celestar
fb3af3321a
(svn r1740) -Fix: [ 1112342 ] Realistic acceleration works properly with TTDPatch non-stop handling behaviour
2005-01-30 19:51:39 +00:00
darkvater
bc0198a4c3
(svn r1739) - Fix: type checking when selling vehicles (TrueLight)
2005-01-30 18:51:08 +00:00
celestar
39c55d0eb3
(svn r1738) -Fix: [ 1108735 ] Fixed (hopefully) an assertion that was cause by selling carriages in a MP game faster than the network can handle. (Truelight)
2005-01-30 18:40:52 +00:00
tron
b188b30e2d
(svn r1737) Add DEBUG category "map" and use it to print the map size when allocating the map
2005-01-30 18:12:37 +00:00
celestar
4bdbf4e75e
(svn r1736) -Fix: Forgot to remove some unused variables in last commit :(
2005-01-30 17:53:44 +00:00
celestar
9a3089b403
(svn r1735) -Fix: [ 1112285 ] Fixed an assertion error with stations where stops
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were deleted, the assertions were just plain wrong at that place. Used a
more graceful handling. Todo: What happens if ALL stations in a schedule
have no suitable stop?
2005-01-30 17:46:57 +00:00
darkvater
b33e5d9ee0
(svn r1734) - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled when it was out of focus (dominik)
2005-01-30 16:54:39 +00:00
darkvater
121f563daf
(svn r1733) - Fix: oops "| 1" is SETBIT(x, 0), not 1 :(. Now you can remove signals again
2005-01-30 16:08:19 +00:00
darkvater
c8ca8130bd
(svn r1732) - Change: [OS/2] [ 1112148 ] Project file update (orudge)
2005-01-30 16:00:37 +00:00
darkvater
d3e3965f0b
(svn r1731) - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid!
2005-01-30 15:57:38 +00:00
bjarni
0cfb483677
(svn r1730) - Fix: Ships and Aircrafts have to be build in depots owned by _current_player (hacked client protection)
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now all 4 types of vehicles have to be build in depots. Note: there is a wordaround for AI players since the AI handle aircraft building in a weird way
2005-01-30 14:52:04 +00:00
darkvater
0a7546b6ab
(svn r1729) - Fix: [ 1112469 ] Clearing land for free by reallocating HQ
2005-01-30 14:32:52 +00:00
bjarni
ef78d67a0a
(svn r1728) - Fix: now a player can only build a road vehicle in depots he owns (hacked client protection)
2005-01-30 13:42:11 +00:00
bjarni
3103119b6c
(svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set
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this commit alters ai.c a little to get rid of the workaround from r1725 so AI players could still build locomotives
2005-01-30 13:03:32 +00:00
tron
9f86f1bf9d
(svn r1726) Move an assert() because it could not catch all cases of incorrect input where it was placed
2005-01-30 08:25:39 +00:00
bjarni
001cdf0ba2
(svn r1725) - Fix: now trains can only be built in depots and you have to own the depot too (hacked client protection)
2005-01-29 23:58:07 +00:00
tron
dae4b50e1c
(svn r1724) Set maximum number of industries and towns to 250 each
2005-01-29 20:18:01 +00:00
tron
b9a4756e1e
(svn r1723) Save the map size in tiles, not number of bits
2005-01-29 20:11:19 +00:00
tron
001aa8e453
(svn r1722) -Feature: Bigger maps - anyone?
2005-01-29 19:45:14 +00:00
celestar
3c82a2b3c7
(svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
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a single station.
Thanks to: Truelight for the saveload code, Darkvater and Hackykid for
network testing and Tron for proof-reading 1500 lines of diff.
2005-01-29 19:41:44 +00:00
darkvater
b8fb0141a3
(svn r1720) - Fix: signed/unsigned warnings. Tile which is incremented/decremented every time until suitable ground is found is compared to the direction it is going in. If this wraps, return error. For this treat the tile itself as a TileIndexDiff
2005-01-29 18:22:07 +00:00
darkvater
d2f28208cc
(svn r1719) - Fix: [installer] fix some installer problems mainly for DOS files as well as beautify it a little
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- Fix: corrected newlinetype of tile.c
2005-01-29 16:47:19 +00:00
tron
38587b60f7
(svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int.
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This makes it necessary to rename TileType() to GetTileType() because a type and a function may not share the same name.
