Commit Graph

1225 Commits (ef78d67a0afbd88f672722cdfa5868465da5dfe0)
 

Author SHA1 Message Date
bjarni ef78d67a0a (svn r1728) - Fix: now a player can only build a road vehicle in depots he owns (hacked client protection) 20 years ago
bjarni 3103119b6c (svn r1727) - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set
this commit alters ai.c a little to get rid of the workaround from r1725 so AI players could still build locomotives
20 years ago
tron 9f86f1bf9d (svn r1726) Move an assert() because it could not catch all cases of incorrect input where it was placed 20 years ago
bjarni 001cdf0ba2 (svn r1725) - Fix: now trains can only be built in depots and you have to own the depot too (hacked client protection) 20 years ago
tron dae4b50e1c (svn r1724) Set maximum number of industries and towns to 250 each 20 years ago
tron b9a4756e1e (svn r1723) Save the map size in tiles, not number of bits 20 years ago
tron 001aa8e453 (svn r1722) -Feature: Bigger maps - anyone? 20 years ago
celestar 3c82a2b3c7 (svn r1721) -Feature: It is now possible to build multiple road stations (up to 8) on
a single station.
Thanks to: Truelight for the saveload code, Darkvater and Hackykid for
network testing and Tron for proof-reading 1500 lines of diff.
20 years ago
darkvater b8fb0141a3 (svn r1720) - Fix: signed/unsigned warnings. Tile which is incremented/decremented every time until suitable ground is found is compared to the direction it is going in. If this wraps, return error. For this treat the tile itself as a TileIndexDiff 20 years ago
darkvater d2f28208cc (svn r1719) - Fix: [installer] fix some installer problems mainly for DOS files as well as beautify it a little
- Fix: corrected newlinetype of tile.c
20 years ago
tron 38587b60f7 (svn r1718) Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int.
This makes it necessary to rename TileType() to GetTileType() because a type and a function may not share the same name.
20 years ago
darkvater e5b3e6bbda (svn r1717) -Fix: some compilation problems for braindead VS6 and added missing files to project (thx bociusz) 20 years ago
tron 5a6ec81e7f (svn r1716) Prevent zeppelins from accessing non-existent tiles when leaving the map 20 years ago
tron e86e9f96ca (svn r1715) Move [GS]etMapExtraBits to tile.[ch] 20 years ago
tron 3515b670d2 (svn r1714) Add missing include 20 years ago
tron 39858e696b (svn r1713) Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h 20 years ago
bjarni f853483424 (svn r1712) - Fix: a hacked client can no longer send other players trains to a depot
- Feature: [autoreplace] trains now tries to find a depot if they needs to be replaced

