Commit Graph

25892 Commits (eca73a810c19ed5cfb3f24cb5560d0735e19ea00)
 

Author SHA1 Message Date
Rubidium ede3f79475 Codechange: use the name string in SaveLoad for the name of the Setting as well 3 years ago
Rubidium 01139d3368 Codechange: access the name of a setting via an accessor function 3 years ago
Rubidium 94881f5a34 Codechange: name a few unnamed settings as to not to have to check for that being empty 3 years ago
Stephan a70aa5df49
Add #9188: netsave now keeps multiple version around, similar to autosave (#9395) 3 years ago
glx22 ce813ce644 Cleanup: Remove now unused FOR_EACH_SET_BIT_EX macro 3 years ago
glx22 49b66ea504 Codechange: Remove FOR_EACH_SET_TRACK 3 years ago
glx22 a543a4b7bb Codechange: Remove FOR_EACH_SET_CARGO_ID 3 years ago
glx22 89ab8b79a5 Codechange: Remove FOR_EACH_SET_BIT 3 years ago
glx22 5844027eb8 Codechange: Remove FOR_ALL_SORTED_STANDARD_CARGOSPECS 3 years ago
glx22 87eb997be0 Codechange: Remove FOR_ALL_TILES_IN_HEIGHT 3 years ago
Patric Stout 8f5d0ecde3
Codechange: split settings.ini over several files (#9421)
This reduced the load on compilers, as currently for example MacOS
doesn't like the huge settings-tables.

Additionally, nobody can find settings, as the list is massive and
unordered. By splitting it, it becomes a little bit more sensible.
3 years ago
translators d9ca9ca555 Update: Translations from eints
spanish (mexican): 44 changes by absay
italian: 2 changes by CoderLel
3 years ago
translators a5add82600 Update: Translations from eints
spanish (mexican): 54 changes by absay
3 years ago
Patric Stout c1f13e0372
Fix: reduce the amount of debug messages on -dsl=2 (#9420)
LoadCheck makes it sound like something is really broken while
loading savegames, while it really is perfectly normal, as most
chunks do not implement LoadCheck.
3 years ago
Patric Stout 852e056d6f
Fix 9e32c618: network revision was always empty (#9419)
Shadowing the variable you intend to write in tends to do that ;)
3 years ago
translators a7fabe497c Update: Translations from eints
spanish (mexican): 6 changes by absay
3 years ago
glx22 7bcc7e11ff Codechange: Use a common sub-class for NewGRFMapping chunks 3 years ago
glx22 6e627f35ac Cleanup: Remove now unneeded ChunkHandler members 3 years ago
glx22 2c941cd8b3 Codechange: Use ChunkHandlers sub-classes 3 years ago
glx22 c1a9fe6fbd Codechange: Use static array of references to ChunkHandler 3 years ago
glx22 f371a5ad70 Codechange: Preparation for ChunkHandler subclassing 3 years ago
Rubidium 7e7a4aad72 Codechange: split off the settings saveload code from the main settings handling logic 3 years ago
rubidium42 25ca6a75bc Codechange: split off the settings table and all the callbacks from the main settings handling logic 3 years ago
glx22 b4aedc8bee Codechange: ensure xxx_setting_tables are initialised after their content 3 years ago
Loïc Guilloux ddafc0de05
Fix 39e90ec: Integers for scripts are 64bit, but saved as 32bit (#9415) 3 years ago
translators 8913ae9ba8 Update: Translations from eints
portuguese (brazilian): 1 change by Vimerum
3 years ago
translators faea943a9b Update: Translations from eints
hindi: 26 changes by ritwikraghav14
3 years ago
translators 511c1081af Update: Translations from eints
catalan: 1 change by J0anJosep
3 years ago
Michael Lutz 10d8c17236 Codechange: Add CMake source group for the saveload compat tables.
While at it, fix the not-working OpenGL sub-group.
3 years ago
translators 05bdfadcb6 Update: Translations from eints
norwegian (bokmal): 1 change by Anolitt
japanese: 1 change by scabtert
3 years ago
Loïc Guilloux 0fa2007560
Fix cdb3dd049: GOAL chunk was not using the header for loading (#9409) 3 years ago
rubidium42 d38ad7d80c Cleanup: remove declaration of undefined function 3 years ago
rubidium42 979783f90e Codechange: replace InjectDParam/ShiftParameters by setting the right parameter values in the first place 3 years ago
Patric Stout 1d9912134d Doc: guidelines for network-compatible patch-packs that want to add fields to existing chunks 3 years ago
Patric Stout 3e3049fd0e Codechange: make savegame-version checks more obvious in SlCompanyLiveries::Load
num_liveries indirectly contained the same information, but this
makes reading these things pretty difficult. So use IsSavegameVersionBefore()
like everywhere else instead.
3 years ago
Patric Stout 4e645ce749 Codechange: using "until" in function names can be confusing
IsSavegameVersionUntil() did a [0, N] check, not [0, N) as the
name suggests.

