(svn r4500) - NewGRF: When running a callback with no vehicle, use the purchase list 'cargo' type first, and then fallback to the default if needed.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
peter1138 18 years ago
parent 3c64af4606
commit 31c3240227

@ -481,11 +481,10 @@ bool UsesWagonOverride(const Vehicle* v)
uint16 GetVehicleCallback(byte callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v)
{
const SpriteGroup *group;
CargoID cargo = GC_DEFAULT;
CargoID cargo;
uint16 callback_info = callback | (param1 << 8); // XXX Temporary conversion between new and old format.
if (v != NULL)
cargo = _global_cargo_id[_opt.landscape][v->cargo_type];
cargo = (v == NULL) ? GC_PURCHASE : _global_cargo_id[_opt.landscape][v->cargo_type];
group = engine_custom_sprites[engine][cargo];
@ -497,7 +496,7 @@ uint16 GetVehicleCallback(byte callback, uint32 param1, uint32 param2, EngineID
group = ResolveVehicleSpriteGroup(group, v, callback_info, (resolve_callback) ResolveVehicleSpriteGroup);
if (group == NULL && cargo != GC_DEFAULT) {
if ((group == NULL || group->type != SGT_CALLBACK) && cargo != GC_DEFAULT) {
// This group is empty but perhaps there'll be a default one.
group = ResolveVehicleSpriteGroup(engine_custom_sprites[engine][GC_DEFAULT], v, callback_info,
(resolve_callback) ResolveVehicleSpriteGroup);

Loading…
Cancel
Save