Now all 4 types of vehicles goes to a depot if they needs to be replaced
20 years ago
bjarni 74694e8c4c (svn r1711) - Add: [MacOSX] Added an Xcode project file (Tobin)
This project file adds a graphical IDE to OSX, including graphical debugging, which is a bit easier than gdb (Xcode uses gdb for debugging)
       Since it uses the makefile to compile, it should (hopefully) work without updating the project file when the makefile is updated
       Tobin did most of the work, but I altered paths and settings for custom executable so it should work out of the box for everybody
20 years ago
bjarni 6252d595e2 (svn r1710) - Fix: [autoreplace] vehicles do no longer go to a depot all the time if the owner clicked 'stop replacing' ( ship+aircraft+road vehicles ) 20 years ago
bjarni 60c07f7a9e (svn r1709) - Feature: [autoreplace] ships now automatically goes to a depot if they need to be replaced 20 years ago
bjarni f33013a37b (svn r1708) - Fix: FindNearestHangar() will no longer return a hangar where a jet will crash if it is a jet, that is searching
- Codechange: Since planes move in strait lines in 8 directions, GetTileDistAdv() is used instead of manhatten distance in FindNearestHangar()
20 years ago
bjarni 6d52ee4962 (svn r1707) - Feature: [autoreplace] road vehicles now tries to find a depot if they needs to be replaced 20 years ago
tron 400f07fdb8 (svn r1706) Implement ScaleByMapSize() and ScaleByMapSize1D()
These scale a number relative to the map size/circumference.
Use them to scale the amount of map objects.
Of course at the moment they return just the input, because there are no bigger/smaller maps yet.
20 years ago
dominik 6d410929b6 (svn r1705) Sign owner variable is a byte, not int32 of course 20 years ago
dominik 936979c957 (svn r1704) - Fix: [newgrf] rotors of custom helicopters are displayed correctly in the hangar window 20 years ago
dominik ea3eb8cbfa (svn r1703) - Fix: Scrolling with the arrow keys is now smooth and it now also scrolls exactly in tile direction if e.g. up and left are pressed 20 years ago
dominik ecd8952ef9 (svn r1702) - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist 20 years ago
tron dba55a5742 (svn r1701) Style police ^^ 20 years ago
bjarni 72b9358291 (svn r1700) - Fix: Hacked clients can no longer be used to build vehicles that are not available yet (Hackykid) 20 years ago
bjarni 690027d1ab (svn r1699) - Feature [autoreplace] a plane will now go to the hangar right after landing if it needs to be replaced
- Fix     [autoreplace] fixed a typo that could prevent autoreplaced aircraft from automatically go to a hangar
20 years ago
bjarni e7e26a9db0 (svn r1698) - Feature [autoreplace] helicopters will now go to the nearest hangar if they are set to autoreplace and don't have any airport with a hangar in
schedule
20 years ago
tron bbde9225f4 (svn r1697) Remove superflous special case for the VOID border tiles in FindLandscapeHeightByTile()
While here clean up some other stuff: uint -> TileIndex, assert() that the TileIndex is valid and remove a line which was already commented out
20 years ago
tron 372b9cb827 (svn r1696) Use GetTileSlope() instead of FindLandscapeHeightByTile() where it is sufficient. FindLandscapeHeightByTile() uses GetTileSlope() internally and adds some more info, which is discarded in these cases.
While touching the code make a bit more clear how GetBridgeHeight() works.
20 years ago
Celestar 697b619ac1 (svn r1695) -Fix: I broke maximum speed sorting for anything but trains with the new acceleration. Sorry 20 years ago
celestar 558dcd8ee0 (svn r1694) -Fix: Forgot to remove a DEBUG statement :( 20 years ago
Celestar 0a531338e9 (svn r1693) -Fix: [ 1108618 ] A wrong error message was displayed when trying to
expand railroad stations beyond maximum spread
20 years ago
truelight b922559702 (svn r1691) -Fix: oops, forgot to bump the company-info-version 20 years ago
bjarni 7b242e2ea9 (svn r1690) - Fix: [autoreplace] Cheaters can no longer exploit autoreplace to get vehicles, that's not invented yet
- Fix: [autoreplace] Fixed a stupid bug introduced in r1687, that made a crash if anybody tried to autoreplace anything but an aircraft
20 years ago
truelight 65b55ffafe (svn r1689) -Fix: big typo in network_udp.c, the company-password flag didn't work 20 years ago
bjarni 1d4de01a63 (svn r1687) - Feature: [autoreplace] server now checks for plane<->helicopter replacement and reject replacement if needed 20 years ago
tron 556c153a2d (svn r1686) Fix (Work around?) crash when generating tropical maps 20 years ago
dominik 0ec604ad0f (svn r1685) - Fix: [newgrf] airplanes from grf sets are not treated as helicopters, as introduced in r1682 20 years ago
bjarni 3fb831b0ae (svn r1684) - Fix: [autoreplace] made sure that planes only show planes in replace GUI and helicopters only show helicopters 20 years ago
tron 60e59e186d (svn r1683) Fix placement of MP_VOID tiles. On square maps it accidently works, but on non-square maps the wrong tiles would get marked as MP_VOID 20 years ago
dominik f20758441c (svn r1682) - Fix: [newgrf] Helicopters from grf sets are now correctly recognized 20 years ago
celestar ccd4f53a34 (svn r1681) -Feature: New realistic acceleration.
This will make things more difficult as narrow curves
          and depots impose rather strict speed limits. Feedback welcome
          For those who don't like low-speed curves: Switch it off
20 years ago
bjarni bd8b10d250 (svn r1680) Feature: Replace train GUI now remembers the railtype selected in the dropdown menu 20 years ago
bjarni d7fc1b2c69 (svn r1679) Fix: dropdown menus now returns the index of the string that was clicked even if a previous item is hidden
This bug was not triggered by the current code, but it's easier to code new features if you do not have to think about such limitations 
like you can't hide an item in the middle of the list ;)
20 years ago
miham 08727614fc (svn r1678) Added cheat option for setting production of raw-material product industries in game 20 years ago
tron 9ec4efe4ce (svn r1677) Forgot to change the save/load size for 3 variables 20 years ago