of all vehicle-types. To simplify things introduce GetServiceIntervalClamped() that returns the same or clamped value of the new service interval. There were some inconsistencies in the gui files so I had to change those, and const correctness kicked in, so it's a bit messy at certain points. 2005-05-11 16:17:03 +00:00
saveload.c (svn r2118) - Fix: Fix compilation with network disabled, and comment out some of the warnings (unused function) 2005-04-02 00:17:16 +00:00
saveload.h
screenshot.c
screenshot.h
sdl.c (svn r2311) - Fix: eh, forgot to remove moved function. 2005-05-14 21:03:46 +00:00
settings_gui.c (svn r2310) - Fix: Game would crash if you full-screened with the 'fullscreen' button than chose a resolution from the dropdown box that was no longer valid. Big thanks to DaleStan for track down the crashing bug. 2005-05-14 21:01:57 +00:00
settings.c (svn r2281) - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations. 2005-05-07 22:00:36 +00:00
settings.h (svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'. 2005-05-02 15:52:19 +00:00
ship_cmd.c (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 2005-05-14 12:36:16 +00:00
ship_gui.c (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 2005-05-14 12:36:16 +00:00
signs.c (svn r2297) - CodeChange: server-check the next batch of commands. 2005-05-12 00:11:37 +00:00
signs.h (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, and you go 2005-03-26 21:22:29 +00:00
smallmap_gui.c (svn r2020) Reduce code duplication in the minimap code a bit 2005-03-17 16:31:18 +00:00
sound.c (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate 2005-03-12 09:46:07 +00:00
sound.h (svn r2088) - Fix: [ 1155158 ] Make extmidi command a config option in addition to the compile-time MIDI switch. Patch by macbaine. 2005-03-27 15:42:25 +00:00
sprite.c (svn r1981) Typedef some structs and enums 2005-03-10 07:01:43 +00:00
sprite.h (svn r1981) Typedef some structs and enums 2005-03-10 07:01:43 +00:00
spritecache.c (svn r2229) - Fix: [ 1188777 ] Non-existing sprite #5125 (presignal). The DOS grf file trgi.grf has 6 less sprites than the windows one. This results in some segfaults for certain sprites. Fixed it by added a dummy grf file consisting ofr 6 sprites and loaded when using DOS gfx at the appropiate place. 2005-04-24 21:44:45 +00:00
spritecache.h (svn r1865) Fix some warnings 2005-02-13 08:12:03 +00:00
station_cmd.c (svn r2290) - CodeChange: protect the next batch of commands. This brings us to a total of 61, which is 53% :) 2005-05-11 00:00:27 +00:00
station_gui.c (svn r2060) Clean up some string construction and remove now unused macro 2005-03-25 14:19:33 +00:00
station.h (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 2005-05-14 12:36:16 +00:00
StdAfx.c
stdafx.h (svn r2225) -Fix: split the endian-detection to target/host. Now cross-compiling 2005-04-24 15:41:01 +00:00
string.c
string.h
strings.c (svn r2208) - Fix: [ 1174237 ] Max loan always in euros, use _opt_ptr instead of _opt (glx) 2005-04-16 16:16:54 +00:00
strings.h (svn r2057) Add InlineString() to make _userstring construction a bit cleaner. 2005-03-25 11:32:58 +00:00
subsidy_gui.c
svnup.sh (svn r2087) Show also the modified filenames along each change in svn log. Prevents enraging Darkvater, and we show the commit messages along changed files everywhere else too (on IRC and in mail). 2005-03-27 15:13:51 +00:00
terraform_gui.c (svn r2284) - Fix (regression): [ 1197177 ] Scenario editor: desert add/remove tool removes industries. Fixed a bit too agressive desert generator. It still does remove the industry (sand's a bitch on machinery), but at least it does it cleanly :) 2005-05-08 21:00:56 +00:00
texteff.c (svn r2099) -Fix: no longer chat-messages hang when the game wraps around 2090 2005-03-28 12:38:02 +00:00
tile.c
tile.h (svn r2253) - Fix: [ 1190896 1184378 ] [NPF] Trains ignoring their railtype (mono, maglev) (glx) 2005-05-02 18:53:06 +00:00
town_cmd.c (svn r2297) - CodeChange: server-check the next batch of commands. 2005-05-12 00:11:37 +00:00
