belugas
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08898f69be
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(svn r14169) -Codechange: rename location_of_house for location_of_HQ, which is more exact and less subject to interpretation
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2008-08-25 16:10:34 +00:00 |
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belugas
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f2f2bcf23c
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(svn r14105) -Fix: Some typos that are more grammatical errors, as it seems.
Provided by ln
I've added a little fix on currency.cpp too, why not :)
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2008-08-20 01:38:12 +00:00 |
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frosch
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844a83ed58
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(svn r14076) -Codechange: Merge the four start/stop commands into a single CMD_START_STOP_VEHICLE.
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2008-08-15 13:57:43 +00:00 |
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rubidium
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08e7da71f5
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(svn r14062) -Fix [FS#2226]: division by 0 in newai.
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2008-08-13 05:12:36 +00:00 |
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rubidium
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fe6111d6f2
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(svn r13999) -Fix [FS#2190]: crash when the AI tries to find the depot of an airport that doesn't have a depot.
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2008-08-04 22:31:49 +00:00 |
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rubidium
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a050a78525
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(svn r13809) -Fix: memory leak each time a "new ai" got (re)started.
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2008-07-23 20:42:13 +00:00 |
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rubidium
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3a799389eb
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(svn r13731) -Codechange: make a pool of the array of players.
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2008-07-18 16:40:29 +00:00 |
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rubidium
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d06529ef4d
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(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line with all other structs/classes that are in a pool.
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2008-07-17 20:13:01 +00:00 |
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rubidium
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923e21129c
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(svn r13325) -Codechange: split the client-side only settings from the settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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2008-05-29 15:13:28 +00:00 |
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rubidium
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8c9cc415e3
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(svn r13255) -Codechange: move _opt to _settings.
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2008-05-25 22:36:44 +00:00 |
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rubidium
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4625695653
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(svn r13251) -Codechange: rename _patches to _settings as that is more logic.
-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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2008-05-25 19:17:03 +00:00 |
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frosch
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6e7a7412cd
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(svn r13233) -Fix: Replace some (incorrect) evaluations of TileOwner by RoadOwner.
-Fix: Before evaluating RoadOwner, check if the roadtype is present.
-Fix: Some places assumed that MP_ROAD means normal street.
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2008-05-24 19:36:20 +00:00 |
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smatz
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3866effe71
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(svn r13222) -Change: allow old AI building helistations and helidepots for oil rig routes
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2008-05-23 16:08:58 +00:00 |
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smatz
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0b07ed0bcd
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(svn r13221) -Fix (r8747): old AI failed to build oil rig routes
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2008-05-23 15:57:18 +00:00 |
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smatz
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2d14e889b2
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(svn r13217) -Fix: old AI was building small airports in years when they were not available in original game, causing small planes and helis everywhere
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2008-05-23 00:28:13 +00:00 |
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smatz
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ec627dedf8
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(svn r13090) -Codechange: add functions for direct conversion from DiagDirection to Track and Trackbits
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2008-05-14 18:31:21 +00:00 |
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rubidium
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d03994098b
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(svn r12971) -Documentation: add @file in files that missed them and add something more than whitespace as description of files that don't have a description.
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2008-05-06 15:11:33 +00:00 |
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peter1138
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a00371c8db
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(svn r12924) -Feature: Introducing the so called 'engine pool' which primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
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2008-04-29 21:31:29 +00:00 |
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rubidium
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acafc26426
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(svn r12762) -Fix: tabs after the first non-tab character are generally not okay (or lines starting with a space and then tabs).
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2008-04-18 04:54:09 +00:00 |
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rubidium
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9d8fa486af
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(svn r12761) -Codechange: lots of minor whitespace coding style fixes around operators.
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2008-04-18 04:37:06 +00:00 |
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rubidium
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02cdf01507
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(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
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2008-04-17 19:10:30 +00:00 |
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smatz
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059e94e355
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(svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler function can be used
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2008-04-17 18:24:45 +00:00 |
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smatz
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9488db56d4
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(svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile()
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2008-04-17 00:44:20 +00:00 |
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rubidium
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d74c6ffb62
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(svn r12617) -Codechange: add type safety to the Order's load and unload types.
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2008-04-07 20:03:46 +00:00 |
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rubidium
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f1cd7ef5ee
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(svn r12615) -Codechange: rename some enums related to depot orders to make it more clear that they are no loading/unloading flags. Also add more type strictness.
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2008-04-07 19:18:56 +00:00 |
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rubidium
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fb1c4eccd8
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(svn r12593) -Codechange: hide Order's flags in most of the code.
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2008-04-06 15:09:45 +00:00 |
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rubidium
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d6623cf654
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(svn r12588) -Codechange: do not access the destination of an order directly.
