Commit Graph

1542 Commits (f86318407ca89cecce23128f34c61f9fa4f078b7)
 

Author SHA1 Message Date
Darkvater 33ae18b8b3 (svn r1895) - Fix: add assert for charwidth getter just in case 20 years ago
Darkvater d865c55007 (svn r1894) - Codechange: cleaned up the console a bit, wholly unified handling of text with that of editboxes
- Codechange: Introduction of Textbuf struct which not only holds physical data as length but also pixel-constrains (width) and information about the caret
- Codechange: Move Clipboard function to OS specific file. Currently only Windows has clipboard actions
- Feature: Editboxes, console and exit screen also accept the numeric-enter as a yes
- Feature: Navigation through text with cursor keys is possible, as well as arbitrary insertion (also paste) and deletion; both backspace and del keys. Functions DeleteTextBufferChar, InsertTextBufferChar and InsertTextBufferClipboard handle input and deletion. Navigation is done through MoveTextBufferPos.
- Fix: OTTD crash when opening 'add server' editbox
- CodeChange: fix up some stringwidth calculations in gfx.c. You can get the width in pixels of a character by calling GetCharacterWidth().
20 years ago
tron 0d8dcacee2 (svn r1893) If -i was specified respect it 20 years ago
celestar ae2cfeefe3 (svn r1892) -Fix: [ 1117730 ] Production values of temperate-climate banks can now be altered 20 years ago
celestar d06f52a7f0 (svn r1891) -Fix: [ 1143587 ] carriages of newgrfs can be refitted again 20 years ago
tron 2de3dc2735 (svn r1890) Begin to clean up the edit box: Remove one global variable and split the combined edit/original buffer into two 20 years ago
celestar bf5e0c10ce (svn r1889) -Fix: [ 1108637 ] 'Play scenario' now loads game options and difficulty, 'Load game' starts game with user-selected values. 20 years ago
tron b973ad1df9 (svn r1888) The landscape template sprites are ordinary sprites, treating them as non-sprites resulted in yet another endianess issue. This fixes the problem introduced in r1855 20 years ago
tron eff3252095 (svn r1887) Stylistic change of ConExec() 20 years ago
tron 4a4b9d145d (svn r1886) Correctly process the last line of a script, even if it's not newline terminated. Also print an error message if something goes wrong while reading from the script file 20 years ago
tron 9f4e45d333 (svn r1885) Fix typo in r1884 20 years ago
tron 431447ef87 (svn r1884) Change palette detection algorithm: Use the DOS palette if there are no Windows .grfs but at least one DOS .grf 20 years ago
tron 73c0f21363 (svn r1883) -Fix: [1109400] Better test if a string actually contains any console command 20 years ago
tron f7991303e8 (svn r1882) Add a basic check if a non-existent sprite gets accessed.
Now ottd bails out with an error message instead of segfaulting.
This is far from perfect, some checks after loading a savegame should be added.
20 years ago
celestar fe6f9e9a65 (svn r1881) -Fix: [ 1119308 ] Max passengers / mail variables are now 32 bit 20 years ago
miham 7678a937e4 (svn r1880) [Codechange] Added isocodes to langfiles and support code to strgen (Lauri Nurmi) 20 years ago
tron 7a690eb5fb (svn r1879) Revise name handling, no functional changes 20 years ago
darkvater 9cfe28aee8 (svn r1878) - Change: MSVC.NET project file, remove WITH_SDL since it is really unneeded from windows builds. And put back 'treat warnings as errors' flag. 20 years ago
tron c17c743ed4 (svn r1877) Forgot to remove two now unused variables 20 years ago
tron 4102982ef4 (svn r1876) Make placement of oil rigs and refineries map size agnostic 20 years ago
tron 5ff839732e (svn r1875) Effect vehicle overhaul: enumerate sprites, descriptive names for functions and miscellaneous improvements 20 years ago
tron e2359c11ae (svn r1874) Fix bug introduced in r1839 which placed snow covered trees below the snow line ([1121680]) 20 years ago
tron 8fea0f0a8f (svn r1873) Ignore SIGPIPE 20 years ago
celestar d449145799 (svn r1872) -Fix: Fixed an inline problem which caused MSVC6 to not compile :/ 20 years ago
miham 9e847075fa (svn r1871) Daily langfile updates #2. 20 years ago
miham fac25561bc (svn r1870) Added new language: lithuanian 20 years ago
tron 1ef2ad611f (svn r1869) Fix some bugs in the bulldozer movement implementation.