town_gui.c (svn r2307) - Fix (regression): it was not possible to change the drive-side in the intro-game. 2005-05-14 18:25:01 +00:00
town.h (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115). 2005-05-09 22:33:00 +00:00
train_cmd.c (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 2005-05-14 12:36:16 +00:00
train_gui.c (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 2005-05-14 12:36:16 +00:00
tree_cmd.c (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115). 2005-05-09 22:33:00 +00:00
ttd.c (svn r2276) - CodeChange: remove DebugProc() and make the ALT+0...4 codes only available in debug mode 2005-05-06 20:38:18 +00:00
ttd.dsp (svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2 2005-03-25 15:30:51 +00:00
ttd.dsw (svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2 2005-03-25 15:30:51 +00:00
ttd.h (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 2005-05-14 12:36:16 +00:00
ttd.rc
ttd.sln (svn r2062) - Set native eol-style on some OS specific files to allow cross-OS diff patching #2 2005-03-25 15:30:51 +00:00
ttd.vcproj (svn r2078) - VS.NET: oops, I screwed up Release compilation cause of the stupid precompiled headers; fixed now :). minlizo.c does not use any precompiled headers. 2005-03-26 20:10:59 +00:00
tunnelbridge_cmd.c (svn r2288) - CodeChange: protected the next batch of commands (41 so far, out of 115). 2005-05-09 22:33:00 +00:00
unix.c (svn r2191) -Add: OpenTTD now compiles with dietlibc (Aard) 2005-04-13 18:36:29 +00:00
unmovable_cmd.c (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands. 2005-05-12 23:46:01 +00:00
variables.h (svn r2291) - Fix (regression): When a client joined it changed the server-player's name. Funny effect; but not desired. Thanks for pointing it out Tron. It needed a bit of hacking, but is not less of a hack than the one used before :) 2005-05-11 12:46:19 +00:00
vehicle_gui.c (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 2005-05-14 12:36:16 +00:00
vehicle_gui.h (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 2005-05-14 12:36:16 +00:00
vehicle.c (svn r2306) - CodeChange: Check the last commands; refits. This needed an extensive rewrite and global/local-cargo ID juggling and bitmasking. However with this done it looks better as well and is compatible with newgrf handling. Big thanks to HackyKid for doing most of the work. This also closes patch "[ 1199277 ] Command checks" 2005-05-14 12:36:16 +00:00
vehicle.h (svn r2308) - Fix: enforce server-only and/or offline commands by giving them flags in the process table. This also fixes bug "[ 1190944 ] Many commands not checked for security" 2005-05-14 19:25:18 +00:00
viewport.c (svn r2046) -Codechange: moved all waypoint code to waypoint.c/waypoint.h 2005-03-24 17:03:37 +00:00
viewport.h
w32dm2.cpp
w32dm.c
water_cmd.c (svn r2300) - CodeChange: check the last number of commands, now only the refit ones remain, and some server-only commands. 2005-05-12 23:46:01 +00:00
waypoint.c (svn r2287) - Fix (regression): cast stationcount to unsigned instead of p1 to signed when checking valid waypoint types. Thanks for pointing it out Tron 2005-05-09 19:56:08 +00:00
waypoint.h (svn r2222) Check the parameters of Cmd{Insert,Delete,Modify,Skip}Order() and CmdRestoreOrderIndex(): 2005-04-22 05:41:09 +00:00
widget.c (svn r2161) - Fix: When resizing a window, the button is also visibly depressed 2005-04-07 00:59:54 +00:00
win32.c (svn r2310) - Fix: Game would crash if you full-screened with the 'fullscreen' button than chose a resolution from the dropdown box that was no longer valid. Big thanks to DaleStan for track down the crashing bug. 2005-05-14 21:01:57 +00:00
window.c (svn r2248) - Fix (regression): fix crashing of game when joining a dedicated server (only reset _thd.pos, not the whole structure; as done in revision 2241 to fix another crash) 2005-05-02 17:14:31 +00:00
window.h (svn r2152) - Fix: Chatbar in MP games is now on-top of the news window. 2005-04-05 21:03:30 +00:00