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2008-04-06 07:48:51 +00:00 |
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rubidium
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8cd1795fe3
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(svn r12587) -Codechange: unduplicate some code in the Unpack*Order functions and move the 'normal' case Pack/Unpack to Order.
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2008-04-06 07:22:26 +00:00 |
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rubidium
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5b47f81b0f
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(svn r12584) -Codechange: do not access the order type directly.
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2008-04-05 23:36:54 +00:00 |
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frosch
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5e5e074a5d
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(svn r12540) -Codechange: Enumify some values in original pathfinder and remove an unused variable.
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2008-04-02 13:57:25 +00:00 |
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frosch
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4329223476
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(svn r12533) -Cleanup: Remove some wizardry from default ai by using existings enums and helper functions.
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2008-04-01 15:03:59 +00:00 |
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rubidium
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ef2be7d0fc
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(svn r12490) -Codechange: rename engine.h to engine_func.h and remove unneeded inclusions of engine.h and/or replace them with engine_type.h.
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2008-03-31 00:17:39 +00:00 |
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rubidium
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2edd403656
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(svn r12489) -Codechange: split station.h into station_base.h and station_func.h.
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2008-03-31 00:06:17 +00:00 |
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rubidium
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4a1035ab95
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(svn r12488) -Codechange: split order.h into order_base.h and order_func.h.
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2008-03-30 23:24:18 +00:00 |
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rubidium
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93d59fe448
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(svn r12476) -Codechange: split type engine related types from engine.h (and openttd.h) to engine_type.h.
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2008-03-28 18:00:38 +00:00 |
|
peter1138
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5ddb78af9f
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(svn r12451) -Codechange: use of FOR_ALL_ENGINES/ENGINEIDS_OF_TYPE instead of for-loops
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2008-03-27 19:02:18 +00:00 |
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smatz
|
767e1cc37e
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(svn r12200) -Fix: force AI to build rail or road instead of bridges if possible, so it doesn't build bridges everywhere
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2008-02-20 17:56:36 +00:00 |
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frosch
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b7993793c8
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(svn r12199) -Codechange: Remove magic around the results of GetTileTrackStatus().
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2008-02-20 17:49:50 +00:00 |
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smatz
|
a190606f2e
|
(svn r12197) -Fix [FS#1788](r12134): show correct last year profit when the train had negative income
-Codechange: use GetDisplayProfitThisYear() to convert vehicle profit to readable form
|
2008-02-20 17:06:58 +00:00 |
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frosch
|
f5929d413b
|
(svn r12193) -Codechange: Rename a magic variable, give it a decent type, and remove a 'goto'.
|
2008-02-20 15:13:42 +00:00 |
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smatz
|
578e833284
|
(svn r12184) -Fix: take into account possible loan when AI is deciding which bridge to build, so it won't build wooden bridges everytime
|
2008-02-18 22:50:58 +00:00 |
|
glx
|
044ca2bbf6
|
(svn r12155) -Fix (r12154): some warnings (always compile before commit)
|
2008-02-16 00:10:03 +00:00 |
|
glx
|
3e70ee6ed7
|
(svn r12154) -Codechange: removed a magic number
|
2008-02-15 23:57:03 +00:00 |
|
frosch
|
43c0f7ea8e
|
(svn r12141) -Codechange: Introduce IsNormalRoad[Tile](), IsRoadDepot[Tile]() and HasTileRoadType(); and use them.
|
2008-02-14 15:59:16 +00:00 |
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smatz
|
a0ddc43e92
|
(svn r12134) -Change: count the number of ticks a vehicle was running this day to calculate running cost
-Fix [FS#1739]: vehicle profit is now counted with 8bit fract, so it is now shown properly in the vehicle details window
|
2008-02-13 19:24:40 +00:00 |
|
peter1138
|
1cdee354b4
|
(svn r12019) -Codechange: Add support for passenger engine designation for AI-use, NewGRF property 0x08 for trains.
|
2008-01-30 10:27:45 +00:00 |
|
frosch
|
6f6708e844
|
(svn r11983) -Codechange: Add some helper functions for slopes and use them.
|
2008-01-25 15:47:58 +00:00 |
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smatz
|
5f9a877376
|
(svn r11972) -Fix: old AI shouldn't build fast planes with a small airport in orders
|
2008-01-24 14:22:10 +00:00 |
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smatz
|
5a7c903770
|
(svn r11968) -Codechange: remove redundant FindLengthOfTunnel(), use GetTunnelBridgeLength() and/or GetOtherTunnelEnd() instead
|
2008-01-23 22:34:04 +00:00 |
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smatz
|
d6eaf1a11a
|
(svn r11962) -Cleanup: OPF is no longer used to update signals
|
2008-01-23 17:30:28 +00:00 |
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