smatz
698f05e756
(svn r14591) -Fix [FS#2388](r14528): cached nearest town could be invalid after importing older savegame and during town generation
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-Codechange: rewrite parts of code responsible for caching index of nearest town
2008-11-18 22:43:59 +00:00
rubidium
52ac592422
(svn r14528) -Codechange: cache the closest town for all road tiles instead of only roads owned by tiles. This replaces a O(n) search over all towns from the road's tileloop with a O(1) lookup (PhilSophus)
2008-10-25 13:51:47 +00:00
rubidium
11bf3902c4
(svn r13926) -Add [YAPP]: Add map accessors for path reservations. (michi_cc)
2008-08-02 22:47:20 +00:00
frosch
8f104a2e97
(svn r13233) -Fix: Replace some (incorrect) evaluations of TileOwner by RoadOwner.
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-Fix: Before evaluating RoadOwner, check if the roadtype is present.
-Fix: Some places assumed that MP_ROAD means normal street.
2008-05-24 19:36:20 +00:00
rubidium
1ce0b03bf0
(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
2008-05-06 15:11:33 +00:00
skidd13
75072624d8
(svn r12440) -Fix [FS#1694]: Make the road building and road removing conditions more union
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-Feature: Allow to build/remove more road-piece combinations directly
2008-03-27 14:26:31 +00:00
skidd13
066e6dedfd
(svn r12419) -Cleanup: of the internal road-piece building and removing.
2008-03-25 18:59:25 +00:00
rubidium
edd384c121
(svn r12390) -Fix [FS#1851]: trams failing to turn on bridge heads/tunnel entrances.
2008-03-22 10:56:08 +00:00
smatz
4a329de942
(svn r12179) -Codechange: use GetCrossingRailTrack() and GetCrossingRailAxis() to improve code readability
2008-02-18 18:35:36 +00:00
frosch
514df81e27
(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
2008-02-14 15:59:16 +00:00
smatz
4223131cb4
(svn r12104) -Fix (r12103): remember loading indicators transparency settings and make in switchable by Ctrl+9
2008-02-10 18:31:33 +00:00
smatz
8dbf03e322
(svn r11910) -Fix: play 'ding-ding' crossing sound in more cases (except gameload and crossing construction)
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-Fix: crossing sound is bound to tile, not to vehicle
2008-01-17 20:41:33 +00:00
rubidium
71d4004a85
(svn r11776) -Codechange: more header splittings to reduce the dependencies.
2008-01-07 14:02:26 +00:00
rubidium
8ebdfb258f
(svn r11674) -Codechange: refactor some functions out of macros.h into more logical locations.
2007-12-21 19:21:21 +00:00
rubidium
be923601bf
(svn r11669) -Codechange: refactor tile.h -> tile_type.h and tile_map.h
2007-12-19 23:26:02 +00:00
rubidium
efc18e8ab3
(svn r11663) -Codechange: moving of the road related types and functions.
2007-12-18 20:38:16 +00:00
rubidium
2e2d76f445
(svn r11662) -Codechange: move some rail types/related functions around.
2007-12-18 20:10:21 +00:00
skidd13
f92f3aec06
(svn r11485) -Codechange: Remove the doubled function ToggleBitT and rename the remaining to fit with the naming style
2007-11-20 14:11:19 +00:00
skidd13
3ae50673a3
(svn r11484) -Codechange: Remove the doubled function SetBitT and rename the remaining to fit with the naming style
2007-11-20 13:35:54 +00:00
skidd13
6801cceda1
(svn r11482) -Codechange: Remove the doubled function ClrBitT and rename the remaining to fit with the naming style
2007-11-19 21:32:20 +00:00
skidd13
c0a2c0c23e
(svn r11481) -Codechange: Rename the HASBIT function to fit with the naming style
2007-11-19 21:02:30 +00:00
rubidium
2800a49f03
(svn r10733) -Codechange: change MP_STREET into MP_ROAD as we use the word "road" everywhere except in the tile type.
2007-07-29 23:42:59 +00:00
rubidium
5abeb5be65
(svn r10014) -Fix: roads became automatically one way in the scenario editor.
2007-06-01 17:58:43 +00:00
rubidium
294a154bf7
(svn r9999) -Feature: make it possible to disallow busses and lorries to go a specific way on straight pieces of road.
2007-05-31 15:15:00 +00:00
rubidium
fe420111e8
(svn r9893) -Fix (r9892): various small bugs that only act up when using something different than plain roads.
2007-05-20 22:04:24 +00:00
rubidium
51109475a2
(svn r9892) -Codechange: lots of ground work for allowing multiple types of "road" with multiple owners on a single tile.
2007-05-20 19:14:08 +00:00
rubidium
82a1d0f2e4
(svn r9554) -Documentation: add documentation to some map accessors.
2007-04-03 21:51:40 +00:00
belugas
34272ad201
(svn r9523) -Cleanup: doxygen changes. Time to take care of "R"
2007-03-28 20:41:35 +00:00
belugas
7a0952a5bc
(svn r9520) -Codechange: Add the notion of Industry behaviour. It means what an industry can do (plant fields, cut trees, do not change production), what can be done to it (disasters like mine subsidence, jet/chopper attack), when it can be built etc...
2007-03-28 20:06:28 +00:00
rubidium
979ccd45ba
(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
2007-03-07 12:11:48 +00:00
rubidium
b5a997a446
(svn r8935) -Codechange: unification of track type between road and rail tiles, unification of ground type between normal rail tiles and depots/waypoints and removing the need for RailTileSubType.
2007-02-27 23:36:28 +00:00
rubidium
013df98f79
(svn r7759) -Merge: makefile rewrite. This merge features:
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
2007-01-02 19:19:48 +00:00