Commit Graph

12 Commits (f029259767c7e2af5f16642bb8794df249e98f26)

Author SHA1 Message Date
peter1138 192137258a (svn r6560) - Codechange: Minor fix; add missing #include guards and comments, and correct svn properties on bmp.[ch] 18 years ago
Darkvater 7e4d0f112e (svn r6406) -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts
DiagDirections, and add TileOffsByDir that handles Directions.
-Codechange: Make the treeloop use TileOffsByDir().
18 years ago
tron 3cb526d0d9 (svn r5101) Add a function to convert an axis and a flag for north/south into a DiagDirection. Use it for bridge ramps and ship depots 18 years ago
peter1138 ec1117869c (svn r5084) - Add owner attribute to canals and locks. This makes them more useful in multiplayer games, as before, anyone could delete any canal or lock tile. This doesn't affect whose ships can use whose canals or locks. 18 years ago
tron dd180a1e18 (svn r4541) Add a type for slopes and replace many magic numbers by the appropriate enums 18 years ago
celestar 646badb7d7 (svn r4252) -Codechange: Make more use of map accessors. water_cmd is now map access free 19 years ago
celestar 61ccc68382 (svn r4251) -Fix: Silence a warning in GetWaterTileType 19 years ago
celestar 3bbdf34ed7 (svn r4250) -Codechange: Further use of map accessors for water tiles 19 years ago
celestar 05b9ec64c4 (svn r4212) -Codechange: Add and make use of an accessor that retrieves the type of a water tile. Add an enum describing the different water tiles 19 years ago
celestar 75f0e6f194 (svn r4172) -Codechange: Added a few accessors to work with ShipDepots and Locks 19 years ago
celestar 06ae3f8ee1 (svn r4171) -Codechange: Create map accessor functions for creating ship depots and locks. Make use of them 19 years ago
tron 116fb6dff6 (svn r3714) Add functions to turn tiles into water and shore tiles 19 years ago