Commit Graph

20356 Commits (fce4b5ea6933e25f215b2b18715ccec10ba6f5fe)

Author SHA1 Message Date
translators b56be83937 Update: Translations from eints
italian: 20 changes by Rivarossi
french: 5 changes by ZarTek-Creole
1 year ago
PeterN d5f9e04a55
Change: Failure to load a savegame is critical. (#10682)
Marking the error message critical ensures it is queued if multiple errors occured.
1 year ago
aeonofdiscord 36f5fe19fe
Fix #10665: CheckEngines should ignore wagons when determining available vehicles at the start date. (#10673) 1 year ago
Rubidium 7088f5b7c7 Codechange: use string/fmt instead of printf for grfmsg 1 year ago
Rubidium dfe52da1ea Codechange: use string/fmt instead of print for strgen warnings/errors/fatals 1 year ago
translators 1fd17148e1 Update: Translations from eints
english (au): 1 change by krysclarke
german: 1 change by SecretIdetity
russian: 1 change by Ln-Wolf
finnish: 5 changes by hpiirai
slovak: 15 changes by legitalk
portuguese: 1 change by azulcosta
1 year ago
SamuXarick f8b5661d28 Change: Allow GS access to ScriptGroup functions 1 year ago
SamuXarick f225f36c3d Change: Allow GS access to ScriptGameSettings.IsDisabledVehicleType 1 year ago
SamuXarick fd26a44c9e Change: Allow GS access to more ScriptCompany functions 1 year ago
Andy 8b1960a41c Change: Allow GS access to more ScriptOrder functions 1 year ago
PeterN db573c8742
Fix #10660: Sprite Font scale affected by viewport zoom level limits. (#10668) 1 year ago
Charles Pigott e20a6f8ebb
Codechange: Optimise FormatNumber by removing seprintf calls (#10659) 1 year ago
Andy 15c3bc456f
Change: extend callback 161 (engine name) with bit 0x22 for context 'Autoreplace - Vehicles in use' (#10666) 1 year ago
PeterN d949cfab24
Codechange: Use std:: features for NewGRF town names (#10631)
This removes manual memory (de-)allocation and list counting.
1 year ago
Rubidium 4491e45f3c Update: change {STRING} to {ZEROFILL_NUM} for STR_FORMAT_DATE_TINY/ISO 1 year ago
Rubidium 29b09523d1 Codechange: Use {ZEROFILL_NUM} instead of custom seprintf + {RAW_STRING} 1 year ago
PeterN e97bf271dc
Codechange: Make SpriteType, CargoSortType, SourceType and ScriptType enum classes. (#10663)
This avoids a (soft) namespace conflict between the four ST_* enums.
1 year ago
translators 32c8e7feb8 Update: Translations from eints
english (au): 4 changes by krysclarke
vietnamese: 31 changes by KhoiCanDev
russian: 4 changes by Ln-Wolf
portuguese: 4 changes by azulcosta
1 year ago
Patric Stout ed83c4b0da
Change: replace per-AI "start_date" with a global "competitors_interval" (#10653)
The per-AI "start_date" is a lot of custom code, and was rarely
used in the way it was meant.

While at it, also ported this part over to the new timer system.
1 year ago
Rubidium 43a7e54067 Add: unit test functionality using catch2 1 year ago
Rubidium 88ead3f102 Add: catch2 v2.13.10 1 year ago
Rubidium 9b56505fec Codechange: split building into a library and executable 1 year ago
Rubidium 9e89eb5726 Codechange: move main function(s) to separate files 1 year ago
Peter Nelson 7b0797d1cd Codechange: Use unique ptrs for NewGRF specs. 1 year ago
Peter Nelson ef6b307465 Change: Use std::vector for NewGRF spec tables.
Pointer space is allocated only for the number of IDs used, instead of
the max number of IDs for each feature.
1 year ago
Peter Nelson 15e6fc4eeb Codechange: Use iterator when mapping sprite groups. 1 year ago
Tyler Trahan bc44158f9a
Change: Allow overbuilding station and waypoint tiles (#10618) 1 year ago
translators 27b40da06a Update: Translations from eints
catalan: 14 changes by J0anJosep
portuguese: 20 changes by azulcosta
portuguese (brazilian): 15 changes by ericandradex
1 year ago
Charles Pigott 6fc28d649e Cleanup: Unused alloca definitions and includes 1 year ago
Charles Pigott b282664242 Codechange: Replace all usages of alloca/AllocaM with more modern/less discouraged alternatives 1 year ago
rubidium42 b19f42ecd9
Codechange: Replace some p1/p2 parameter names with better names (#10658) 1 year ago
Patric Stout 387d5eb74f Codechange: validate the developer didn't schedule two timers on the same trigger/priority 1 year ago
Patric Stout 3ebc7ad16e Codechange: migrate all game-time-related timers to the new framework 1 year ago
Patric Stout 1ba4dcc924 Codechange: migrate all Window-related timers to the new framework
This means we also say goodbye to GUITimers.
1 year ago
Patric Stout 5e1bcee39b Codechange: introduce a framework for all our timers
IntervalTimer and TimeoutTimer use RAII, and can be used to replace
all the time-based timeouts, lag-detection, "execute every N" we
have.
As it uses RAII, you can safely use it as static variable, class
member, temporary variable, etc. As soon as it goes out-of-scope,
it will be safely removed.
This allows for much easier to read code when it comes to intervals.
1 year ago
rubidium42 730687080a
Fix: Update some network documentation to match the new command system (#10657) 1 year ago
Tyler Trahan 646a7e625b
Change: Use seconds for Linkgraph update settings (#10610) 1 year ago
translators 0e915c830c Update: Translations from eints
dutch: 15 changes by Afoklala
1 year ago
Tyler Trahan 8e04cba0c3
Change: Make tick length 27 milliseconds (#10607)
This makes a month last about 60 seconds, allowing the use of real-time units in game.

