tron
e56c3cddd8
(svn r925) Use sound enums
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Also play the correct sound when a toyland road vehicle breaks down
20 years ago
tron
acbd1801c7
(svn r815) Include strings.h only in the files which need it.
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This should reduce the compile time after altering english.txt by about 1/3, because "only" 62 instead of 90 .c files must be recompiled.
20 years ago
tron
e8537f5512
(svn r787) Invert the sense of the DO_TRANS_BUILDINGS flag to be consistent with its own name and all other DO_* flags.
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Now it is active-true.
20 years ago
tron
57adc97733
(svn r724) Remove restriction that a tile can only accept 3 cargo types.
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This especially enables houses to accept passengers, mail, goods AND food.
Add string templates for up to 5 cargo types for the tile info window. If more are needed just add them.
Simplify (de-uglify) the logic for cargo acceptence for houses and split the goods/food table into two. The acceptance is unmodified, but accepting goods AND food is now trivially possible. The exact amounts have to be decided.
This is based on Celestar's changes in the map branch plus some further bits that will be merged there soon.
20 years ago
celestar
155f20329b
(svn r657) Do not touch 0x8000 bit in sprite index for custom waypoints. (pasky)
20 years ago
miham
86d19cb577
(svn r647) Cleanup custom station classes handling. (pasky)
20 years ago
dominik
d99b89ab29
(svn r614) [newgrf] Some minor code fixes
20 years ago
dominik
fb64b4e499
(svn r612) [newgrf] Fix: custom waypoints on monorail/maglev are displayed correctly
20 years ago
darkvater
ec434b208e
(svn r610) -newgrf: Support for some basic deterministical spritegroups regarding stations. Waypoints look changes based on year now :^) (pasky).
20 years ago
dominik
c2193ce1a8
(svn r609) Fixed choose waypoints dialogs, it works without assertion failures and with custom waypoint #0 selectable now. (pasky)
20 years ago
dominik
0bcc9b7573
(svn r608) [newgrf] enabled possibility to build default waypoint when custom waypoints are enabled
20 years ago
tron
249a170ace
(svn r607) -Patch: [ 985102 ] static cleanup
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Thanks to lvoge
20 years ago
darkvater
183c33931d
(svn r605) -newgrf: Framework for supporting variational spritegroups . Deterministic only at the moment, but random ones support shouldn't be that difficult now It doesn't do anything, but makes these actions actually possible (pasky).
20 years ago
darkvater
e656a91736
(svn r602) -newgrf: Move DrawTileSeqStruct & co and struct SpriteGroup to sprite.h (pasky)
20 years ago
darkvater
5fcd71cf28
(svn r600) -newgrf: Relocation offset for custom station sprites is now stored separately, making it possible to show different sprites in waypoint selection dialog (pasky).
20 years ago
darkvater
ccc496ba2c
(svn r591) -newgrf: Store whole struct StationSpec in SetCustomStation(), not just the rendering data. This will be needed for variational stationspecs (pasky).
20 years ago
darkvater
397cc50f61
(svn r587) -newgrf: Rename all /Checkpoint/i tokens to 'Waypoint's. The name actually makes some sense and is also compatible with TTDPatch (pasky).
20 years ago
darkvater
989289fadd
(svn r585) -newgrf: GUI for selecting custom waypoint graphics to use. Patch by dominik81 and pasky.
20 years ago
celestar
eb50427670
(svn r581) -newgrf: Basic support for new stations - only waypoints supported now and only
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the first custom one can be placed (no selector GUI, coming soon). This
also moves some global variables to {struct GRFFile} and reorders which
actions are processed in what stage, to get it all working together --
(pasky)
20 years ago
tron
d641175e3c
(svn r513) Merge revisions 402, 416, 417, 478, 479, 511, 512 from map to trunk
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This includes 2 fixes
-Fix: [1048596] Monorail and Maglev sounds are swapped (r511)
-Add special case to load the jackhammer sound (r478)
The rest are cleanups und enumeration to make merging possible/easier
20 years ago
dominik
894bb262ad
(svn r289) Fix: Checkpoints on snow have correct ground now
20 years ago
dominik
ebc18e3957
(svn r288) Fix: new checkpoint graphics now also work for monorail/maglev
20 years ago
darkvater
e295e46e3e
(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron for your diligent fixing of warnings (and some possibly bugs) (Tron)
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-CodeLayout: Remove trailing spaces and Windows linebreaks
20 years ago
darkvater
fe8c317d3c
(svn r205) -Fix: [1026271] Vehicle depots not transparent with transparent buildings.
20 years ago
truelight
7aa0bdf48b
(svn r202) -Codechange: I missed some files with trailing spaces.. this should be
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all ;)
20 years ago
truelight
10d54ac604
(svn r160) -Codechange: made GetTileTrackStatus more readable (blathijs)
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-Fix: some minor fixes around GetTileTrackStatus (blathijs)
20 years ago
darkvater
7b02cd3248
(svn r150) -Fix: [1010833] Turning on the magic bulldozer removes oil rigs
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-Fix: [993493] Buildings on water
-Feature: Water floods everything, including vehicles.
20 years ago
truelight
788ace088d
(svn r85) -Add: initial commit of new AI (enable in Patch menu)
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-Add: generalised A* Algorithm
-Add: generalised queues (Fifo, Stack, InsSort, BinaryHeap)
20 years ago
darkvater
27f6fcae4c
(svn r60) -Fix: signal_density is given as a parameter to autosignal. This means all players can define it for themselves.
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-Fix a few warnings
20 years ago
darkvater
3fe3a023e5
(svn r59) -Feature: Added Autosignals, just like Autorail. Can copy signal style, convert signal<->semaphore, etc. Big thanks to betatesters Dribbel and Testman57 (Darkvater)
20 years ago
dominik
ca120eedad
(svn r40) Final slope graphics fix
20 years ago
darkvater
f422014960
(svn r23) -Some omments on the code (blathijs)
20 years ago
dominik
65e35eeea8
(svn r14) Fix: railroad crossings on slopes are now possible
20 years ago
truelight
efaeb275f7
(svn r1) Import of revision 975 of old (crashed) SVN
20 years ago