(svn r2310) - Fix: Game would crash if you full-screened with the 'fullscreen' button than chose a resolution from the dropdown box that was no longer valid. Big thanks to DaleStan for track down the crashing bug.

- Fix: There would be duplicate entries in the resolutions dropdown box. Copy SDL method or removing duplicates and sort the list.
- Feature: in the settings menu, you don't have to click on the arrows anymore, clicking on the dropdown box itself has the same effect. Consistent with other dropdowns in the game
replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
Darkvater 19 years ago
parent d99dddc704
commit 2aa94201dc

17
gfx.c

@ -1979,15 +1979,16 @@ bool ChangeResInGame(int w, int h)
return true;
}
void ToggleFullScreen(const bool full_screen)
static int CDECL compare_res(const void *pa, const void *pb)
{
_fullscreen = full_screen;
/* use preset resolutions, not _screen.height and _screen.width. On windows for example
if Desktop-size is 1280x1024, and gamesize is also 1280x1024, _screen.height will be
only 1000 because of possible start-bar. For this reason you cannot switch to
fullscreen mode from this resolution. Use of preset resolution will fix this */
if (!_video_driver->change_resolution(_cur_resolution[0], _cur_resolution[1]))
_fullscreen ^= true; // switching resolution failed, put back full_screen to original status
int x = ((const uint16*)pa)[0] - ((const uint16*)pb)[0];
if (x != 0) return x;
return ((const uint16*)pa)[1] - ((const uint16*)pb)[1];
}
void SortResolutions(int count)
{
qsort(_resolutions, count, sizeof(_resolutions[0]), compare_res);
}
uint16 GetDrawStringPlayerColor(byte player)

@ -66,7 +66,8 @@ void DrawMouseCursor(void);
void ScreenSizeChanged(void);
void UndrawMouseCursor(void);
bool ChangeResInGame(int w, int h);
void ToggleFullScreen(const bool full_screen);
void SortResolutions(int count);
void ToggleFullScreen(bool full_screen);
/* gfx.c */
#define ASCII_LETTERSTART 32

39
sdl.c

@ -277,18 +277,19 @@ static void GetVideoModes(void)
if (IS_INT_INSIDE(w, 640, MAX_SCREEN_WIDTH + 1) &&
IS_INT_INSIDE(h, 480, MAX_SCREEN_HEIGHT + 1)) {
int j;
for (j = 0; j < n; ++j)
if (_resolutions[j][0] == w && _resolutions[j][1] == h)
break;
for (j = 0; j < n; j++) {
if (_resolutions[j][0] == w && _resolutions[j][1] == h) break;
}
if (j == n) {
_resolutions[n][0] = w;
_resolutions[n][1] = h;
_resolutions[j][0] = w;
_resolutions[j][1] = h;
if (++n == lengthof(_resolutions)) break;
}
}
}
_num_resolutions = n;
qsort(_resolutions, n, sizeof(_resolutions[0]), compare_res);
SortResolutions(_num_resolutions);
}
}
@ -519,16 +520,13 @@ static int PollEvent(void)
return ML_QUIT;
break;
case SDL_KEYDOWN:
case SDL_KEYDOWN: /* Toggle full-screen on ALT + ENTER/F */
if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) &&
(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
_fullscreen ^= true;
GetVideoModes();
CreateMainSurface(_screen.width, _screen.height);
MarkWholeScreenDirty();
} else {
ToggleFullScreen(!_fullscreen);
} else
_pressed_key = ConvertSdlKeyIntoMy(&ev.key.keysym);
}
break;
case SDL_VIDEORESIZE: {
@ -634,14 +632,23 @@ static int SdlVideoMainLoop(void)
static bool SdlVideoChangeRes(int w, int h)
{
// see if the mode is available
if (GetAvailableVideoMode(&w, &h) != 1)
return false;
/* See if the mode is available. Ignore return value
* since we will get back a valid resolution anyways. Either exactly
* the same one, or one clamped to the closest available one */
GetAvailableVideoMode(&w, &h);
CreateMainSurface(w, h);
return true;
}
void ToggleFullScreen(bool full_screen)
{
_fullscreen ^= full_screen;
GetVideoModes(); // get the list of available video modes
if (!_video_driver->change_resolution(_cur_resolution[0], _cur_resolution[1]))
_fullscreen ^= true; // switching resolution failed, put back full_screen to original status
}
const HalVideoDriver _sdl_video_driver = {
SdlVideoStart,
SdlVideoStop,