Until can be a confusing word, where people consider it to be
including the upperbound. Dictionary states it means "before",
excluding the upperbound. There are long debates about who is right.

So, simply remove away from this ambiguity, and call it "before"
and "before or at". This makes the world easier for everyone.
3 years ago
Patric Stout 9643a1b80a Doc: explain the binary structure of our (new) savegames 3 years ago
Patric Stout 1ed2405907 Cleanup: remove SLE_NULL and friends
We no longer need them. If you want to remove a field .. just
remove it! Because of the headers in the savegame, on loading,
it will do the right thing and skip the field.

Do remember to bump the savegame version, as otherwise older
clients can still load the game, but will reset the field you
have removed .. that might be unintentially.
3 years ago
Patric Stout 3826703bc3 Add: store headers for chunks with SL_STRUCTLIST 3 years ago
Patric Stout cdb3dd0493 Add: store headers for most savegame chunks
When a header is added, the chunk changes from CH_ARRAY type to
CH_TABLE type.
3 years ago
Patric Stout 7dd5fd6ed4 Feature: framework to make savegames self-descriptive
We won't be able to make it fully self-descriptive (looking at you
MAP-chunks), but anything else can. With this framework, we can
add headers for each chunk explaining how each chunk looks like
in detail.

They also will all be tables, making it a lot easier to read in
external tooling, and opening the way to consider a database
(like SQLite) to use as savegame format.

Lastly, with the headers in the savegame, you can freely add
fields without needing a savegame version bump; older versions
of OpenTTD will simply ignore the new field. This also means
we can remove all the SLE_CONDNULL, as they are irrelevant.

The next few commits will start using this framework.
3 years ago
translators 513641f9ba Update: Translations from eints
english (us): 1 change by 2TallTyler
german: 1 change by Wuzzy2
dutch: 1 change by Afoklala
3 years ago
Patric Stout 75b6051b7a Change: move sensitive information to secrets.cfg and private information to private.cfg
We often ask people for their openttd.cfg, which now includes their
passwords, usernames, etc. It is easy for people to overlook this,
unwillingly sharing information they shouldn't.

By splitting this information over either private.cfg or secrets.cfg,
we make it more obvious they shouldn't be sharing those files, and
hint to what is inside them.
3 years ago
Patric Stout 4f3bf84af4 Codechange: simplify SaveVersionInConfig()
Clearly someone really wanted to generalize the function, but
in reality it makes it a lot longer than needed. Let's keep it
simple.
3 years ago
Patric Stout 66dc0ce196 Codechange: C++-ify the usage of IniFile in settings.cpp
Instead of creating the object on heap and use a pointer, create
the object on stack and use a guaranteed-not-null pointer.
The size of IniFile doesn't warrent the forcing to heap.

Additionally, use a subclass instead of a function to do some
initial bookkeeping on an IniFile meant to read a configuration.
3 years ago
Patric Stout a42251fc72 Codechange: move network-related settings out of settings.ini
This to prepare the code to split up network-related settings
into private / secrets / generic.
3 years ago
Rubidium 9c7a7b53a1 Codechange: use a contructor for NewsItem to set the values
And use std::unique_ptr to manage the memory of the allocated data
3 years ago
rubidium42 9a7750f14e Codechange: use the constructor for CompanyNewsItem to fill the data instead of a separate function 3 years ago
rubidium42 aa9818db90 Codechange: create a type for the "free_data" of NewsItems and (de)allocate it with new and delete 3 years ago
translators df601b8559 Update: Translations from eints
finnish: 1 change by hpiirai
3 years ago