Co-authored-by: Niels Martin Hansen <nielsm@indvikleren.dk>
1 year ago
Peter Nelson e5af5907ec Change: Make all dropdown lists extend width if necessary.
This removes the auto_width parameter from ShowDropDown(At).
1 year ago
Peter Nelson 5bc9d00735 Cleanup: Let GetStringBoundingBox deal with buffer. 1 year ago
Peter Nelson 701092003d Fix: DropDownListColourItem didn't provide width nor scale vertical padding. 1 year ago
Jonathan G Rennison bb988f940e Fix #10638: Incorrect water infra total when building canal over object
In the case where the object is on an unowned canal tile and
the new canal tile is owned
1 year ago
translators d04aae8428 Update: Translations from eints
danish: 18 changes by bscargo
1 year ago
PeterN ff55bfb787
Fix #10343: Don't extend town-disallowed roadtypes. (#10347)
Towns currently don't build disallowed roadtypes, however they should
also not extend disallowed roadtypes as well.

If the roadtype that cannot be extended happens to be the roadtype that
the town was going to build then this restriction is ignored.
1 year ago
PeterN 5f99c8c4aa
Fix: Extra viewport cannot be scrolled with right-click-close. (#10644) 1 year ago
Tyler Trahan 97cfd40649
Fix #10630: Don't allow shifting service date earlier than 0 (#10643) 1 year ago
translators a0d8545f6c Update: Translations from eints
french: 15 changes by glx22
1 year ago
Peter Nelson 06b78a7299 Fix: Don't double-pad existing size when adding widget padding.
UpdateWidgetSize's size parameter already includes padding.
1 year ago
Peter Nelson d93f96a442 Fix: Account for extra dropdown list padding. 1 year ago
Jonathan G Rennison e17420777a Fix #10637: Incorrect water infra total when building multi-tile object
Wrong tile used in ownership checks
1 year ago
PeterN 3b2eb11fe8
Codechange: Use cached name for all station/industry/town name formatting. (#10634)
This reuses an existing name caching mechanism to avoid "recalculating" names every time.
1 year ago
translators d7f0c5d6d8 Update: Translations from eints
russian: 3 changes by Ln-Wolf
finnish: 7 changes by hpiirai
polish: 17 changes by pAter-exe
1 year ago
translators 9e69556e2f Update: Translations from eints
english (au): 13 changes by krysclarke
english (us): 15 changes by 2TallTyler
russian: 12 changes by Ln-Wolf
1 year ago
PeterN ce046f6d17
Fix: Abort loading savegame if road vehicle is on invalid road type. (#10622)
This can happen if NewGRFs are missing so that engine or road type definitions are wrong.
1 year ago
Charles Pigott ce24709576 Add: Some additional debugging information when chunk sizes are incorrect 1 year ago
Charles Pigott 8aea13a85b Codechange: Use fmt for SlErrorCorruptFmt 1 year ago
PeterN 246ba6f00a
Fix 8361cf5a73: Missing bounds check for house specs. (#10625) 1 year ago
dP e2f1cd44dc
Change: Increase max cargo age and let min cargo payment approach zero. (#10596)
Co-authored-by: Michael Lutz <michi@icosahedron.de>
1 year ago
translators 58e629ca84 Update: Translations from eints
korean: 8 changes by telk5093
russian: 7 changes by Ln-Wolf
finnish: 8 changes by hpiirai
1 year ago
PeterN 078e27bd84
Fix #10619: Crash loading linkgraph for older savegames. (#10620) 1 year ago
Rubidium c6ff7dad68 Add: compile time "unit tests" for GetPartialZ consistent 1 year ago
Rubidium 41ef7c88af Codechange: make a numer of Slope related functions constexpr 1 year ago
Rubidium 9d2a0f3d0b Change: make GetPartialZ consistent, meaning Z of adjacent slopes continue
Previously, on a straight line of a one corner up slope with the adjacent
steep sloop the Z would increase one step every two sub pixels, except for one
case where one sub pixel is skipped. Similarly, a steep slope with two
adjacent one corner up slopes, would have a bump in the height line along the
diagonal whenever it enters/leaves the steep slope tile.
1 year ago
Rubidium 1fcd69096c Fix: do not update a RV's Z-position when stationary while turning
When the direction of a RV changes the Z-position update logic was called,
which did nothing to the Z-position because that is only changed every other
step. By chance/luck this never triggered with RV's turning around, until
making the partial Z calculations consistent and moving the locations where
the Z-position is changed, causing the Z-position to be changed twice for
the RV that stayed at the same location.
