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(svn r12419) -Cleanup: of the internal road-piece building and removing.
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@ -47,8 +47,6 @@ Foundation GetRoadFoundation(Slope tileh, RoadBits bits);
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bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *edge_road, RoadType rt)
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{
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RoadBits present;
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RoadBits n;
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*edge_road = true;
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if (_game_mode == GM_EDITOR || remove == ROAD_NONE) return true;
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@ -66,8 +64,8 @@ bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *ed
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if (_cheats.magic_bulldozer.value) return true;
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/* Get a bitmask of which neighbouring roads has a tile */
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n = ROAD_NONE;
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present = GetAnyRoadBits(tile, rt);
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RoadBits n = ROAD_NONE;
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RoadBits present = GetAnyRoadBits(tile, rt);
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if (present & ROAD_NE && GetAnyRoadBits(TILE_ADDXY(tile, -1, 0), rt) & ROAD_SW) n |= ROAD_NE;
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if (present & ROAD_SE && GetAnyRoadBits(TILE_ADDXY(tile, 0, 1), rt) & ROAD_NW) n |= ROAD_SE;
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if (present & ROAD_SW && GetAnyRoadBits(TILE_ADDXY(tile, 1, 0), rt) & ROAD_NE) n |= ROAD_SW;
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@ -75,13 +73,12 @@ bool CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, bool *ed
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/* If 0 or 1 bits are set in n, or if no bits that match the bits to remove,
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* then allow it */
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if ((n & (n - 1)) != 0 && (n & remove) != 0) {
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Town *t;
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if (KillFirstBit(n) != ROAD_NONE && (n & remove) != ROAD_NONE) {
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*edge_road = false;
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/* you can remove all kind of roads with extra dynamite */
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if (_patches.extra_dynamite) return true;
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t = ClosestTownFromTile(tile, (uint)-1);
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const Town *t = ClosestTownFromTile(tile, (uint)-1);
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SetDParam(0, t->index);
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_error_message = STR_2009_LOCAL_AUTHORITY_REFUSES;
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@ -179,23 +176,20 @@ static CommandCost RemoveRoad(TileIndex tile, uint32 flags, RoadBits pieces, Roa
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switch (GetRoadTileType(tile)) {
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case ROAD_TILE_NORMAL: {
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RoadBits present = GetRoadBits(tile, rt);
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RoadBits c = pieces;
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if (HasRoadWorks(tile)) return_cmd_error(STR_ROAD_WORKS_IN_PROGRESS);
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if (GetTileSlope(tile, NULL) != SLOPE_FLAT &&
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(present == ROAD_Y || present == ROAD_X)) {
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c |= (RoadBits)((c & 0xC) >> 2);
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c |= (RoadBits)((c & 0x3) << 2);
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if (GetTileSlope(tile, NULL) != SLOPE_FLAT && IsStraightRoad(present)) {
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pieces |= MirrorRoadBits(pieces);
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}
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/* limit the bits to delete to the existing bits. */
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c &= present;
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if (c == ROAD_NONE) return CMD_ERROR;
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pieces &= present;
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if (pieces == ROAD_NONE) return CMD_ERROR;
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ChangeTownRating(t, -road_remove_cost[(byte)edge_road], RATING_ROAD_MINIMUM);
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if (flags & DC_EXEC) {
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present ^= c;
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present ^= pieces;
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if (present == ROAD_NONE) {
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RoadTypes rts = GetRoadTypes(tile) & ComplementRoadTypes(RoadTypeToRoadTypes(rt));
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if (rts == ROADTYPES_NONE) {
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@ -215,7 +209,7 @@ static CommandCost RemoveRoad(TileIndex tile, uint32 flags, RoadBits pieces, Roa
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MarkTileDirtyByTile(tile);
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}
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}
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return CommandCost(EXPENSES_CONSTRUCTION, CountBits(c) * _price.remove_road);
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return CommandCost(EXPENSES_CONSTRUCTION, CountBits(pieces) * _price.remove_road);
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}
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case ROAD_TILE_CROSSING: {
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@ -350,6 +344,7 @@ static const RoadBits _valid_tileh_slopes_road[][15] = {
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*/
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static CommandCost CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existing)
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{
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/* Proceed steep Slopes first to reduce lookup table size */
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if (IsSteepSlope(tileh)) {
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/* Force straight roads. */
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*pieces |= MirrorRoadBits(*pieces);
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@ -406,7 +401,6 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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CommandCost ret;
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RoadBits existing = ROAD_NONE;
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RoadBits all_bits = ROAD_NONE;
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Slope tileh;
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/* Road pieces are max 4 bitset values (NE, NW, SE, SW) and town can only be non-zero
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* if a non-player is building the road */
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@ -422,7 +416,7 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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DisallowedRoadDirections toggle_drd = (DisallowedRoadDirections)GB(p1, 6, 2);
