(svn r2099) -Fix: no longer chat-messages hang when the game wraps around 2090

-Codechange: while trying to find this bug, made texteff.c a bit more readable :)
replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
truelight 19 years ago
parent e4cb9dbb77
commit 4573a9f872

@ -683,6 +683,10 @@ void IncreaseDate(void)
FOR_ALL_VEHICLES(v) {
v->date_of_last_service -= 365; // 1 year is 365 days long
}
/* Because the _date wraps here, and text-messages expire by game-days, we have to clean out
* all of them if the date is set back, else those messages will hang for ever */
InitTextMessage();
}
if (_patches.auto_euro)

@ -6,6 +6,7 @@
#include "saveload.h"
#include "hal.h"
#include "console.h"
#include "string.h"
#include <stdarg.h> /* va_list */
typedef struct TextEffect {
@ -59,18 +60,21 @@ void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...
vsprintf(buf, message, va);
va_end(va);
if ((color & 0xFF) == 0xC9) color = 0x1CA;
/* Special color magic */
if ((color & 0xFF) == 0xC9)
color = 0x1CA;
length = MAX_TEXTMESSAGE_LENGTH;
/* Cut the message till it fits inside the chatbox */
length = strlen(buf) + 1;
snprintf(buf2, length, "%s", buf);
while (GetStringWidth(buf2) > _textmessage_width - 9) {
while (GetStringWidth(buf2) > _textmessage_width - 9)
snprintf(buf2, --length, "%s", buf);
}
/* Find an empty spot and put the message there */
for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
if (_text_message_list[i].message[0] == '\0') {
// Empty spot
snprintf(_text_message_list[i].message, MAX_TEXTMESSAGE_LENGTH, "%s", buf2);
ttd_strlcpy(_text_message_list[i].message, buf2, sizeof(_text_message_list[i].message));
_text_message_list[i].color = color;
_text_message_list[i].end_date = _date + duration;
@ -80,8 +84,8 @@ void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...
}
// We did not found a free spot, trash the first one, and add to the end
memmove(&_text_message_list[0], &_text_message_list[1], sizeof(TextMessage) * (MAX_CHAT_MESSAGES - 1));
snprintf(_text_message_list[MAX_CHAT_MESSAGES - 1].message, MAX_TEXTMESSAGE_LENGTH, "%s", buf2);
memmove(&_text_message_list[0], &_text_message_list[1], sizeof(_text_message_list[0]) * (MAX_CHAT_MESSAGES - 1));
ttd_strlcpy(_text_message_list[MAX_CHAT_MESSAGES - 1].message, buf2, sizeof(_text_message_list[MAX_CHAT_MESSAGES - 1].message));
_text_message_list[MAX_CHAT_MESSAGES - 1].color = color;
_text_message_list[MAX_CHAT_MESSAGES - 1].end_date = _date + duration;
@ -91,9 +95,8 @@ void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...
void InitTextMessage(void)
{
int i;
for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
for (i = 0; i < MAX_CHAT_MESSAGES; i++)
_text_message_list[i].message[0] = '\0';
}
_textmessage_width = _textmessage_box_max_width;
}
@ -138,16 +141,23 @@ void UndrawTextMessage(void)
// Check if a message is expired every day
void TextMessageDailyLoop(void)
{
int i = 0;
while (i < MAX_CHAT_MESSAGES) {
if (_text_message_list[i].message[0] == '\0') break;
int i;
for (i = 0; i < MAX_CHAT_MESSAGES; i++) {
if (_text_message_list[i].message[0] == '\0')
continue;
if (_date > _text_message_list[i].end_date) {
memmove(&_text_message_list[i], &_text_message_list[i+1], sizeof(TextMessage) * ((MAX_CHAT_MESSAGES - 1) - i));
/* Move the remaining messages over the current message */
if (i != MAX_CHAT_MESSAGES - 1)
memmove(&_text_message_list[i], &_text_message_list[i + 1], sizeof(_text_message_list[i]) * (MAX_CHAT_MESSAGES - i - 1));
/* Mark the last item as empty */
_text_message_list[MAX_CHAT_MESSAGES - 1].message[0] = '\0';
i--;
_textmessage_dirty = true;
/* Go one item back, because we moved the array 1 to the left */
i--;
}
i++;
}
}
@ -166,12 +176,16 @@ void DrawTextMessage(void)
if (_iconsole_mode == ICONSOLE_FULL)
return;
/* Check if we have anything to draw at all */
has_message = false;
for ( i = 0; i < MAX_CHAT_MESSAGES; i++) {
if (_text_message_list[i].message[0] == '\0') break;
if (_text_message_list[i].message[0] == '\0')
break;
has_message = true;
}
if (!has_message) return;
if (!has_message)
return;
// Make a copy of the screen as it is before painting (for undraw)
memcpy_pitch(
@ -185,7 +199,9 @@ void DrawTextMessage(void)
j = 0;
// Paint the messages
for (i = MAX_CHAT_MESSAGES - 1; i >= 0; i--) {
if (_text_message_list[i].message[0] == '\0') continue;
if (_text_message_list[i].message[0] == '\0')
continue;
j++;
GfxFillRect(_textmessage_box_left, _screen.height-_textmessage_box_bottom-j*13-2, _textmessage_box_left+_textmessage_width - 1, _screen.height-_textmessage_box_bottom-j*13+10, /* black, but with some alpha */ 0x4322);

Loading…
Cancel
Save