1 year ago
Rubidium e8af8daa68 Codechange: pass "ground vehicle" to GetTileSlopeZ since for tunnel/bridges there are two states
Previously it checked the position in non-driving direction to "guess" whether
a ground vehicle was using the function, so on tunnels/bridges it could either
return the Z of the (virtual) ground compared to the Z of the path the vehicle
would take.
1 year ago
Alberth289346 1321e48465
Fix: Update top toolbar tooltips for added features. (#10616) 2 years ago
Tyler Trahan 97bdf99239
Codechange: Add a property to graph windows for whether to draw dates (#10608) 2 years ago
translators 39c6b3def1 Update: Translations from eints
english (au): 2 changes by krysclarke
russian: 2 changes by Ln-Wolf
2 years ago
Tyler Trahan 0de5eb53fa
Codechange: Use constants for service interval max/min/default values (#10611) 2 years ago
Tyler Trahan 1691640603
Fix: Specify units for value of share trading age setting (#10612) 2 years ago
PeterN f1144de509
Feature: Separate rail/road and sea/air velocity units, and add knots. (#10594)
This is achieved by packing vehicle type along with the velocity so that
the string system can decode and pick the appropriate unit.
2 years ago
glx22 3a48d6e60f Fix 991a797: [Script] Allow STRINGN consumption to be different than expected 2 years ago
Jonathan G Rennison 43cea852a6 Fix 41b414b: Validate RAW_STRING parameter values in game_script mode 2 years ago
Peter Nelson 47e12a8790 Codechange: Check that CompanyMask fits into 16 bits during compilation. 2 years ago
Peter Nelson 5199881a8d Codechange: Use correct type for linkgraph company mask. 2 years ago
Peter Nelson 65e0b0dcb7 Codechange: Be consistent with how company masks are set to all. 2 years ago
Peter Nelson 08977828cc Fix: Check ID for name is within bounds. 2 years ago
Peter Nelson cd6c04a663 Fix: Check station ID is within bounds when copying layouts. 2 years ago
Peter Nelson 8361cf5a73 Fix: Check sprite group mapping ID is within bounds of feature. 2 years ago
Peter Nelson 96f4eb3681 Codechange: Check NewGRF feature is defined before processing any sprite group mapping.
Previously this was checked after loading ids, or repeatedly checked for
each item.
2 years ago
Peter Nelson 04215afe3f Codechange: Replace roadstop spec limit magic number with constant. 2 years ago
translators 9246789fd3 Update: Translations from eints
spanish (mexican): 2 changes by GNosii
vietnamese: 2 changes by KhoiCanDev
czech: 1 change by jachymozo
romanian: 10 changes by bnegrut
danish: 3 changes by bscargo
2 years ago
Loïc Guilloux e4c511d403
Fix #10578: Allow to select any version of AI/GS from GUI (#10604) 2 years ago
Peter Nelson 82c70ed3b8 Change: Expose ObjectSpec vector to simplify iteration. 2 years ago
Peter Nelson 1f46f080f0 Codechange: Store objectspecs in std::vector instead of flat array. 2 years ago
Peter Nelson 93197f58b7 Codechange: Bind objectspecs to classes once all finalised. 2 years ago
Peter Nelson 02961fd7af Codechange: Use std::vector for NewGRF class lists. 2 years ago
PeterN 73474b08fe
Fix: Clicking on editbox clear button didn't take account of padding. (#10583) 2 years ago
PeterN c1077212d7
Codechange: Use a shared_ptr for viewport overlay. (#10586) 2 years ago
translators c905824248 Update: Translations from eints
chinese (traditional): 14 changes by inAndyPao
danish: 1 change by bscargo
2 years ago
Loïc Guilloux 9642e87bc8
Fix: [Script] Access to enum/consts defined outside of main.nut (#10573) 2 years ago
Tyler Trahan 0bf6f82305 Cleanup: Don't mix switches and early returns in widget selection 2 years ago
Tyler Trahan 066ae6f3fb Codechange: Simplify some CodeQL-flagged trivial switches 2 years ago
translators a15e584e40 Update: Translations from eints
japanese: 27 changes by fmang
chinese (simplified): 12 changes by XiaoJi-Game
2 years ago
translators 24e9af83aa Update: Translations from eints
japanese: 22 changes by fmang
2 years ago
translators 83eb73a9b2 Update: Translations from eints
japanese: 12 changes by fmang
2 years ago
translators 1d915214a1 Update: Translations from eints
japanese: 31 changes by fmang
2 years ago
translators d15a14bd9e Update: Translations from eints
japanese: 32 changes by fmang
danish: 7 changes by bscargo
2 years ago
Tyler Trahan e5438891e2
Cleanup: Keep spacing saveload versions by groups of five (#10576) 2 years ago