Commit Graph

1542 Commits (f86318407ca89cecce23128f34c61f9fa4f078b7)
 

Author SHA1 Message Date
truelight f86318407c (svn r2045) -Fix: hopefully fixed the desync problem. Please all test this revision!!
(with tnx to Celestar, Hackykid, dp-_ and Tron)
20 years ago
truelight 1536c3ae5a (svn r2044) -Fix: fix that TriggerVehicle is called from the wrong user 20 years ago
truelight 9b1e6e6d3e (svn r2043) -Fix: committed too many files in the last commit 20 years ago
truelight fbb11ea366 (svn r2042) -Fix: forgot to remove a printf ;) 20 years ago
truelight 88ef277dc3 (svn r2041) -Fix: not all vehicles did get a day_proc call (because of rounding errors) 20 years ago
tron ccd6a0614f (svn r2040) Readd check that got accidently removed in r2022 20 years ago
tron bfc1d43a27 (svn r2039) IS_RAIL_DEPOT -> IsRailDepot, IS_RAIL_WAYPOINT -> IsRailWaypoint
remove now unused enums and remove a redundant condition in one if
20 years ago
tron 71dba5f511 (svn r2038) -Fix: A player only received the money for one rail when clearing a tile with 2 rails and signals
While here rewrite parts of the function to (hopefully) increase clarity
20 years ago
tron 22c4924040 (svn r2037) uint -> TileIndex, remove pointless casts, const, misc. 20 years ago
tron 04087c9ac9 (svn r2036) Fix FindNearestHanger(), it never worked correctly because 0xFFFF != 65000 and a 16bit number has no 17th bit
While here also do some const gymnastics
20 years ago
tron b19553574e (svn r2035) - Remove unneeded realloc()
- Use TileOffsByDir() instead of home brewed table
20 years ago
celestar fbc2eacade (svn r2034) -Codechange: Replaced the rather meaningless LOAD and UNLOAD flags for depots by something more meaningful 20 years ago
pasky 087d78d465 (svn r2033) - Fix: Fix some more desync by saving the town growth frequency iterator _cur_town_iter. Needed to bump a svg revision for that thanks to the braindead SlGlob thing, or at least I don't know how to do it without bumping it. 20 years ago
Celestar 1990c139d5 (svn r2032) -Codechange: A less hackish version of SVN version detection for OS/2 (orudge) 20 years ago
celestar f179dc7acc (svn r2031) -Fix: Station #256 now gets cargo delivered as well 20 years ago
celestar f41be0b25a (svn r2030) -Fix: Save _cur_town_ctr with all its bits to prevent desyncs 20 years ago
celestar 6bd06dbc33 (svn r2029) -Fix: Added files I forgot to svn add the previous commit 20 years ago
celestar fe8313159a (svn r2028) Added detection of SVN version (rev.c generation) for OS/2, updated readme, initial clipboard support (orudge) 20 years ago
miham d2ae7dd186 (svn r2027) Fixed a typo in the brazilian-portuguese language name 20 years ago
miham d6b8375504 (svn r2026) Moved brasilian_portuguese to finished languages 20 years ago
miham b3b6eafe1d (svn r2025) Daily langfile changes - 05/03/19 20 years ago
bjarni acb1fb2e30 (svn r2024) -Fix: [autoreplace] reverted all changes involving v->set_for_replacement as they caused desyncs.
The bad sideeffect of this is that now no vehicle will automatically go to a depot anymore just 
because it is set to be autoreplaced. We will have to find a better way to solve this problem.