@ -102,13 +102,13 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
case WE_CLICK:
switch (e->click.widget) {
case 5: /* Setup currencies dropdown */
ShowDropDownMenu(w, _currency_string_list, _opt_ptr->currency, e->click.widget, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);
case 4: case 5: /* Setup currencies dropdown */
ShowDropDownMenu(w, _currency_string_list, _opt_ptr->currency, 5, _game_mode == GM_MENU ? 0 : ~GetMaskOfAllowedCurrencies(), 0);
return;
case 8: /* Setup distance unit dropdown */
ShowDropDownMenu(w, _distances_dropdown, _opt_ptr->kilometers, e->click.widget, 0, 0);
case 7: case 8: /* Setup distance unit dropdown */
ShowDropDownMenu(w, _distances_dropdown, _opt_ptr->kilometers, 8, 0, 0);
return;
case 11: { /* Setup road-side dropdown */
case 10: case 11: { /* Setup road-side dropdown */
int i = 0;
/* You can only change the drive side if you are in the menu or ingame with
@ -116,34 +116,34 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
if ((_game_mode != GM_MENU && RoadVehiclesAreBuilt()) || (_networking && !_network_server))
i = (-1) ^ (1 << _opt_ptr->road_side); // disable the other value
ShowDropDownMenu(w, _driveside_dropdown, _opt_ptr->road_side, e->click.widget, i, 0);
ShowDropDownMenu(w, _driveside_dropdown, _opt_ptr->road_side, 11, i, 0);
} return;
case 14: { /* Setup townname dropdown */
case 13: case 14: { /* Setup townname dropdown */
int i = _opt_ptr->town_name;
ShowDropDownMenu(w, BuildDynamicDropdown(STR_TOWNNAME_ORIGINAL_ENGLISH, SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1), i, e->click.widget, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << i), 0);
ShowDropDownMenu(w, BuildDynamicDropdown(STR_TOWNNAME_ORIGINAL_ENGLISH, SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START + 1), i, 14, (_game_mode == GM_MENU) ? 0 : (-1) ^ (1 << i), 0);
return;
}
case 17: /* Setup autosave dropdown */
ShowDropDownMenu(w, _autosave_dropdown, _opt_ptr->autosave, e->click.widget, 0, 0);
case 16: case 17: /* Setup autosave dropdown */
ShowDropDownMenu(w, _autosave_dropdown, _opt_ptr->autosave, 17, 0, 0);
return;
case 20: /* Setup customized vehicle-names dropdown */
ShowDropDownMenu(w, _designnames_dropdown, (_vehicle_design_names&1)?1:0, e->click.widget, (_vehicle_design_names&2)?0:2, 0);
case 19: case 20: /* Setup customized vehicle-names dropdown */
ShowDropDownMenu(w, _designnames_dropdown, (_vehicle_design_names & 1) ? 1 : 0, 20, (_vehicle_design_names & 2) ? 0 : 2, 0);
return;
case 21: /* Save customized vehicle-names to disk */
return;
case 24: /* Setup interface language dropdown */
ShowDropDownMenu(w, _dynlang.dropdown, _dynlang.curr, e->click.widget, 0, 0);
case 23: case 24: /* Setup interface language dropdown */
ShowDropDownMenu(w, _dynlang.dropdown, _dynlang.curr, 24, 0, 0);
return;
case 27: /* Setup resolution dropdown */
ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), e->click.widget, 0, 0);
case 26: case 27: /* Setup resolution dropdown */
ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_RESOLUTION_START, _num_resolutions), GetCurRes(), 27, 0, 0);
return;
case 28: /* Click fullscreen on/off */
(_fullscreen) ? CLRBIT(w->click_state, 28) : SETBIT(w->click_state, 28);
ToggleFullScreen(!_fullscreen); // toggle full-screen on/off
SetWindowDirty(w);
return;
case 31: /* Setup screenshot format dropdown */
ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, e->click.widget, 0, 0);
case 30: case 31: /* Setup screenshot format dropdown */
ShowDropDownMenu(w, BuildDynamicDropdown(SPECSTR_SCREENSHOT_START, _num_screenshot_formats), _cur_screenshot_format, 31, 0, 0);
return;
}
break;

@ -322,11 +322,10 @@ static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lP
}
} break;
case WM_SYSKEYDOWN: /* user presses F10 or Alt, both activating the title-menu */
switch (wParam) {
case VK_RETURN: /* Full Screen */
MakeWindow(!_wnd.fullscreen);
case VK_RETURN: case 0x46: /* Full Screen on ALT + ENTER/F(VK_F) */
ToggleFullScreen(!_wnd.fullscreen);
return 0;
case VK_MENU: /* Just ALT */
return 0; // do nothing
@ -602,26 +601,34 @@ static void FindResolutions(void)
int i = 0, n = 0;
DEVMODE dm;
while (EnumDisplaySettings(NULL, i++, &dm)) {
if (dm.dmBitsPerPel == 8 &&
IS_INT_INSIDE(dm.dmPelsWidth, 640, MAX_SCREEN_WIDTH + 1) &&
IS_INT_INSIDE(dm.dmPelsHeight, 480, MAX_SCREEN_HEIGHT + 1) && (
n == 0 ||
_resolutions[n - 1][0] != dm.dmPelsWidth ||
_resolutions[n - 1][1] != dm.dmPelsHeight
)) {
_resolutions[n][0] = dm.dmPelsWidth;
_resolutions[n][1] = dm.dmPelsHeight;
if (++n == lengthof(_resolutions)) break;
while (EnumDisplaySettings(NULL, i++, &dm) != 0) {
if (dm.dmBitsPerPel == 8 && IS_INT_INSIDE(dm.dmPelsWidth, 640, MAX_SCREEN_WIDTH + 1) &&
IS_INT_INSIDE(dm.dmPelsHeight, 480, MAX_SCREEN_HEIGHT + 1)){
int j;
for (j = 0; j < n; j++) {
if (_resolutions[j][0] == dm.dmPelsWidth && _resolutions[j][1] == dm.dmPelsHeight) break;
}
/* In the previous loop we have checked already existing/added resolutions if
* they are the same as the new ones. If this is not the case (j == n); we have
* looped all and found none, add the new one to the list. If we have reached the
* maximum amount of resolutions, then quit querying the display */
if (j == n) {
_resolutions[j][0] = dm.dmPelsWidth;
_resolutions[j][1] = dm.dmPelsHeight;
if (++n == lengthof(_resolutions)) break;
}
}
}
/* We have found no resolutions, show the default list */
if (n == 0) {
memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
n = lengthof(default_resolutions);
}
_num_resolutions = n;
SortResolutions(_num_resolutions);
}
@ -776,6 +783,8 @@ static bool Win32GdiChangeRes(int w, int h)
return true;
}
void ToggleFullScreen(bool full_screen) {MakeWindow(full_screen);}
const HalVideoDriver _win32_video_driver = {
Win32GdiStart,
Win32GdiStop,

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