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tileh = GetTileSlope(tile, NULL);
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Slope tileh = GetTileSlope(tile, NULL);
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switch (GetTileType(tile)) {
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case MP_ROAD:
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@ -434,8 +428,7 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (!HasTileRoadType(tile, rt)) break;
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existing = GetRoadBits(tile, rt);
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RoadBits merged = existing | pieces;
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bool crossing = (merged != ROAD_X && merged != ROAD_Y);
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bool crossing = !IsStraightRoad(existing | pieces);
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if (rt != ROADTYPE_TRAM && (GetDisallowedRoadDirections(tile) != DRD_NONE || toggle_drd != DRD_NONE) && crossing) {
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/* Junctions cannot be one-way */
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return_cmd_error(STR_ERR_ONEWAY_ROADS_CAN_T_HAVE_JUNCTION);
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@ -448,7 +441,7 @@ CommandCost CmdBuildRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (!EnsureNoVehicleOnGround(tile)) return CMD_ERROR;
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/* Ignore half built tiles */
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if (flags & DC_EXEC && rt != ROADTYPE_TRAM && (existing == ROAD_X || existing == ROAD_Y)) {
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if (flags & DC_EXEC && rt != ROADTYPE_TRAM && IsStraightRoad(existing)) {
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SetDisallowedRoadDirections(tile, GetDisallowedRoadDirections(tile) ^ toggle_drd);
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MarkTileDirtyByTile(tile);
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}
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@ -608,7 +601,7 @@ do_clear:;
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if (rt != ROADTYPE_TRAM && IsNormalRoadTile(tile)) {
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existing |= pieces;
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SetDisallowedRoadDirections(tile, (existing == ROAD_X || existing == ROAD_Y) ?
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SetDisallowedRoadDirections(tile, IsStraightRoad(existing) ?
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GetDisallowedRoadDirections(tile) ^ toggle_drd : DRD_NONE);
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}
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@ -900,19 +893,28 @@ struct DrawRoadTileStruct {
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#include "table/road_land.h"
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/**
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* Get the foundationtype of a RoadBits Slope combination
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*
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* @param tileh The Slope part
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* @param bits The RoadBits part
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* @return The resulting Foundation
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*/
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Foundation GetRoadFoundation(Slope tileh, RoadBits bits)
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{
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/* Flat land and land without a road doesn't require a foundation */
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if (tileh == SLOPE_FLAT || bits == ROAD_NONE) return FOUNDATION_NONE;
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if (!IsSteepSlope(tileh)) {
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if ((~_valid_tileh_slopes_road[0][tileh] & bits) == 0) {
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if ((~_valid_tileh_slopes_road[0][tileh] & bits) == ROAD_NONE) {
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/* As one can remove a single road piece when in a corner on a foundation as
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* it is on a sloped piece of landscape, one creates a state that cannot be
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* created directly, but the state itself is still perfectly drawable.
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* However, as we do not want this to be build directly, we need to check
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* for that situation in here. */
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return (tileh != 0 && CountBits(bits) == 1) ? FOUNDATION_LEVELED : FOUNDATION_NONE;
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return (CountBits(bits) == 1) ? FOUNDATION_LEVELED : FOUNDATION_NONE;
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}
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if ((~_valid_tileh_slopes_road[1][tileh] & bits) == 0) return FOUNDATION_LEVELED;
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if ((~_valid_tileh_slopes_road[1][tileh] & bits) == ROAD_NONE) return FOUNDATION_LEVELED;
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}
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return (bits == ROAD_X ? FOUNDATION_INCLINED_X : FOUNDATION_INCLINED_Y);
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@ -100,6 +100,17 @@ static inline RoadBits RotateRoadBits(RoadBits r, DiagDirDiff rot)
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return r;
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}
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/**
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* Check if we've got a straight road
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*
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* @param r The given RoadBits
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* @return true if we've got a straight road
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*/
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static inline bool IsStraightRoad(RoadBits r)
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{
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return (r == ROAD_X || r == ROAD_Y);
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}
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/**
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* Create the road-part which belongs to the given DiagDirection
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*
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@ -65,6 +65,12 @@ static inline RoadBits GetRoadBits(TileIndex t, RoadType rt)
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}
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}
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/**
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* Get all set RoadBits on the given tile
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*
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* @param tile The tile from which we want to get the RoadBits
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* @return all set RoadBits of the tile
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*/
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static inline RoadBits GetAllRoadBits(TileIndex tile)
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{
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return GetRoadBits(tile, ROADTYPE_ROAD) | GetRoadBits(tile, ROADTYPE_TRAM) | GetRoadBits(tile, ROADTYPE_HWAY);
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