Now they move in a sane pattern.
20 years ago
tron 9f7074a706 (svn r1868) Improve readability of the bulldozer movement code 20 years ago
tron 204d08140a (svn r1867) Include tables/sprites.h only in files which need it 20 years ago
celestar 77d26759e3 (svn r1866) -Fix: Intercepted generated maps with 0 towns on it. Currently just an
error() is called, some more graceful handling should be implemented
later.
20 years ago
tron 58c46bed40 (svn r1865) Fix some warnings 20 years ago
miham ac6857ee28 (svn r1864) Automatic langfile updates 20 years ago
tron 6b83a05ada (svn r1863) Give the effect vehicle type enums more descriptive names and use the enum as parameter type for CreateEffectVehicle*()
-Fix: [1116619] Generate the correct smoke type for diesel trains
20 years ago
darkvater ac758b6875 (svn r1862) - Settings: No longer treat warnings as errors for VS.Net project files...just until spritecache is fixed up :) 20 years ago
tron 9c99c7d11a (svn r1861) Constify Get(Non)Sprite() 20 years ago
tron 3a93a250b7 (svn r1860) The sprite header endianness issue was solved in r1855 20 years ago
tron f03b8859ed (svn r1859) Miscellaneous style changes 20 years ago
tron 5c946cdbd8 (svn r1858) Let ReadSprite() handle the subtleties of loading a sprite, not its caller 20 years ago
tron 1b617b28fc (svn r1857) Rewrite parts of the sprite heap. It's functionally equivalent but should be easier to read and maintain. 20 years ago
tron 33cf096b03 (svn r1856) Make GfxInitSpriteMem() static, because it's only used withing spritecache.c 20 years ago
tron 9031e0369e (svn r1855) Handle endianness of sprite headers when loading a sprite, not everytime when accessing it 20 years ago
tron 94c75f33bb (svn r1854) Split GetSpritePtr() into GetSprite() for regular sprites (returning a Sprite*) and GetNonSprite() for "sprites" of type 0xFF (returning byte*) 20 years ago
tron 2a151d9354 (svn r1853) Move spritecache function declarations into a header of their own and use SpriteID as parameter type where appropriate 20 years ago
tron 092e72d60d (svn r1852) Start cleaning up sprite handling:
- Complement the sprite header struct with a variable sized array for the sprite data and rename it to Sprite.
- Use the correct type Sprite* instead of casting all the time (this causes some "assignment from incompatible pointer type" warnings, nothing serious, will be resolved soon)
20 years ago
bjarni 297223cc21 (svn r1851) - Language: added Frisian translation (no strings have been translated yet) 20 years ago
tron 4b2e34e0aa (svn r1850) Change the last consumers of str_buffr so they use local static buffers now and remove the global array str_buffr. 20 years ago
tron 8aee833024 (svn r1849) Use the cheat entry enum for CheatEntry.type and remove unused enum values 20 years ago
tron d1fb165ad2 (svn r1848) Remove the obscure feature of initialising the edit box with the contents of str_buffr - it was unused anyway.
Remove it from the chat box too, which inherited it via copy&paste.
20 years ago
tron 1afad51ee2 (svn r1847) Adjustment for MorphOS to unbreak the build there and removal of some now obsolete preprocessor magic 20 years ago
darkvater 0525b08612 (svn r1846) - Fix: VS6 project file (bociusz)
- Fix: VS6 fkcing borkdness should be abolished
20 years ago