(svn r3546) - NewGRF feature: Implement rail vehicle 'property' 0x1A: allows shuffling order of rail vehicle purchase list (and replace vehicle list)

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
peter1138 19 years ago
parent 78b51cbec2
commit 500a7e6627

@ -365,6 +365,18 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
rvi[i].engclass = engclass;
}
} break;
case 0x1A: // Alter purchase list sort order.
FOR_EACH_OBJECT {
EngineID pos = grf_load_byte(&buf);
if (pos < NUM_TRAIN_ENGINES) {
AlterRailVehListOrder(engine + i, pos);
} else {
grfmsg(GMS_NOTICE, "RailVehicleChangeInfo: Invalid train engine ID %d, ignoring.", pos);
}
}
break;
case 0x1B: { /* Powered wagons power bonus */
FOR_EACH_OBJECT {
uint16 wag_power = grf_load_word(&buf);
@ -431,7 +443,6 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
} break;
/* TODO */
/* Fall-through for unimplemented one byte long properties. */
case 0x1A: /* Sort order */
case 0x1C: /* Refit cost */
case 0x1F: /* Tractive effort */
case 0x20: /* Air drag */
@ -2499,6 +2510,7 @@ static void ResetNewGRFData(void)
UnloadWagonOverrides();
UnloadCustomEngineSprites();
UnloadCustomEngineNames();
ResetEngineListOrder();
// Reset price base data
ResetPriceBaseMultipliers();

@ -591,3 +591,44 @@ StringID GetCustomEngineName(EngineID engine)
return STR_SPEC_USERSTRING;
}
// Functions for changing the order of vehicle purchase lists
// This is currently only implemented for rail vehicles.
static EngineID engine_list_order[NUM_TRAIN_ENGINES];
void ResetEngineListOrder(void)
{
EngineID i;
for (i = 0; i < NUM_TRAIN_ENGINES; i++)
engine_list_order[i] = i;
}
EngineID GetRailVehAtPosition(EngineID pos)
{
return engine_list_order[pos];
}
void AlterRailVehListOrder(EngineID engine, EngineID target)
{
EngineID i;
bool moving = false;
if (engine == target) return;
// First, remove our ID from the list.
for (i = 0; i < NUM_TRAIN_ENGINES - 1; i++) {
if (engine_list_order[i] == engine)
moving = true;
if (moving)
engine_list_order[i] = engine_list_order[i + 1];
}
// Now, insert it again, before the target engine.
for (i = NUM_TRAIN_ENGINES - 1; i > 0; i--) {
engine_list_order[i] = engine_list_order[i - 1];
if (engine_list_order[i] == target) {
engine_list_order[i - 1] = engine;
break;
}
}
}

@ -70,4 +70,8 @@ void UnloadWagonOverrides(void);
void UnloadCustomEngineSprites(void);
void UnloadCustomEngineNames(void);
void ResetEngineListOrder(void);
EngineID GetRailVehAtPosition(EngineID pos);
void AlterRailVehListOrder(EngineID engine, EngineID target);
#endif /* NEWGRF_ENGINE_H */

@ -170,9 +170,10 @@ void CcCloneTrain(bool success, uint tile, uint32 p1, uint32 p2)
static void engine_drawing_loop(int *x, int *y, int *pos, int *sel,
EngineID* selected_id, RailType railtype, byte show_max, bool is_engine)
{
EngineID i;
EngineID j;
for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
for (j = 0; j < NUM_TRAIN_ENGINES; j++) {
EngineID i = GetRailVehAtPosition(j);
const Engine *e = GetEngine(i);
const RailVehicleInfo *rvi = RailVehInfo(i);

@ -453,11 +453,12 @@ static int CDECL VehicleValueSorter(const void *a, const void *b)
static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, EngineID *selected_id, RailType railtype,
uint8 lines_drawn, bool is_engine, bool show_cars, bool show_outdated)
{
EngineID i;
EngineID j;
byte colour;
const Player *p = GetPlayer(_local_player);
for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
for (j = 0; j < NUM_TRAIN_ENGINES; j++) {
EngineID i = GetRailVehAtPosition(j);
const Engine *e = GetEngine(i);
const RailVehicleInfo *rvi = RailVehInfo(i);
const EngineInfo *info = &_engine_info[i];
@ -467,7 +468,7 @@ static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, Engine
if ((rvi->power == 0 && !show_cars) || (rvi->power != 0 && show_cars)) // show wagons or engines (works since wagons do not have power)
continue;
if (*sel == 0) *selected_id = i;
if (*sel == 0) *selected_id = j;
colour = *sel == 0 ? 0xC : 0x10;
@ -513,10 +514,12 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
switch (WP(w,replaceveh_d).vehicletype) {
case VEH_Train: {
EngineID i;
railtype = _railtype_selected_in_replace_gui;
w->widget[13].color = _player_colors[_local_player]; // sets the colour of that art thing
w->widget[16].color = _player_colors[_local_player]; // sets the colour of that art thing
for (engine_id = 0; engine_id < NUM_TRAIN_ENGINES; engine_id++) {
for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
EngineID engine_id = GetRailVehAtPosition(i);
const Engine *e = GetEngine(engine_id);
const EngineInfo *info = &_engine_info[engine_id];

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