peter1138
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31c3240227
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(svn r4500) - NewGRF: When running a callback with no vehicle, use the purchase list 'cargo' type first, and then fallback to the default if needed.
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2006-04-21 17:02:51 +00:00 |
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peter1138
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ae94d7b26f
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(svn r4496) - NewGRF: switch custom engine names from storing a char* to using the new StringID based text system. Vehicle name
translations now work.
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2006-04-21 07:06:31 +00:00 |
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peter1138
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92d8af75db
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(svn r4486) - NewGRF: Create and use a memory pool to manage sprite groups. This
reduces the amount of house keeping we do and the chance of memory
leaks.
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2006-04-20 20:51:57 +00:00 |
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peter1138
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a6e1a1d372
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(svn r4198) - NewGRF: Rename GetCallBackResult() to GetVehicleCallback(), as other types will exist later, and use separate parameters instead of bitshifting.
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2006-03-31 10:14:25 +00:00 |
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Darkvater
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d7b34a1d4c
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(svn r4132) - Missed 3 CargoID's
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2006-03-26 22:56:58 +00:00 |
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Darkvater
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d5909f901a
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(svn r4128) - CodeChange: Add proper semantics for CargoID for such variables instead of using the general byte-type.
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2006-03-26 22:23:32 +00:00 |
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peter1138
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68ee299e77
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(svn r4039) - NewGRF: Add support for a few more vehicle variables. These are sometimes used for animation of sprites.
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2006-03-22 22:07:53 +00:00 |
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tron
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fbe939b31f
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(svn r3783) Replace further ints and magic numbers by Direction, DiagDirection and friends
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2006-03-08 06:55:33 +00:00 |
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peter1138
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6d3d7cdf43
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(svn r3594) - NewGRF: Add support for some vehicle specific properties and a give a debug message for unknown variables.
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2006-02-12 10:35:51 +00:00 |
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peter1138
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ab771e4ff0
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(svn r3557) - NewGRF: move callback enums to a new file as more than just engines will use them
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2006-02-05 19:46:20 +00:00 |
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peter1138
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500a7e6627
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(svn r3546) - NewGRF feature: Implement rail vehicle 'property' 0x1A: allows shuffling order of rail vehicle purchase list (and replace vehicle list)
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2006-02-04 21:48:46 +00:00 |
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peter1138
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b88904f345
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(svn r3524) - Split newgrf features from engine.[ch] into newgrf_engine.[ch], and add the new files to project files.
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2006-02-03 12:55:21 +00:00 |
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