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@ -884,6 +884,7 @@ static int AiNew_HowManyVehicles(Player *p)
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length = _players_ainew[p->index].path_info.route_length;
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// Calculating tiles a day a vehicle moves is not easy.. this is how it must be done!
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tiles_a_day = RoadVehInfo(i)->max_speed * DAY_TICKS / 256 / 16;
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if (tiles_a_day == 0) tiles_a_day = 1;
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// We want a vehicle in a station once a month at least, so, calculate it!
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// (the * 2 is because we have 2 stations ;))
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amount = length * 2 * 2 / tiles_a_day / 30;
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@ -900,6 +901,7 @@ static int AiNew_HowManyVehicles(Player *p)
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length = _players_ainew[p->index].path_info.route_length;
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// Calculating tiles a day a vehicle moves is not easy.. this is how it must be done!
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tiles_a_day = RoadVehInfo(i)->max_speed * DAY_TICKS / 256 / 16;
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if (tiles_a_day == 0) tiles_a_day = 1;
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if (_players_ainew[p->index].from_deliver) {
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max_cargo = GetIndustry(_players_ainew[p->index].from_ic)->last_month_production[0];
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} else {
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