OpenTTD README
Last updated:    $LastChangedDate: 2004-12-24 00:25:11 +0100 $
Release version: 0.3.6
------------------------------------------------------------------------


Table of Contents:
------------------
1.0) About
2.0) Contacting
 * 2.1 Reporting Bugs
3.0) Supported Platforms
4.0) Running OpenTTD
5.0) OpenTTD features
6.0) Configuration File
7.0) Compiling
8.0) Translating
 * 8.1 Guidelines
 * 8.2 Translation
 * 8.3 Previewing
9.0) Troubleshooting
X.X) Credits


1.0) About:
---- ------
OpenTTD is a clone of Transport Tycoon Deluxe, a popular game originally
written by Chris Sawyer.  It attempts to mimic the original game as closely
as possible while extending it with new features.

OpenTTD is licensed under the GNU General Public License version 2.0. For
more information, see the file 'COPYING'.

2.0) Contacting:
---- ----------
The easiest way to contact the OpenTTD team is by submitting bug reports or
posting comments in our forums. You can also chat with us on IRC (#openttd
on irc.freenode.net).

The OpenTTD homepage is http://www.openttd.org/.

You can also find the OpenTTD forums at
http://www.tt-forums.net/index.php?c=20


2.1) Reporting Bugs:
---- ---------------
To report a bug, please create a SourceForge account and follow the bugs
link from our homepage. Please make sure the bug is reproducible and
still occurs in the latest daily build or the current SVN version. Also
please look through the existing bug reports briefly to see whether the bug
is not already known.

The SourceForge project page URL is: http://sourceforge.net/projects/openttd/
Click on "Bugs" to see the bug tracker.

Please include the following information in your bug report:
        - OpenTTD version (PLEASE test the latest SVN/daily build)
        - Bug details, including instructions how to reproduce it
        - Platform and compiler (Win32, Linux, FreeBSD, ...)
        - Attach a saved game or a screenshot if possible
        - If this bug only occurred recently please note the last
          version without the bug and the first version including
          the bug. That way we can fix it quicker by looking at the
          changes made.


3.0) Supported Platforms:
---- --------------------
OpenTTD has been ported to several platforms and operating systems. It shouldn't
be very difficult to port it to a new platform. The currently working platforms
are:

	Windows - Win32 GDI (faster) or SDL
	Linux - SDL
	FreeBSD - SDL
	Mac OS X - SDL
	BeOS - SDL
	MorphOS - SDL
	OS/2 - SDL


4.0) Running OpenTTD:
---- ----------------

Before you run OpenTTD, you need to put the game's datafiles into the data/
subdirectory. You need the following files from the original version
of TTD as OpenTTD makes use of the original TTD artwork.

List of the required files:
sample.cat
trg1r.grf
trgcr.grf
trghr.grf
trgir.grf
trgtr.grf

(Alternatively you can use the TTD GRF files from the DOS version: TRG1.GRF,
TRGC.GRF, TRGH.GRF, TRGI.GRF, TRGT.GRF. A few minor graphical glitches with 
the DOS graphics remain. E.g. the autorail button in the rail toolbar doesn't 
look as nice as with the Windows graphics.)

If you want music you need to copy the gm/ folder from Windows TTD into your
OpenTTD folder, not your data folder.

You can change the data path (which contains savegames as well) in Makefile.config
by setting DATA_DIR_PREFIX and USE_HOMEDIR.


5.0) OpenTTD features:
---- -----------------

OpenTTD has a lot of features going beyond the original TTD emulation.
Unfortunately, there is currently no comprehensive list of features, but there is
a basic features list on the web, and some optional features can be
controlled through the Configure Patches dialog. We also implement some
features known from TTDPatch (http://www.ttdpatch.net/).

Several important non-standard controls:

* Use Ctrl to place presignals
* Ctrl-D toggles double mode in the Windows version
* Ingame console. More information at http://wiki.openttd.org/index.php/OpenTTDDevBlackBook


6.0) Configuration File:
---- -------------------
The configuration file for OpenTTD (openttd.cfg) is in a simple Windows-like
.INI format. It's mostly undocumented. Almost all settings can be changed ingame by
using the 'Configure Patches' window.


7.0) Compiling:
---- ----------
Windows:
  You need Microsoft Visual Studio 6 or .NET. Open the project file
  and it should build automatically. In case you want to build with SDL support
  you need to add WITH_SDL to the project settings.
  PNG (WITH_PNG) and ZLIB (WITH_ZLIB) support is enabled by default. For these to
  work you need their development files. For best results, download the openttd-useful.zip
  file from SourceForge under the Files tab. Put the header files into your compiler's
  include/ directory and the library (.lib) files into the lib/ directory. For more help
  with VS6 see docs/Readme_Windows_MSVC6.0.txt.

  You can also build it using the Makefile with MSYS/MinGW or Cygwin/MinGW.
  Please read the Makefile for more information.

Unix:
  OpenTTD can be built with GNU "make". On non-GNU systems it's called "gmake".
  Note that you need SDL-devel 1.2.5 (or higher) to compile OpenTTD.
  (see also docs/Readme_Mandrake_Linux.txt)

MacOS:
  Use "make".

BeOS:
  Use "make".

FreeBSD:
  Use "gmake".

MorphOS:
  Use "make". Note that you need the MorphOS SDK and the
  powersdl.library SDK.

OS/2:
  Open Watcom C/C++ 1.3 or later is required to build the OS/2 version. See the
  docs/Readme_OS2.txt file for more information.