2005-01-29 15:12:40 +00:00
darkvater
e5b3e6bbda
(svn r1717) -Fix: some compilation problems for braindead VS6 and added missing files to project (thx bociusz)
2005-01-29 14:56:25 +00:00
tron
5a6ec81e7f
(svn r1716) Prevent zeppelins from accessing non-existent tiles when leaving the map
2005-01-29 14:53:05 +00:00
tron
e86e9f96ca
(svn r1715) Move [GS]etMapExtraBits to tile.[ch]
2005-01-29 13:33:48 +00:00
tron
3515b670d2
(svn r1714) Add missing include
2005-01-29 13:33:14 +00:00
tron
39858e696b
(svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h
2005-01-29 12:19:05 +00:00
bjarni
f853483424
(svn r1712) - Fix: a hacked client can no longer send other players trains to a depot
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- Feature: [autoreplace] trains now tries to find a depot if they needs to be replaced
Now all 4 types of vehicles goes to a depot if they needs to be replaced
2005-01-29 12:01:36 +00:00
bjarni
74694e8c4c
(svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin)
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This project file adds a graphical IDE to OSX, including graphical debugging, which is a bit easier than gdb (Xcode uses gdb for debugging)
Since it uses the makefile to compile, it should (hopefully) work without updating the project file when the makefile is updated
Tobin did most of the work, but I altered paths and settings for custom executable so it should work out of the box for everybody
2005-01-29 10:10:10 +00:00
bjarni
6252d595e2
(svn r1710) - Fix: [autoreplace] vehicles do no longer go to a depot all the time if the owner clicked 'stop replacing' ( ship+aircraft+road vehicles )
2005-01-29 01:02:47 +00:00
bjarni
60c07f7a9e
(svn r1709) - Feature: [autoreplace] ships now automatically goes to a depot if they need to be replaced
2005-01-28 20:43:46 +00:00
bjarni
f33013a37b
(svn r1708) - Fix: FindNearestHangar() will no longer return a hangar where a jet will crash if it is a jet, that is searching
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- Codechange: Since planes move in strait lines in 8 directions, GetTileDistAdv() is used instead of manhatten distance in FindNearestHangar()
2005-01-28 18:10:12 +00:00
bjarni
6d52ee4962
(svn r1707) - Feature: [autoreplace] road vehicles now tries to find a depot if they needs to be replaced
2005-01-28 17:31:42 +00:00
tron
400f07fdb8
(svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D()
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These scale a number relative to the map size/circumference.
Use them to scale the amount of map objects.
Of course at the moment they return just the input, because there are no bigger/smaller maps yet.
2005-01-28 15:31:04 +00:00
dominik
6d410929b6
(svn r1705) Sign owner variable is a byte, not int32 of course
2005-01-28 12:21:04 +00:00
dominik
936979c957
(svn r1704) - Fix: [newgrf] rotors of custom helicopters are displayed correctly in the hangar window
2005-01-28 12:20:06 +00:00
dominik
ea3eb8cbfa
(svn r1703) - Fix: Scrolling with the arrow keys is now smooth and it now also scrolls exactly in tile direction if e.g. up and left are pressed
2005-01-28 09:30:19 +00:00
dominik
ecd8952ef9
(svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist
2005-01-28 08:56:43 +00:00
tron
dba55a5742
(svn r1701) Style police ^^
2005-01-27 21:18:03 +00:00
bjarni
72b9358291
(svn r1700) - Fix: Hacked clients can no longer be used to build vehicles that are not available yet (Hackykid)
2005-01-27 21:00:05 +00:00
bjarni
690027d1ab
(svn r1699) - Feature [autoreplace] a plane will now go to the hangar right after landing if it needs to be replaced
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- Fix [autoreplace] fixed a typo that could prevent autoreplaced aircraft from automatically go to a hangar
2005-01-27 20:38:19 +00:00
bjarni
e7e26a9db0
(svn r1698) - Feature [autoreplace] helicopters will now go to the nearest hangar if they are set to autoreplace and don't have any airport with a hangar in
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schedule
2005-01-27 15:43:44 +00:00
tron
bbde9225f4
(svn r1697) Remove superflous special case for the VOID border tiles in FindLandscapeHeightByTile()
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While here clean up some other stuff: uint -> TileIndex, assert() that the TileIndex is valid and remove a line which was already commented out
2005-01-27 15:30:34 +00:00
tron
372b9cb827
(svn r1696) Use GetTileSlope() instead of FindLandscapeHeightByTile() where it is sufficient. FindLandscapeHeightByTile() uses GetTileSlope() internally and adds some more info, which is discarded in these cases.
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While touching the code make a bit more clear how GetBridgeHeight() works.
2005-01-27 12:52:20 +00:00
Celestar
697b619ac1
(svn r1695) -Fix: I broke maximum speed sorting for anything but trains with the new acceleration. Sorry
2005-01-27 11:33:14 +00:00
celestar
558dcd8ee0
(svn r1694) -Fix: Forgot to remove a DEBUG statement :(
2005-01-27 11:25:32 +00:00
Celestar
0a531338e9
(svn r1693) -Fix: [ 1108618 ] A wrong error message was displayed when trying to
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expand railroad stations beyond maximum spread
2005-01-27 09:43:24 +00:00
truelight
b922559702
(svn r1691) -Fix: oops, forgot to bump the company-info-version
2005-01-26 19:51:29 +00:00
bjarni
7b242e2ea9
(svn r1690) - Fix: [autoreplace] Cheaters can no longer exploit autoreplace to get vehicles, that's not invented yet
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- Fix: [autoreplace] Fixed a stupid bug introduced in r1687, that made a crash if anybody tried to autoreplace anything but an aircraft
2005-01-26 19:43:22 +00:00