Revisions reverted: 1640, 1707, 1709, 1710, 1712(but not the cheat prevention in this one)
20 years ago
miham e12bb5504a (svn r2023) Added brazilian-portuguese translation [yet unfinished] 20 years ago
tron e5036891f6 (svn r2022) Revise CmdRemoveSingleSignal: Check parameters for validity and simplify the function 20 years ago
pasky ad579912f4 (svn r2021) Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the towns are considered when growing them even for big maps, where much more than 256 towns are around; reported by Tomasz Dubiński <uboottd@hydra.polsl.gliwice.pl>. The savegame still saves just the lowest 8 bits but that doesn't hurt so much. 20 years ago
tron cb084f59c2 (svn r2020) Reduce code duplication in the minimap code a bit 20 years ago
tron f1f70501db (svn r2019) Miscellaneous cleanups, like uint -> TileIndex, >> -> /, if cascade -> switch 20 years ago
tron 195e515de1 (svn r2018) Yet another workaround 20 years ago
tron dad3d12406 (svn r2017) Explicitly mark SlReadByte as 'inline' 20 years ago
miham 42cd07a2e2 (svn r2016) Langfile updates 20 years ago
tron 61e0dd439f (svn r2015) Use a struct and an inline function for colour masking on the mini-map - this should improve readability a bit 20 years ago
tron f91f8d9559 (svn r2014) Don't manually inline a piece of code 20 years ago
tron cf43c7a0e6 (svn r2013) Always ignore SIGPIPE, not only when SDL is used (ShadowJK) 20 years ago
tron 3763ec7652 (svn r2012) When making a savegame name, don't append the extension, if it is already there 20 years ago
darkvater cc99c3e262 (svn r2011) - Fix: [ 1162209 ] Fix OS/2 build (orudge) #2 20 years ago
darkvater 2c762a67ab (svn r2010) - Fix: [ 1162209 ] Fix OS/2 build (orudge) 20 years ago
darkvater 6cbf73a666 (svn r2009) - VS.NET/VS6 removed all builds except for Release and Debug. Also add additional dependencies to the project file instead of in the header file itself. 20 years ago
darkvater 038e711af2 (svn r2008) - Fix: Added missing file (mixer.[ch]) to VS.NET and VS6 project files. 20 years ago
matthijs c2fea7b3c6 (svn r2007) - Fix: [NPF] Slope penalties did not work correctly with foundations. (HackyKid)
- Fix: [NPF] Stations penalties were not applied correctly, since stations had no base cost. (HackyKid)
- Fix: [NPF] Lastred penalty was applied multiple times for every red signal, instead of just the last one. (HackyKid)
20 years ago
matthijs d631b1fa8c (svn r2006) - Fix: [NPF] Wrong signal detection for last signal red detection. Multiple tracks per tile with only one signal were detected wrong. (HackyKid) 20 years ago
Darkvater de47d0935f (svn r2005) - Fix: fix previous commit. Using 'New Game (scenario)' will use YOUR difficulty settings but ingame options (eg townnames, currency). Also settings are correctly saved when closing the difficulty window now. 20 years ago
Darkvater 010d1a9be3 (svn r2004) - Fix: [ 1149487 ] Autosave ignoring settings
- Fix: [ 1153926 ] All my settings in vain... IGNORED!
- Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself.
20 years ago
tron c3f9f5efaf (svn r2003) Remove some now unused filehandling stuff, this should have been part of r1990 20 years ago
tron 1cb9ea5c46 (svn r2002) Rename MxActivate to MxActivateChannel, which is more appropriate 20 years ago
tron 39305c1a7c (svn r2001) Resolve a race condition which could lead to dropped a sound and a memory leak 20 years ago
tron f04780e66d (svn r2000) Split the sound system into backend (mixer.[ch]) and frontend (sound.[ch]) 20 years ago
tron 70be35f319 (svn r1999) r1990 broke savegame deletion, fix that [1161729] 20 years ago
pasky e76912303c (svn r1998) Give penalty 100 to the AI for using foundations (buildonslopes). This prevents it from building long road lines on foundations unless really necessary. 20 years ago
pasky 2d9611f948 (svn r1997) Fixed errorneous tab expansion on the indentation side which happenned in r1993. Pointed out by Tron. 20 years ago
pasky bf8965a615 (svn r1996) makefile.config -> Makefile.config, that's its name. 20 years ago