8.0) Translating:
---- -------------------
See http://www.openttd.org/translating.php for up-to-date information.

The use of the online Translator service, located at http://translator.openttd.org/, is
highly encouraged. For a username/password combo you should contact the development team,
either by mail, IRC or the forums. The system is straightforward to use, and if you have any
problems, read the online help located there.

If for some reason the website is down for a longer period of time, the information below
might be of help.

8.1) Guidelines:
---- -------------------
Here are some translation guidelines which you should follow closely.

    * Please contact the development team before begining the translation process!
      This avoids double work, as someone else may have already started translating to the same language.
    * Translators must use the charater set ISO 8859-15.
      Otherwise, some characters will not display correctly in the game.
    * Currently it is not possible to translate into character sets other than Latin. Also, changing
      the order of strings is unsupported. For instance, it is always '16 tonnes of coal' and cannot be
      'coal existing of 16 tonnes'

8.2) Translation:
---- -------------------
So, now that you've notified the development team about your intention to translate
(You did, right? Of course you did.) you can pick up english.txt (found in the SVN repository
under /lang) and translate.

You must change the first two lines of the file appropriately:

##name English-Name-Of-Language
##ownname Native-Name-Of-Language

Note: Do not alter the following parts of the file:

    * String identifiers (the first word on each line)
    * Parts of the strings which are in curly braces (such as {STRING})
    * Lines beginning with ## (such as ##id), other than the first two lines of the file

8.3) Previewing:
---- -------------------
In order to view the translation in the game, you need to compile your language file
with the strgen utility, which is now bundled with the game.

strgen is a command-line utility. It takes the language filename as parameter.
Example:

strgen lang/german.txt

This results in compiling german.txt and produces another file named german.lng.
Any missing strings are replaced with the English strings. Note that it looks for english.txt
in the lang subdirectory, which is where your language file should also be.

That's all! You should now be able to select the language in the game options.

9.0) Troubleshooting
---- ---------------

To see all startup options available to you, start OpenTTD with the "./openttd -h"
option. This might help you tweak some of the settings.

If the game is acting strange and you feel adventorous you can try the "-d [[<name>]=[<level>]"
flag, where the higher levels will give you more debugging output. The "name" variable can help
you to display only some type of debugging messages. This is mostly undocumented
so best is to look in the source code file debug.c for the various debugging types. For more
information look at http://wiki.openttd.org/index.php/Command_line.

The most frequent problem is missing data files. Don't forget to put all GRF files from TTD
into your data/ folder including sample.cat!

Another, less frequent problem is the game refusing to run when you don't have a
sound card. To solve this, force OpenTTD to run without sound/music by running it with
the command line option: "./openttd -s null -m null". This will disable both sound
and music.

Under Windows 98 and lower it is impossible to use a dedicated server; it will fail to
start. Perhaps this is for the better because those OS's are not known for their stability.

X.X) Credits:
---- --------
The OpenTTD team (in alphabetical order):
  Bjarni Corfitzen (Bjarni)      - Mac OS X port, coder
  Victor Fischer (Celestar)      - Programming everywhere you need him to
  Tamas Farag<61> (Darkvater)       - Lead programmer
  Kerekes Miham (MiHaMiX)        - Maintainer of translator service, and host of nightlies
  Owen Rudge (orudge)            - Contributor, forum host, master server host, OS/2 port
  Christoph Mallon (Tron)        - Programmer, code correctness police
  Patric Stout (TrueLight)       - Programmer, network guru, SVN-repository and website host

Retired Developers:
  Dominik Scherer (dominik81)    - Lead programmer, GUI expert (0.3.0 - 0.3.6)
  Ludvig Strigeus (ludde)        - OpenTTD author, main coder (0.1 - 0.3.3)
  Serge Paquet (vurlix)          - Assistant project manager, coder (0.1 - 0.3.3)

Thanks to:
  Josef Drexler - For his great work on TTDPatch.
  Marcin Grzegorczyk - For his TTDPatch work and documentation of TTD internals and graphics (signals and track foundations)
  Matthijs Kooijman (blathijs) - For his many patches, suggestions and major work on maprewrite
  Petr Baudis (pasky) - Many patches, newgrf support, etc.
  Stefan Mei<65>ner (sign_de) - For his work on the console
  Mike Ragsdale - OpenTTD installer
  Cian Duffy (MYOB) - BeOS port / manual writing
  Christian Rosentreter (tokaiz) - MorphOS / AmigaOS port
  Michael Blunck - For revolutionizing TTD with awesome graphics
  George - Canal graphics
  All Translators - For their support to make OpenTTD a truly international game
  Bug Reporters - Thanks for all bug reports
  Chris Sawyer - For an amazing game!